Thinking of gust stuff. Adding Victreebell to stuff is just.... well... a LOT of room. I wanted to run it with this, but I think this works okay without it. I wanna make this awesome, but right now I think its just pretty good. Dunno how it can get better though... Here's the list, strat afterwards. Pokemon - 23 4x Seedot 4x Nuzleaf 3x Shiftry (Feint attack) 2x Sentret 2x Furret 2x Wailmer 2x Wailord 4x Dunsparce Trainers - 21 3x Birch 4x TV reporter 4x Desert Shaman 3x Power Charge 2x Crystal Shard 1x Switch 1x Low Pressure System 3x Prof Elm's Training Method Energy - 16 6x Grass 5x Water 1x Warp 4x Boost --- K, there it is. Boosts can get u back in the game after a Shiftry goes down. Works perfect with ... well, every evolution in the deck. Furret, lord, shift, they can all abuse it pretty well. 3 Power charge, hopefully 2 go off and u can just abuse the shiznite out of Boost. Starting u try and get 3 energy to shiftry so u can save your boosts for later, but if you have to start boosting early, so be it. Hitting the bench for 40 isn't too bad. its not the greatest, but stuff that can't heal (like Blaze) takes a beating I think. Stuff that can heal, like Aggron, well... thats a much harder matchup lol. The first shiftry hopefully comes out fast, and if they get a slow start, its almost gg as you can pick off stuff pretty well. Not as damaging as Salamence, but much easier to build. Also, the 60 attack is nice with a G and boost. So, fixes, comments, whatever are welcome. Thanks.