FutureTrainer
New Member
Please help me speed up this Torterra deck for my son. He has problems getting Claydol and Grotle. (Originally I had 2 Grotle, but added a 3rd because he ran out of candies most of the time).
Pokemon: 20
4-2-2/1-1 Torterra lv X (2 Torterra DP/1 Torterra MD)
2-1-2 Sceptile GE
2-2 Claydol GE
1 Chatot MD
Trainers: 26
4 Rare Candy
4 Roseanne's Research
4 Bebe's Search
2 Dawn Stadium
3 Super Scoop Up
2 Switch
2 Night Maintenance
1 Premier Ball
2 Prof. Rowan
2 Cynthia's Feelings
Energy: 14
10 Grass Energy
4 Call Energy
Strategy: Preferred start with Turtwig or Chatot and Call Energy. Call for Turtwig and Baltoy. Get Claydol setup ASAP while building 1-2 Grotles. Then setup Torterra. Sceptile is for Wild Growth (This helps a LOT for recovering Torterra) . Then the idea is to build 2 Torterra's and an extra Grotle on the bench while your active is attacking. If Torterra gets knocked out, use Night Maintenance to get back the Turtwig and Torterra, and then either a Grotle (if this one had him) or a Grass energy. Warp point should be helpful for switching out a wounded Torterra, but so far that hasn't been very consistent.
The problem is he usually ends up drawing 1 card per turn for the first 3-5 turns before he gets some good draw going. By then he's lost 2 Turtwigs and it is very hard to get the others setup. Oddly enough he frequently ends up with a hand full of Torterra and Sceptile with either no basics, no stage 1's, or no rare candy. All these problems can be solved with better draw.
I'm thinking of adding some Poke Balls and Cynthia's Feelings. What would I remove? What other changes will help get the deck?
Thanks in advance,
Jeff
Pokemon: 20
4-2-2/1-1 Torterra lv X (2 Torterra DP/1 Torterra MD)
2-1-2 Sceptile GE
2-2 Claydol GE
1 Chatot MD
Trainers: 26
4 Rare Candy
4 Roseanne's Research
4 Bebe's Search
2 Dawn Stadium
3 Super Scoop Up
2 Switch
2 Night Maintenance
1 Premier Ball
2 Prof. Rowan
2 Cynthia's Feelings
Energy: 14
10 Grass Energy
4 Call Energy
Strategy: Preferred start with Turtwig or Chatot and Call Energy. Call for Turtwig and Baltoy. Get Claydol setup ASAP while building 1-2 Grotles. Then setup Torterra. Sceptile is for Wild Growth (This helps a LOT for recovering Torterra) . Then the idea is to build 2 Torterra's and an extra Grotle on the bench while your active is attacking. If Torterra gets knocked out, use Night Maintenance to get back the Turtwig and Torterra, and then either a Grotle (if this one had him) or a Grass energy. Warp point should be helpful for switching out a wounded Torterra, but so far that hasn't been very consistent.
The problem is he usually ends up drawing 1 card per turn for the first 3-5 turns before he gets some good draw going. By then he's lost 2 Turtwigs and it is very hard to get the others setup. Oddly enough he frequently ends up with a hand full of Torterra and Sceptile with either no basics, no stage 1's, or no rare candy. All these problems can be solved with better draw.
I'm thinking of adding some Poke Balls and Cynthia's Feelings. What would I remove? What other changes will help get the deck?
Thanks in advance,
Jeff
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