Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

Terribly sorry for the wait. Here are the ones I reserved. Also, I'll go and fix up the Sunflorazumarill sets as soon as possible.

Flora's Turtwig
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Grass Spurt Flip a coin. If heads, search your discard pile for a {G} Energy card and attach it to Flora's Turtwig. 10
{D}{C} Shadow Slam Does 20 damage plus 10 more damage for each Flora Energy card attached to your Pokémon. If there are any {D} Energy cards attached to Flora's Turtwig, you may treat Flora's Turtwig as a {D} Pokémon during this turn until applying Weakness. 20+

Magma's Chimchar
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Collect Fire Flip a coin. If heads, search your discard pile for a {R} Energy card and attach it to Magma's Chimchar. 10
{D}{C} Shadow Kick Does 20 damage plus 10 more damage for each Magma Energy card attached to your Pokémon. If there are any {D} Energy cards attached to Magma's Chimchar, you may treat Magma's Chimchar as a {D} Pokémon during this turn until applying Weakness. 20+

Aqua's Piplup
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Rise Flip a coin. If heads, search your discard pile for a {W} Energy card and attach it to Aqua's Piplup. 10
{D}{C} Shadow Peck Does 20 damage plus 10 more damage for each Aqua Energy card attached to your Pokémon. If there are any {D} Energy cards attached to Aqua's Piplup, you may treat Aqua's Piplup as a {D} Pokémon during this turn until applying Weakness. 20+

Silver's Turtwig
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leaf Slash Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{C}{C} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.

Blaze's Chimchar
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{C}{C} Spinning Claw Flip a coin. If heads, this attack does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 10

Amy's Piplup
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{C}{C} Water Hammer Does 20 damage plus 10 more damage for each {W} Energy attached to Amy's Piplup. Amy's Piplup does 10 damage to itself. 20+
 
The Lucario set (Completed):

Bruno's Lucario {F} R
Junk Man's Lucario {M} R
Lucario {F} R
Lucario {M} R
Lucario ex {M} ***
Lucario {CRY} ***
Lucario* {F} ***
Lucario* {M} ***
Magma Dragoon's Lucario {F} R
Shining Lucario {F} ***
Shining Lucario {M} ***

Iron Island U
New Order Stadium U
Sir Aaron's Staff U

Magic Materia: Earth ALT-H

The Skuntank set (Completed):

Dark Man's Skuntank {D} R
Shining Skuntank {G} ***
Shining Skuntank {D} ***
Skuntank {G} R
Skuntank {D} R
Skuntank δ (Delta) {P} R
Skuntank ex {D} ***
Skuntank {CRY} ***
Skuntank* {G} ***
Skuntank* {D} ***
Toxic Seahorse's Skuntank {G} R

Classic Order Stadium U
Team Galactic's Eterna Facility U
Team Galactic's Mascot U

Magic Materia: Poison ALT-H

The Heatran set (Completed):

Cardmaking for nonreserved cards is open. Bold indicates a done card.

Armored Armadillo's Heatran {M} H
Heat Man's Heatran {R} H
Heatran {R} H
Heatran {M} H
Heatran ex {R} ***
Heatran {CRY} ***
Heatran* {R} ***
Heatran* {M} ***
Jasmine's Heatran {M} H
Shining Heatran {R} ***
Shining Heatran {M} ***

Buck's Trials U
New Order Armor Stadium U
Stark Mountain U

Magic Materia: Fire ALT-H


To start off this set, this wave of Single Pokémon Sets from myself will bring alternate-holo versions of 3 elemental Magic Materia, originally from the Final Fantasy VII set, into alternate-holo treatment, as well as keeping the mechanics fresh. In this wave, the {F} elemental Earth (based on the Ground type), the {G} elemental Poison (based on the Poison type), and the {R} elemental Fire (based on the Fire type) find their way to alternate-holo. Next wave from myself will bring the {W} elemental Ice (based on the Ice type), the {L} elemental Lightning (based on the Electric type), and the {P} elemental Gravity (based on the Psychic type) to bring the six elementals full circle.

Magic Materia: Earth
Trainer Card (Technical Machine)

Attach this card to 1 of your {F} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{F} Quake Flip a coin. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F} Quake2 This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{F}{F}{F}{F}{F} Quake3 This attack does 20 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100

Magic Materia: Poison
Trainer Card (Technical Machine)

Attach this card to 1 of your {G} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{G} Bio Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20
{G}{G}{G} Bio2 Flip a coin. If heads, the Defending Pokémon is now Poisoned. 50
{G}{G}{G}{G}{G} Bio3 Flip a coin. If heads, the Defending Pokémon is now Poisoned. 80

Magic Materia: Fire
Trainer Card (Technical Machine)

Attach this card to 1 of your {R} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{R} Fire Discard 1 {R} Energy card attached to this Pokémon or this attack does nothing. 30
{R}{R}{R} Fire2 Discard 2 {R} Energy cards attached to this Pokémon or this attack does nothing. 70
{R}{R}{R}{R}{R} Fire3 Discard 3 {R} Energy cards attached to this Pokémon or this attack does nothing. 120
 
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Lucario
80 HP {CRY}
Stage 1 Pokémon (Evolves from Riolu)

Poké-BODY Crystal Type
Whenever you attach a {F}, {M}, or {W} basic Energy card from your hand to Lucario, Lucario's type (color) changes to the type of that Energy card until the end of your turn.
{F}{M} Silver Fist Discard 1 {F} Energy card attached to Lucario or this attack does nothing. Flip a coin. If heads, don't apply Resistance for this attack. 40
{F}{F}{W}{W} Waveblaster This attack does 50 damage plus 20 more damage for each Energy card attached to Lucario that's the same as Lucario's type (color) but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It has the ability to sense the auras of all things. It understands human speech. Lv. 32 #448
Yes, for Waveblaster, you need {M} Energy attached to it to add damage if you use Crystal Type to make it {M}.

Skuntank
80 HP {CRY}
Stage 1 Pokémon (Evolves from Stunky)

Poké-BODY Crystal Type
Whenever you attach a {G}, {D}, or {R} basic Energy card from your hand to Skuntank, Skuntank's type (color) changes to the type of that Energy card until the end of your turn.
{G}{D} Dark Fumes Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Burned. 20
{D}{D}{R}{R} Hellplume This attack does 60 damage to each Defending Pokémon and 20 damage to each player's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet. Lv. 30 #435

Heatran
70 HP {CRY}
Basic Pokémon

Poké-BODY Crystal Type
Whenever you attach a {R}, {M}, or {L} basic Energy card from your hand to Heatran, Heatran's type (color) changes to the type of that Energy card until the end of your turn.

{R}{L} Burnshock Discard 1 {R} Energy card and 1 {L} Energy card attached to Heatran or this attack does nothing. The Defending Pokémon is now Paralyzed and Burned.
{R}{R}{M}{M} Hotplate Wave This attack does 40 damage to each Defending Pokémon. During your opponent's next turn, if a Defending Pokémon attacks Heatran, your opponent flips a coin. If tails, that Pokémon is now Burned and place 2 damage counters on that Pokémon.

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It dwells in volcanic caves. It digs with its cross-shaped feet to crawl on ceilings and walls. Lv. 28 #485
 
Magma Dragoon's Lucario
80 HP {F}
Stage 1 Pokémon (Evolves from Magma Dragoon's Riolu)

Poké-BODY Dragoon Power
If you have at least 2 other Pokémon with Magma Dragoon in its name in play, any damage done by Magma Dragoon's Lucario by an attack is increased by 30 (before Weakness and Resistance).
{F}{F} Vacuum Wave Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{F}{F}{F}{F} Revolution-X Fist If Magma Dragoon's Lucario and a Pokémon with Heat Man in its name are your Active Pokémon, this attack does 50 damage plus 50 more damage. 50+

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}
Lv. 35 #448

Toxic Seahorse's Skuntank
80 HP {G}
Stage 1 Pokémon (Evolves from Toxic Seahorse's Stunky)

Poké-BODY Seahorse Speed
If you have at least 2 other Pokémon with Toxic Seahorse in its name in play, Toxic Seahorse's Skuntank's Retreat Cost is 0.
{G}{G} Toxic The Defending Pokémon is now Poisoned. Place 2 damage counters on the Defending Pokémon instead of 1 after each player's turn (even if that Pokémon was already Poisoned). 20
{G}{G}{G}{G} Revolution-X Gas If Toxic's Seahorse's Skuntank and a Pokémon with Bass in its name are your Active Pokémon, this attack does 50 damage plus 50 more damage. 50+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
Lv. 34 #435
There wasn't a Poison-type specialist in Mega Man Revolutions, so Bass was chosen for the combo instead.

Armored Armadillo's Heatran
70 HP {M}
Basic Pokémon

Poké-BODY Armadillo Defense
If you have at least 2 other Pokémon with Armored Armadillo in its name in play, any damage done to Armored Armadillo's Heatran by an attack (your own or your opponent's) is reduced by 30 (before Weakness and Resistance).
{M}{M} Iron Head 30
{M}{M}{M}{M} Revolution-X Head If Armored Armadillo's Heatran and a Pokémon with Junk Man in its name are your Active Pokémon, this attack does 50 damage plus 50 more damage. 50+

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}{C}
Lv. 30 #485
 
Iron Island
Trainer Card (Stadium Card)

Once during a player's turn, that player may flip 2 coins. For each heads, that player returns a basic {F} or {M} Energy card from their discard pile to their hand.

Team Galactic's Eterna Facility
Trainer Card (Stadium Card)

Each player's {G} Pokémon and non-{C} Pokémon with Resistance to {P} can't be Poisoned.

Stark Mountain
Trainer Card (Stadium Card)

Any basic {R} Energy card attached to a player's {R} Pokémon and non-{C} Pokémon with Resistance to {G} instead provides {R}{R}.
 
pokemon name:

1. Sceptile
2. Sceptile EX
3.Sceptile Lv. X
4.Shadow Sceptile
5.Shining Sceptile
6.Sceptile d
7.Rebellious Sceptile
8.Dragon armored Sceptile
9.Posessed Sceptile
10.Cloned Sceptile
11Broken Sceptile

items

Saber claws
Quick silver armor
Speed bracers


Sceptile 100hp{G}
stage 2 pokemon
evolves from Grovyle

pokepower: nature supply
once during your turn before you attack you may search your deck for a basic {G} energy card and attach it to sceptile. you cant use this power if sceptile is affected by a special condition.

{G}{C} Blade dance 30X
discard any number of basic {G} energy cards attached to sceptile this attack does 30 for each one
discarded you can't do more than 90 in this way.

{G}{G}{C} Slash infection 30
the defending pokemon is now poisoned, burned, and confused.

weakness {R}
resistance {W}
retreat cost n/a
 
Where's your 15th card? The one that can be anything at all? Perhaps you ought to read the top of the first post in case you don't know how these sets work.

Lucario*
70 HP {F}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{C}{C} Feint This attack's damage isn't affected by any Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. If the Defending Pokémon didn't use an attack, Poké-POWER, or Poké-BODY that prevents all damage done to it during your opponent's last turn, this attack does nothing. 30
{F}{F}{F}{F} Weakness Break If the Defending Pokémon has a Weakness and damage done to that Pokémon by a Pokémon whose type (color) is the same as that Pokémon's Weakness is not doubled (before Weakness and Resistance), this attack does 50 damage plus 80 more damage. 50+

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}
By catching the aura emanating from others, it can read their thoughts and movements. Lv. 26 #448

Skuntank*
70 HP {G}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{C}{C} Slash 20
{G}{G}{G}{G} Resistance Gas If the Defending Pokémon has a Resistance and that Resistance isn't a multiple of -30, this attack does 50 damage plus 80 more damage. 50+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester. Lv. 27 #435

Heatran*
70 HP {R}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{C}{C} Crunch 20
{R}{R}{R}{R} Level Burn If the Defending Pokémon has a level (ex. Lv. 32, Lv. 65) and isn't a Pokémon-Lv.X, this attack instead does damage equal to that Pokémon's level rounded up to the nearest 10 (before Weakness and Resistance). If that Pokémon is a Pokémon-Lv.X, treat that Pokémon as if its level was 256. 50

Weakness: {W}
Resistance: {G} -30
Retreat Cost: {C}
It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls. Lv. 25 #485
Example of a Level Burn matchup: If the user of the attack is up against another {R}-type Heatran*, it looks at its level of 25 and does 30 damage. If the attack was used against Base Set Venusaur, it sees its level of 67 and does 140 damage--70 plus Weakness. Of course, those without level take the steady 50.
 
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Alright, I'll do Vespiquen, Yanmega and Gliscor. The stars, lurbs and Level X's are reserved to me, other then that anyone can make these cards..

Pokemon: 11
Vespiquen
Gardenia's Vespiquen
Lurb Lord's Vespiquen(Mine)
Vespiquen ex
Vespiquen Lv. X(Mine)
Vespiquen *(Mine)
Aaron's Vespiquen
Team Galactic's Vespiquen
Vespiquen d
Dark Vespiquen (Must be :dark::grass: hybrid)
Shining Vespiquen

Trainers: 3
Honey Feild(Stadium)
Aaron's Bond (Supporter)
Nest Ball

Other: 1
Lurb Lord's Harvesting(Mine)


Pokemon: 11
Yanmega
Bugsy's Yanmega
Lurb Lord's Yanmega(Mine)
Yanmega ex
Yanmega d
Yanmega *(Mine)
Yanmega LV.X(Mine)
Aaron's Yanmega
Team Galactic's Yanmega
Dark Yanmega(Must be a :grass::dark: hybrid)
Shining Yanmega

Trainers: 3
Anceint Feild(Mine)
Net Ball
Bugsy's Gym (Stadium)

Other: 1
Lurb Lord's Plan(Mine)


Pokemon: 11
Gliscor
Falkner's Gliscor(Must be:colorless)
Lurb Lord's Gliscor(Mine)
Gliscor Lv. X(Mine)
Gliscor *(Mine)
Gliscor ex
Gliscor d
Bertha's Gliscor
Team Galactic's Gliscor
Dark Gliscor(Must be:fighting::dark: hybrid)
Shining Gliscor

Trainers: 3
Falkner's Arena(Stadium)
Heavy Ball
Razor Fang (Pokemon Tool)

Other: 1
Lurb Lord's Concern(Mine)

I'll post some l8ter

Lurb Lord's Vespiquen Lv. 43 HP 100 (G)

(G)(C) Headache Chatter 30
Flip a coin. If heads, the Defedning Pokemon is Confused.

(G)(G)(C) Underling Screeches 40
Flip a coin for each of your opponent's Benched Pokemon. If you get atleast 2 heads, put 2 damage counters on each of your opponent's Benched Pokemon.

Weakness: (R) +20
Resistance: (F) -20
Retreat Cost: (C)

Lurb Lord's Gliscor Lv. 37 HP 90 (F)

Poke-Body: Constant Converstating
The Retreat Cost for each of your Lurb Lord's Pokemon in play is 0.

(F)(F)(C) Lurb, Tail and Claw
Flip 3 coins. If only 1 is heads, put 1 damage counter on each of your opponent's Pokemon in play.
If only 2 are heads, this attack 30 damage and the Defending Pokemon is Poisoned. If all 3 are heads, this attack does 100 damage.

Weakness: (W) +20
Resistance; (L) -20
Retreat Cost: (C)
 
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Lucario ex
120 HP {M}
Stage 1 Pokémon (Evolves from Riolu)

Poké-POWER Wavecatcher
If Lucario ex is your Active Pokémon and not affected by a Special Condition, prevent all effects of attacks, including damage, done to your Benched Pokémon by a {W} Pokémon (your own and your opponent's) (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name).
{M} Flash Cannon During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 40
{M}{M}{C} Aura Pursuit As long as Lucario ex is your Active Pokémon, whenever a Defending Pokémon becomes Benched, flip a coin. If heads, do 50 damage to that Pokémon. Don't apply Weakness and Resistance. Lucario ex can't use this attack again as long as it remains in play (even Benching Lucario ex won't let you use it again).

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
By catching the aura emanating from others, it can read their thoughts and movements. Lv. 75 #448

Skuntank ex
130 HP {D}
Stage 1 Pokémon (Evolves from Stunky)

Poké-BODY Poison Armor
If Skuntank ex has any {G} Energy cards attached to it, Skuntank ex can't be Poisoned and any damage done to Skuntank ex by a {G} Pokémon is reduced by 30 (before Weakness and Resistance).
{C} Explosion Skuntank ex does 130 damage to itself. 130
{D}{D}{D} Stalk Strike Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon plus 20 more damage for each consecutive turn Skuntank ex attacked that Pokémon with this attack. Don't apply Weakness and Resistance for this attack.

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet. Lv. 80 #435

Heatran ex
110 HP {R}
Basic Pokémon

Poké-BODY Sacred Armor
Heatran ex can't be Poisoned, Burned, or have a Char counter placed on it.
{R} Magma Storm Flip a coin. If heads, the Defending Pokémon is now Burned and can't retreat as long as Heatran ex remains your Active Pokémon. 40
{R}{R}{R} Lava Jet This attack does 70 damage to each Defending Pokémon and 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {W}
Resistance: {G} -30
Retreat Cost: {C}{C}
It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls. Lv. 86 #485
 
So, yeah, i'm back, sorta. Sorry i didn't update the first post regularly, a nasty combination of real life and laziness stopped me from doing so. Well, i don't intend to be as active as i once was, but at least i'll keep one foot on the 'gym this time, for updates or anything like it.

Good news; as you may have already seen, the first post was updated with all sets made until this post. Also, i've went through all pages and compiled a list of what older sets are still incomplete, and what are the cards remaining. The list is at this post's end.

Sunflorazumarill: You current 3 sets are still incorrect, so add 3 trainers for each of the sets, and add a special card and a pokémon card for each of the sunkarill sets. One thing you don't need to do is moving one of the sunflorazumarills from the "specials" list to the pokémon list, just add the three trainers and the set will be fine; the specifications require 11 pokémons, 3 trainers, and a special card that can be anything (including another pokémon), they make no restriction regarding where exactly the cards must be. Currently, your set has 12 pokémons, that gives you 11 pokémons plus the special card, so all it needs is the 3 trainers.

One important thing (and this applies to everyone): Refrain from doing Single Pokémon Sets from pokémons that already have one, even if it is not forbidden by the rules. There are more than 400 pokémons without a set, why should you spend your creativity in one of the ones that already have a set? Even Magikarp deserves love, you know.

fish10: Yeah, the set's missing the last card, but even if your plan is posting it after the other 14 cards on the set are done, you should post its name on the set list (or a ???, if you haven't decided on it yet). Also, you're missing general reservation rules (rules stating who can and who can't make cards for the set, usually anyone is allowed to make cards).


Well... wow. It survived. Thanks to everybody who kept cardmaking even after i vanished, for someone that was (and still is) a newbie, this means a lot. I'm not going to make some cards right now, apparently, i have a lot of catching-up to do, including but not limited to a "leveling up" mechanic (even if that's so 2005 (don't bump that thread!)), and Dark/Metal being basic types now (is this for real?).
Last thing: A question for the veterans, did someone make a single pokémon set outside of this thread?

Below are the lists with cards from older sets that never saw completion. Some of these may have a reserve, so you should check the set itself (links on the first post), and perhaps PM the set creator first in case of doubt. Keep in mind sets should be updated and mantained by their creators, i'm doing this as a favor for older sets that would have been completed if i hadn't left the forums.

Aerodactyl:

Aerodactyl δ ex [Must be (R) type.]
Aerodactyl δ ex [Must be (L) type.]
Aerodactyl δ ex [Must be (F)(R) type.]
Aerodactyl δ ex [Must be (F)(W) type.]

Holon Archeological Center [Must be a Stadium card.]
GMSTM #03 [Must be a Technical Machine card providing an attack named Rock Slide. I'll let the card creator figure what GMS stands for...]

Mount Everest

Kabuto:

Dome Fossil
Pre-Historical Technical Machine 01

Mass Ressurrection [Water Adept never specified it, but he hinted this is a reprint from is previous Kabutops set, so this one is technically done.]

Furret:

Furret EX
Furret d EX
Psyco's Furret
Fuzzy Furret
Hippie Furret
Psyco's Furret EX

Rodent Ball
Fuzziness
Psyco, the Furret Master

Psyco's Fuzzy Energy

Ivysaur:

Ivysaur (Crystal Type Poke-Body)
Ash's Ivysaur
May's Ivysaur
Ivysaur *

Phantom's Technical Machine 002 (Attack Name: Seed Blast)
Safari Zone (Stadium)

Blaziken:

EM001[Ensign's Machine001.] {Move: Blazing Combo}(TM)

Pinsir:

EnsignMerlin's Pinsir
Brock's Pinsir
Bruno's Pinsir

Rock defense
EM003 (Heavy Punch)
Metallic Carapace

Pinsir Energy

Note: Sunflorazumarill's sets aren't listed because they are still being regularly updated.
 
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Vespiquen * HP 100 (G)

Poke-Power: Final Swarm
You can only use this power when your opponent has 1 prize left, and Vespiquen * is your active Pokemon. Discard any number of (G) energy and Pokemon from your hand. For each one discarded, Vespiquen's "Mass Crush" attack does 20 more damage.

(G)(G)(C) Mass Crush 30+
Look at your opponent's hand. This attack does an additional 20 damage for each pokemon in their hand. If they have any Grass Pokemon in their hand, this attacks base damage is 60.

Weakness: (R)x2
Resistance: (F) -30
Retreat Cost: (C)
The queen of Vespiquen's, no one has ever been able to catch it.
 
Sir Aaron's Staff
Trainer Card (Supporter)

Until the end of your next turn, any basic {F} and {M} Energy attached to each of your {F} Pokémon and {M} Pokémon in play (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) now provides 2 Energy of the type (color) of Energy that card provides instead of 1.

Team Galactic's Mascot
Trainer Card (Supporter)

Search your deck for a Basic Pokémon named Stunky or Galactic's Stunky (excluding Pokémon with δ on its card) and an Evolution card that evolves from that Basic Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark in its name). Put the Basic Pokémon onto your Bench, then attach the Evolution card to that Basic Pokémon. (This counts as evolving that Pokémon.) (You can't play this card if your Bench is full.)

Buck's Trials
Trainer Card (Supporter)

Detach as many basic {R} and {M} Energy cards as you like from your Pokémon (minimum of 1 card). For each card you detached in this way, choose a card in your discard pile and flip 2 coins. If either is heads, shuffle that card from your discard pile into your deck. Once you've flipped all coins in this way, discard the Energy cards detached in this way.
 
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Lucario
90 HP {M}
Stage 1 Pokémon (Evolves from Riolu)

Poké-BODY Aura Reaction
All React Energy cards attached to Lucario provide all types (colors) of Energy but only provides 1 Energy at a time.
{C}{C}{C} Special Pulse Count the number of different types (colors) of basic Energy attached to Lucario as basic Energy cards, then flip a coin for each type. This attack does 30 damage times the number of heads. Don't apply Weakness or Resistance for this attack. 30x
{M}{M}{M} Flash Cannon During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 50

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}
It has the ability to sense the auras of all things. It understands human speech. Lv. 40 #448
For the record, yes, it is possible to have Special Pulse do zero without a flip.

Skuntank
80 HP {D}
Stage 1 Pokémon (Evolves from Stunky)

Poké-BODY Poison Allergy
You can't attach any basic {P} Energy cards to Skuntank.
{G}{C} Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters on it instead of 1 after each player's turn (even if it was already Poisoned). 10
{D}{D}{D} Dark Crunch This attack does 40 damage plus 10 more damage for each {D} Energy card attached to Skuntank but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet. Lv. 38 #435

Heatran
80 HP {M}
Basic Pokémon

Poké-BODY Metallic Heat Fusion
All basic {R} Energy cards attached to Heatran instead provide {M} Energy.
{C}{C} Stone Edge 30
{M}{M}{M}{M} Mercury Meltdown Discard 2 {M} Energy cards attached to Heatran or this attack does nothing. This attack does 60 damage to each Defending Pokémon and flip 2 coins. If at least 1 is heads, each Defending Pokémon is now Burned. If both are heads, put 4 damage counters on it instead of 2 between turns (even if it was already Burned).

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}{C}
It's not known how many of the world's volcanoes have Heatran in them. It's believed Hawaii Volcanoes National Park has the highest Heatran population. Lv. 36 #485
 
Vespiquen ex
130 HP {G}
Stage 1 Pokémon (Evolves from Combee)

Poké-POWER Royal Decree
If Vespiquen ex isn't affected by a Special Condition, each of your Pokémon in play with Nidoqueen, Nidoking, Seaking, Slowking, Kingdra, Slaking, or Vespiquen in its name (including this one) (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) get +10 HP and any damage done by that Pokémon is increased by 20 (before Weakness and Resistance). Having additional copies of this power provides no additional effect.
{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 50
{G} Silver Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Vespiquen ex during your opponent's next turn. 50

Weakness: {R}
Resistance: {F} -30
Retreat Cost: {C}
When endangered, grubs from its six-cell honeycomb strike back. There is only one in a colony. Lv. 87 #416

Yanmega ex
110 HP {G}
Stage 1 Pokémon (Evolves from Yanma)

Poké-POWER Retreat Shock
Whenever Yanmega ex retreats, if Yanmega ex isn't affected by a Special Condition when it retreats, flip a coin for each card discarded in this way. This power does 20 damage to each Defending Pokémon for each heads. You can't use more than 1 Retreat Shock Poké-POWER each turn.
{G} Bug Bite If the Defending Pokémon has a Pokémon Tool with Berry in its name attached to it, treat that card's effect as this attack's effect, then discard that Pokémon Tool. 50
{C}{C} Dash Attack Choose 1 of your opponent's Pokémon in play. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: {F} -30
Retreat Cost: {C}
By churning its wings, it creates shock waves that inflict critical internal injuries to foes. Lv. 74 #469

Gliscor ex
120 HP {F}
Stage 1 Pokémon (Evolves from Gligar)

Poké-BODY Sand Sprint
If there's a Sand counter on the field, Gliscor ex's Retreat Cost is 0.
{C} Poison Jab The Defending Pokémon is now Poisoned. 30
{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60

Weakness: {W}
Resistance: {F}{L} -30
Retreat Cost: {C}
It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! Lv. 77 #472
 
Reserving the Articuno, Zapdos and Moltres sets for me. Also, i'm finally finishing my reserves!

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Snorlax o_0 // HP: 100 // Type: (C)
Basic Pokémon

[Pokémon o_0 Rule: Pokémon o_0 is not legal for Organized Play.]

(C) ROFLMAO -- Base Damage: 0 -- Roll on the floor laughing as hard as you can.
(C)(C)(C) Slaaaaam! -- Base Damage: Your Weight! (in kilos) -- Jump and then land on top of your opponent.

Weakness: (F) + 3*10 // Resistance: None // Retreat Cost: (C)(C)(C)
-------------------
Snorlax mod // HP: 130 // Type: (C)
Basic Pokémon

Poké-Power: Pokémon Mod III -- Snorlax mod can't be played until the beginning of your third turn.
Poké-Body: Invigorated -- Snorlax mod can't be affected by any Special Conditions.
(C) Wake-up Call -- Base Damage: 0 -- You can only use this attack if this is the first turn this pokémon is in play. Search your deck for up to 4 Pokémon cards, then put them in your hand. Shuffle your deck afterwards.
(C)(C)(C) Modular Rollout -- Base Damage: 10x -- Count the number of turns you've taken this game (Including this one). This attack does 10 damage times the number found this way. Discard an Energy card from Snorlax mod afterwards. You can't use this attack you have exactly 1 Prize card remaining.

Weakness: (F) + 20 // Resistance: None // Retreat Cost: (C)(C)
Author's Note: The pokémon mod poké-power is sightly different; originally, it had a line preventing a pokémon mod from evolving sooner than usual. Since snorlax is a final stage basic, that line is kind of useless for him.
-------------------

It's been... a long time since i last CaC'ed. Critique on grammar and brokeness level would be appreciated.
 
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OMG, no one's done the Magikarp set yet! I will, I will!

Anyone is allowed to do any card in this set. (Only reserve 2 cards at a time)

Pokémon: 11
Misty's Magikarp {W}
Magikarp {W}
Rocket's Magikarp {W}
Aqua's Magikarp {W}
Magikarp-* {W}
Magikarp δ {L}
Lance's Magikarp {W}
Magikarp L.V. X {W}
Magikarp ex {W}
Gary's Magikarp
Shining Magikarp {W}

Trainers: 3
Magikarp Rod
Team Magikarp
Magikarp power!

Special Card:
God of All Magikarps (Suporrter)
 
KakashiPikachu: ...you sure you posted in the right thread? This thread in particular is about creating mini-sets and then doing the cards listed on them.

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Magikarp // HP: 30 // Type: (W)
Basic Pokémon

(.) Karp, karp -- Base Damage: 0 -- Flip a coin. If heads, put a damage counter on 1 of your opponent's Pokémon.
(W) Curious Bite -- Base Damage: 10 -- If you played a Trainer card this turn, you may return Magikarp and all cards attached to it to their owner's hands.

Weakness: (L) x 3 // Resistance: None // Retreat Cost: (C)
-------------------
Lucario * // HP: 70 // Type: (M)
Basic Pokémon

[Pokémon-* Rule: You can't have more than 1 Pokémon-* in your deck.]

Poké-Power: Fighting Spirit -- Whenever a Prize card is drawn, you may search your deck for a basic (M) energy card and attach it to Lucario *. If you do, shuffle your deck afterward. This power stops working if Lucario * is affected by a Special Condition.
(M)(M)(C) Iron Wave -- Base Damage: 30 -- Prevent the next 20 damage that would be dealt to your Active Pokémon during your opponent's next turn. You may move an energy card attached to Lucario * from it to another of your Pokémon.

Weakness: (F) + 20 // Resistance: (G) - 30 // Retreat Cost: (C)
Flavor Text/Pokédex: By sensing auras, it detects potential threats and preemptively defends itself. // Level: 27 // #: 435
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Again, grammar critique would be appreciated.
 
Carrington388: You made two different Yanmega ex... Yeah, it's not my set so i'm supposed to not care about it, but i don't think pointing small things like this is a bad idea, right? Ergh, i wish people just updated their setlists with a good old bolding tag, it'd make life a lot easier.

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Magikarp LV.X // HP: 60 // Type: (W)
Level-up Basic Pokémon -- Levels up from Magikarp

[Pokémon-LV.X Rule: Put this card onto your Active Pokémon this card levels up from. This Pokémon can use any attack, Poké-Power, or Poké-Body from its previous Level.]

(.) SPLAASH! -- Base Damage: 10 -- Flip a coin. If heads, you may move an (W) energy card attached to 1 of your Pokémon from it to Magikarp LV.X.
(W)(W) Evolution Desire -- Base Damage: 0 -- Search your deck for a Pokémon card with Gyarados in its name. If you do, put the card found this way on top of Magikarp LV.X. This counts as evolving Magikarp LV.X. Shuffle your deck afterward.

Weakness: (L) + 20 // Resistance: (W) - 30 // Retreat Cost: None
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Aerodactyl δ ex // HP: 110 // Type: (L)
Stage 1 Pokémon -- Evolves from Mysterious Fossil

[Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.]

(L) Charged Escape -- Base Damage: 10 -- Search your deck for another Aerodactyl ex with δ in its card, and switch it with Aerodactyl ex (Any cards attached to Aerodactyl ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.). Shuffle Aerodactyl ex back into your deck. Remove a damage counter from this Pokémon. Then, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(L)(C) Delta Shock -- Base Damage: 40 -- Your opponent can't play any Supporter cards on his or her next turn.

Weakness: (F) x 2 // Resistance: None // Retreat Cost: (C)(C)
Author's Note: This Aerodactyl was made similar to the other Aerodactyls i made back then. So for power level concerns, try looking at those cards before.
-------------------

So, my first LV X pokémon! Critique, anyone? I believe Evolution Desire and Delta Shock could use better grammar.
 
Bruno's Lucario
80 HP {F}
Stage 1 Pokémon (Evolves from Bruno's Riolu)

Poké-BODY Steadfast
Prevent all effects of your opponent's attacks, Poké-POWERs, and Poké-BODies that would prevent Bruno's Lucario from attacking.
{C}{C} Food Fetch Search your deck for up to 2 Pokémon Tool cards with Berry in their names. Show them to your opponent, then put them into your hand. Shuffle your deck afterward.
{F}{F}{F}{C} Close Combat During your next turn, all damage done by attacks to Bruno's Lucario is increased by 40 (before applying Weakness and Resistance). 100

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}
Lv. 33 #448

Skuntank δ Delta Species
80 HP {P}
Stage 1 Pokémon (Evolves from Stunky)

{P}{C} Psychic Gas Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep. 20
{P}{P}{P} Stunning Tail Discard 1 {P} Energy card attached to Skuntank or this attack does nothing. If Skuntank is Poisoned, this attack does 50 damage plus 40 more damage and Skuntank is no longer Poisoned. 50+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Defective Delta Species genes caused this normally foul-smelling Pokémon to instead start emitting a gas that gave it psychic powers. Lv. 32 #435

Jasmine's Heatran
70 HP {M}
Basic Pokémon

Poké-BODY Fire Absorb
If Jasmine's Heatran has 2 or more {R} Energy cards attached to it, if Jasmine's Heatran is damaged by an attack by a {R} Pokémon (excluding those with δ on its card and {D} Pokémon with Dark or Rocket in its name), prevent that damage and remove 2 damage counters from Jasmine's Heatran. If Jasmine's Heatran has fewer damage counters than that, remove all of them.
{R}{C} Lava Plume Flip a coin. If heads, the Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{M}{M}{M}{C} Iron Head 60

Weakness: {F}
Resistance: {G} -30
Retreat Cost: {C}{C}
Lv. 29 #485
 
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