Gen1Gengar
New Member
Hello all,
recently, I have started playing a spread deck centered around Dusknoir (the one with Sinister Hand). I had so much fun play-testing this card that I decided to take it to my local league to see if it stood a chance. However, once I started playing competitive acquaintances I started noticing issues. Keeping track of Sinister Hand was actually very tedious, and I had one player accuse me of cheating by applying additional damage as I was moving it all around. I was having to place around 3 dice on EACH of my opponent's EX Pokemon. This was obviously an issue I hadn't faced whilst playing with family/friends and the experience is almost putting me off playing Dusknoir altogether. Throughout the day I tried a few alternatives: I tried using individual counters but it seemed to make things worse for both me and my opponent, because neither of us could work out how much damage was on a Pokemon without individually counting up the huge tower of counters on the card. The counters were also flying around everywhere whenever my opponent would evolve a Pokemon.
I can imagine complications arising if I took this card to a sanctioned event. So my question is this: what other options are there to make Sinister Hand easier for me that are tournament legal? A friend recommended that I used a notepad or a calculator to make note of the total damage in play before and after the ability to prove that no damage had been added/removed by the effect. However, I have no idea if I'll be able to do this in a tournament. Other suggestions included using 20-sided dice to deal with EX Pokemon. Please give me suggestions on how you cope with Sinister Hand if you are currently playing a spread deck. :smile:
recently, I have started playing a spread deck centered around Dusknoir (the one with Sinister Hand). I had so much fun play-testing this card that I decided to take it to my local league to see if it stood a chance. However, once I started playing competitive acquaintances I started noticing issues. Keeping track of Sinister Hand was actually very tedious, and I had one player accuse me of cheating by applying additional damage as I was moving it all around. I was having to place around 3 dice on EACH of my opponent's EX Pokemon. This was obviously an issue I hadn't faced whilst playing with family/friends and the experience is almost putting me off playing Dusknoir altogether. Throughout the day I tried a few alternatives: I tried using individual counters but it seemed to make things worse for both me and my opponent, because neither of us could work out how much damage was on a Pokemon without individually counting up the huge tower of counters on the card. The counters were also flying around everywhere whenever my opponent would evolve a Pokemon.
I can imagine complications arising if I took this card to a sanctioned event. So my question is this: what other options are there to make Sinister Hand easier for me that are tournament legal? A friend recommended that I used a notepad or a calculator to make note of the total damage in play before and after the ability to prove that no damage had been added/removed by the effect. However, I have no idea if I'll be able to do this in a tournament. Other suggestions included using 20-sided dice to deal with EX Pokemon. Please give me suggestions on how you cope with Sinister Hand if you are currently playing a spread deck. :smile: