Speed Beedrill (With Article)

Discussion in 'Deck Help and Strategy' started by Gowk, May 20, 2008.

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  1. Gowk

    Gowk New Member

    Title; Speedrill (Sorry for mess up in thread title)
    Maker; Gowk (This modification and additions that is!)
    Posted; 5/20/08

    The list;


    Pokemon (17)
    -
    Beedrill (GE) x4
    Kakuna (GE) x3
    Weedle (GE) x4
    Duskull (DP) x2
    Dusclops (DP) x1
    Dusknoir (DP) x2
    Baltoy (GE) x1
    Claydol (GE) x1

    Trainers (28)
    -
    Roseanne's Research (SW) x3
    Celio's Network x4
    Professor Oak's visit (SW) 3
    Steven's Advice (PK) x3
    Night Maintenance (MT) x3
    Rare Candy (GE) x3
    Dawn Stadium (MD) x2
    Warp Point (DP) x3
    Copycat () x2
    Team Galactic's Wager (MT) x2

    Energy (14)

    -
    Grass x8
    Psychic x4
    DRE x2

    Article;

    Pokemon-

    Beedrill ( and line); With beedrills very quick attack that can deal 120 damage or more, it is a wonder why so little people play it. Beedrills line isnt so great, but the finaly result leaves with quick damage, leaving OHKO's to be easy and quick.

    Dusknoir (and line); Dusknoir's poke-body (right?) helps destroy iin the meta game when Pokemon are being charged up. It makes the opponent take up the card and everything attacked back to their hand, possibly destroying some GG or Mag. Stratageys. Duskull can evolve on the turn played allowing for a quick follow up in the line evolution. The amount here is for constancy if anything is prized or what not. :p

    Claydol (and line); Claydol is for basic drawing power and hand cleaning. Baltoy isnt that great, but Claydol makes it worth it.

    Trainers-

    Dawn Stadium; Attaching energy is a must, and having benefits for getting energy is fine.

    Tell me if there are more trainers needing justification.

    Energy-

    Grass; For Beedrill
    Physic; For Dusknoir
    DRE's; Incase Dusknoir is your attacker and you need to get some energy for Dusknoir's attack (Which isnt that bad)

    Strategy; Get out Beedrill and 3 benched ones as soon as possible, using either the long trainer list or Claydol, and than OHKO pokemon. If a Beedrill goes down Night Mantance it back.

    Things i am Iffy about; Team Galactic's Wager ( Seems like to much luck)

    Wins/Loss/Chances;
    To be updated when played again

    Credits;

    -Alex for the help
    -Who ever posted this first for the idea

    Please give any impute you can think of. Thanks! ( That includes this post!)
     
    Last edited: May 21, 2008
  2. Professor Elm

    Professor Elm Active Member

    14 energy is too much
    a 2-2 Claydol is much more consistent.
    and my build i dont find a need for dusknoir
    no bebes/celios?
    and member: its speedrill not beedrill
     
  3. Alazor

    Alazor Active Member

    Nice layout!

    This deck could also play Cessation Crystal with Crystal Beach.
    I think Great Ball and Pokedex 910 would make great additions if you think there are too many supporters.
    17 supporters looks like a lot to me...

    I'm wondering why is there Prof. Elm's Training Method and no Celio's Network?

    Can you recover from Team Galactic's Wager using Claydol?

    Which supporter seems to help the most?
     
  4. tc19930815

    tc19930815 New Member

    play four DRE, it wont reduce the damage done by your dusknoir as it only put damage counter on the defending pokemon.......
     
  5. why is Elms used here?
     
  6. bugsbite

    bugsbite New Member

    Really I thought the creators call it beedrill .
     
  7. Gowk

    Gowk New Member

    @Prof Elm; Thanks for the help. Yah i think 14 energies is to many. So i need celios? How man energy need to be taken out, and what exactly needs to replace them? I forgot the Celio/Bebes, where would i add these?

    @Alazor; Are you asking me the questions? I dont really know? Umm, I dont know.

    @TcBlahBlahBlah; I dont think i need more energy, and since beedrill only needs 1, maybe 2, having that many is point less. I am actually thinking of removing some physic.

    @Silent; Elm is used here to 1) Get any Beedrill 2)Get any Dusknoir 3) Get any claydol

    I like having dusknoir becuase it 1) Can attack 2) In some cases when you really need to win or destroy the opponets strategy, his Poke-Power kills.

    Do you all think i should 1) Get rid of some physic energy 2) Add some Celio/Bebe 3)Remove some Dusknoir for Claydol

    If you do, please post and tell me why, i am always up for help!
     
  8. Alazor

    Alazor Active Member

    -4 Prof Elm's Training Method
    +4 Celio's Network
    -1 Steven's Advice
    -1 Prof Oak's Visit
    +3 Pokedex 910

    I don't know about the Dusknior, because it might just slow down your set-up.
    Try Phione in this deck, it'll get the Beedrills out faster.
     
  9. Vegeta ss4

    Vegeta ss4 Iron Chef Leader

    Celios/Bebe's cant get you that?
    Well, Celios can get you that, and a basic.
    Dusknoir can't attack in this deck.


    Butchered Rock-Band a tad.
     
  10. Gowk

    Gowk New Member

    @ Alazor; So i am adding the changes.

    @Vegeta; So should i change Dusknoir for another Claydol? What about rock band?

    Back to back posts merged. The following information has been added:

    Why the Pokedex? I Should just use Bebe's Insted.

    I will add the Celios, but i ned to get rid of something

    Stevens is for more cards at once. Prof can go though!
     
    Last edited: May 21, 2008
  11. DarkJake

    DarkJake New Member

    It IS Beedrill, it's never been referred to as Speedrill by Colin and I, you can call it Kakuna if you wish. Speedrill refers to the FRLG Beedrill which was way inferior.
     
  12. Gowk

    Gowk New Member

    The name really doesn't matter
     
  13. DarkJake

    DarkJake New Member

    Selective enforcement. Yawn.
     
  14. Gowk

    Gowk New Member

    What was that? Any help?
     
  15. Regis_Neo

    Regis_Neo Moderator

    I think you're misunderstaning what Dusknoir's purpose is; he is solely played for his Poke-Power, not to attack. This makes him best as a 1-0-1 tech line. Since Beedrill only requires 1 Energy to attack, 10 Grass Energies should be more than sufficient to attack. I'd also seriously consider running a Ball Engine as well, those supporters will slow you down and leave you vulnerable to Gardy's Telepass in the end. And you have to use Crystal Beach, it's just too good to pass up and helps in so many different match-ups.
     
  16. Gowk

    Gowk New Member

    So REgis, what should i add? What balls do you say?

    Ok, i will change the Dusknoir line, but do i add that extra space to claydol?
     
  17. crazy trader

    crazy trader New Member

    ?

    the point of the beedrill deck is meant to counter the mata games such as gg. you play too many supporters for them to telapass to setup with. the trainers should be steven's , bebe's and celios for only supporters. look at my thread if your curious
     
  18. Gowk

    Gowk New Member

    @Crazy; Thank you. So what thread? And that was really help ful. So i should be really afraid of somehting, that if correct, i KO in one hit before it is set up? Your right, but please elaborate here, not on another thread.
     
  19. Regis_Neo

    Regis_Neo Moderator

  20. Gowk

    Gowk New Member

    Well than. i am really sorry for posting this, when the perfect, or close to it, version is up.

    Thanks for the help guys.
     
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