Pokémon TCG: Sword and Shield—Brilliant Stars

Speedrill - It's all about swarming

Status
Not open for further replies.

MrDrif

New Member
Pokemons:
2x Beedrill GE
2x Beedrill RR
4x Kakuna RR
4x Weedle GE

2x Claydol GE
2x Baltoy GE

1x Azelf LA
1x Unown G

= 18 Pokemons

Trainers:
4x Bebe's Search
4x Roseanne's Research
4x Night Maintenance
4x Broken Time-Space
4x Super Scoop Up
4x Poke Drawer +
4x Poke Blower +
3x Rare Candy
3x PlusPower
2x Warp Point
1x Luxury Ball

= 37 Trainers / Supporters / Stadiums

Energies:
5x Grass

= 5 Energies

Strategy:
Have 4 Beedrills in play and hit 120 for 1 energy.

Comments?
 
Last edited:
Do you need plus power?

I don't think so. Also, only play 1 RR Beedrill. that 1 retreat cost is BAD for the synergy of this deck. You also need Cynthia's Feelings.
 
-1 poke radar
+1 unown g

-1 beedrill rr
+1 beedrill ge

since claydol, beedrill rr, and azelf all use powers, id throw in at least another unown g to guard from gengar/damage counter pokemon. you dont want to have to choose between saving a beedrill or claydol.
 
2 RR 2 GE Beedrill is the way to go. trust me. your active gets KO'd. you NM. use 2 Flutters and a rosy/bebe/lux and have BTS out and BAM your beedrill line is back out.
 
Dude, you can pull ALL of that off with just 1 RR Beedrill. By time you need to use a night Mant, you will have cyclling cards in hand. It is the purpose of the deck to cycle through, why push the cycle too far. It will ruin the consistency and energy drops.
 
Dude, you can pull ALL of that off with just 1 RR Beedrill. By time you need to use a night Mant, you will have cyclling cards in hand. It is the purpose of the deck to cycle through, why push the cycle too far. It will ruin the consistency and energy drops.

i agree with you there.

3 GE/1RR beedrill i prefer alot more than 2 RR/2GE beedrill and the free retreat cost is much easier to work around with. you only need 1 RR beedrill to keep cycling. whilst letting the 3 GE beedrills possibly one hit ko your opponents active pokemon

i see were i like burdn of a day is comming from with 2 flutter wings , i admit its nice (as his example shows) but if you are drawing so rapidly half the time you wont need to search twice with both flutter wings.

2 unknwon G would be helpful , especially vs gengar. so i would take that into consideration.

plus power , im not sure on. its good for 1 hit ko's but is it 100% necessary?

-1 night maintenance (4 seems a bit much)
+1 unknown G

-1 broken time space
+1 cynthias feelings

also try some call energys but its up to you, those are some of my suggestions.
 
How do you plan to face Gengar without Uxie? If you dangerous poision them they will just retreat it next turn and send up a fresh one. If you hit one for 90 and then retreat and come back up with a Uxie fresh from your hand you can easily KO it without worrying about them taking a prize because thats your biggest worry. It is no hassle to get your Beedrill up and running next turn but why chance them taking a prize for nothing?

- 2 Pokeradar
- 1 BTS

+ 1 Unown G
+ 1 Uxie
+ 1 Grass enogee
 
How do you plan to face Gengar without Uxie? If you dangerous poision them they will just retreat it next turn and send up a fresh one. If you hit one for 90 and then retreat and come back up with a Uxie fresh from your hand you can easily KO it without worrying about them taking a prize because thats your biggest worry. It is no hassle to get your Beedrill up and running next turn but why chance them taking a prize for nothing?

- 2 Pokeradar
- 1 BTS

+ 1 Unown G
+ 1 Uxie
+ 1 Grass enogee

Just make them flip. You got the edge if you do this, you have the energy acceleration compared to the Gengar player. Uxie is "cute" for the matchup but most gengar players won't let you ko a Gengar that way.
 
How to deal with gengar...

3 beedrills for 90
Attach pluspower
Skunktank g poison structure

110 damage, spell free
 
Benched Nidoqueen says "Why hello there stranger."

Plus... Beedrill without TSD? I can't even find a sufficient fail analogy to describe it.

-2 NM
+2 TSD

ya hes kinda right but um about your little - 2 nm and + tsd is really really really bad i n this format now practicyly your saying lets go for a maybe gurentee 1 or 2 poke instead of a atomatic 3 and youll most likley have it back on the field that turn lol

and plus be a man and just take a chance on getting hit with fainting spell lol i mean only if you know your gonna be able to bring it back if your opp gets heads on it lol

but looking at your list there is so many things to fix so for one take ou the unown g and 1 rare candy for 2 uxie they are you life savers if you have no draw and take out 1 kakuna rr for a ge one k
 
WOW- Have any of you guys above played a Speedrill before?!

2 of each Beedrill is definately the best way to go. Flutter Wings is too important for the deck. Stick with what you got.

Also stick with Night Matinence as it is a guarenteed 2 heads with TSD anyway because you'll be using 2 flutter wings, and then you can get an energy or w/e you need back in the deck.

The only thing that I think this deck needs is a tech against the mirror (and that can be helpful against other decks too)- my suggestion is to drop the 2 pokeradar for a 1-0-1 dark palm dusknoir line. It can help pretty much in any machup, as most decks today load up the bench carelessly.

Other than that I like the build- and it should be pretty successful. (Just watch out for those power lock decks as they will give you a hard time)
 
Orginal list is OK, though I prefer the 3 GE / 1 RR Beedrill arrangement suggested by others. Agree that the deck needs 2 Unown G one for Beedrill Flutter Wings and the other for Claydol. Plus powers are 100% necessary there is a HUGE difference between hitting for 120 and 130 in the format today. I'd drop the Super Scoops and replace with Pokedex's for more drawing power (Uxie is wrong for this deck for drawing power as explaned below). Also I run 4 Call Energies to help with the bad starters in the deck Azelf / 2 Baltoy / 2 Unown G vs. 4 Weedles.

I find PokeRadar more useful than Quick Balls especially late game once the NM come into play. 4 NM are definetly needed. I'm not sure how useful the 4 Rare Candy are 2 will work.

In summary try

-4 Quick
-2 Candy
-4 SSU
+4 Dex
+4 Call
+2 Poke Radar



Do not use Uxie in this deck. You need Claydol + 4 Beedrill in place and enough room to drop Azelf / Unown G. Once you drop Uxie you are reducing your damage output by 30 per turn. The deck can't afford that.

4 NM and 4 BTS are right, these cards are key to the decks ability to maintain the Swarm.
 
You should consider what burdn said about including Cynthia's Feelings,especially if you are choosing to avoid Uxie,overall a pretty solid list though.
-spaz
 
WOW- Have any of you guys above played a Speedrill before?!

2 of each Beedrill is definately the best way to go. Flutter Wings is too important for the deck. Stick with what you got.

Also stick with Night Matinence as it is a guarenteed 2 heads with TSD anyway because you'll be using 2 flutter wings, and then you can get an energy or w/e you need back in the deck.

The only thing that I think this deck needs is a tech against the mirror (and that can be helpful against other decks too)- my suggestion is to drop the 2 pokeradar for a 1-0-1 dark palm dusknoir line. It can help pretty much in any machup, as most decks today load up the bench carelessly.

Other than that I like the build- and it should be pretty successful. (Just watch out for those power lock decks as they will give you a hard time)

why yes i have and have played beedrill even last year lol believe me if beedrill wasnt so competative i would give him my whole list and tell him all the little techs an whta not but im not lol

im helping him very mildly but still even that just some help to a deck gives it more power lol

and yes you are so correct on the dusknoir its a must to break the game lol it helps out so much exspecially with warp

now with the 2 rr bee is bad i mean lets say you prize a band attack bee and the other gets koed with no night main in hand and no azelf lol your stuck with to worthless poke at the moment lol plus with all the hype and play with gengar idk why anybody would say its a must to play 2 lol that would be bad considering that if you do play 2 that 2 auto koes and prizes for gengar and then you still have claydol wich is 3 and then a possible uxie or azelf wich is 4 so while your struggling to set up there up 4 prizes lol so ya hope that clears things up on that =]

also really consider having 1 kakuna ge in there seriously =]
 
I have tested Speedrill very at length and here's my opinions:

2/2 of the Bees is the play. Not only does it give you ABSURD recovery possibilities, but also keep in mind the set up it brings! I have, on MANY occasions gone from ONE weedle to 120 dmg in the matter of one turn.

Furthermore, I understand the arguments against Uxie. I really do. "Yargh! Benchspace, yargh!" and so on. First of all, Psychic restore. Get him out of your way. Second of all, hits psychic weakness for 1, a very common weakness. Oh, and I hear he lets you draw more cards or something like that, too. Furthermore, you're playing FOUR rare candies, FOUR broken time spaces, and FOUR night maintenances. There's some pretty fun possibilities of bad opening hands (which Uxies certainly help with). Now, one can argue that Weedle + Energy = good hand because you can CFF for Baltoy. Fair enough, but wait, what's that sound in the distance? Why, that's the sound of a low energy count isn't it?! My gosh you're right! That IS a low energy count! Which brings me to my next suggestion.

Less energy. "But wait Mr. Xaej! There's already only SEVEN in the deck?" 5 Energy wins. It's 4 Beedrills. Of which you only play 2. Plus you play FOUR night maintenances. What on earth are you going to do with this energy FLOOD of seven?! What's that you say? Cosmic for less cards when you can't put back those already in play BTS's and already have 2 fully charged Beedrills? Oh, well, that's an idea I suppose. Personally, I'd rather have more useful things to draw into like:

POKEDRAWER+! I know, I know "But wait Mr. Xaej! I said in my OP that I don't want to play with that card!" Fine, have it your way. Don't use it. Meanwhile, I'll sit back enjoying the nice big cup of win that comes from getting those NMs you wished SO MUCH you wouldn't have whiffed on on that "Cosmic Power" thingy of yours.

Oh one more thing. After awhile you're going to start getting a little frustrated 120ing Chatots/Uxies/Mesprits/Azelfs/Crobats/and etc. Especially when you discover that, "Alas! You've been hiding that energy buildup on your bench all along! Eek! I lose now!" Meanwhile, Ima have a good time Cosmicing myself into oblivion drawing cool cards like POKEBLOWER+! Really good with that whole one-shotting thing the angry bees in this deck are so especially fond of. "But wait Mr. Xaej! Where's all this card-space coming from??!??!?" Well, you see Billy, instead of playing silly cards that show my opponent my list (Quick Ball), I'm just gonna play over 9,000 Claydols and draw 100% of the time! And then I'm gonna do really cool stuff like be very aggro, not play ANY unown Gs and just let my Beedrills flail till they're wailed. Oh. Right. 4 NMs. I don't especially mind if you KO my Pokemon. I'll KO yours faster.

Wait, what's that you say? I have a cynical attitude? Maybe. But I also have a list. I hope it brings you great joy.

4 Weedle GE
4 Kakuna RR
2 Beedrill RR
2 Beedrill GE

3 Baltoy
3 Claydol

1 Azelf LA
1 Uxie LA

POKEMON = 20

4 Bebe's Search
4 Roseanne's Research
4 Broken Time Space
4 Pokedrawer+
4 Pokeblower+
4 Night Maintenance
3 Rare Candy
3 Warp Point
3 Pluspower
2 Luxury Ball

TRAINERS/SUPPORTERS/SHENANIGANS = 35

5 Grass Energy

ENERGY = 5 - Wanna fight about it?
 
I like Gino's list a lot. Take a look:

GinoLombardi21 said:
Pokemon (20)
4431 Beedrill
22 Claydol
2 Uxie
1 Skunktank G
1 Unown G

Energy (8)
8 Grass

Trainers (32)
4 Broken Time Space
2 Rare Candy
4 Super Scoop Up
4 Roseannes Research
4 Bebes Search
3 Great Ball
1 Luxury Ball
4 Dusk Ball
2 Night Maintenance
1 Bucks Training
3 Plus Power

1 Flutter Wings is enough. It should never have to be active, nor should you really have to waste energy drops on it other than the random retreat.

NM >>> TSD. Flip 3 tails once and you'll see why.

Pluspower is a great card to have in the deck, and the best lists from the start had them in. They are very useful with Claydol, and more damage is always great. Skuntank is also a great add because it adds more damage to get to those odd HPs.

And Gengar should be a pretty easy matchup so long as you can G Claydol. You OHKO them for 1 energy while they need coin flips, and you can keep OHKOing for 1 energy all game long.

Some other stuff to consider:
Dusknoir (should be considered for any list)
Phione (if you expect lots of Dialga, gets around Deafen and HQ)
Manectric (protect your bench, and occasionally zap powers if you run some Multi)
 
Status
Not open for further replies.
Back
Top