Maverick Hunter Zero
New Member
This is a deck I tested at league today, did fairly well. The strategy worked just as I hoped it would, although I'm sure it helped a great deal that no one played ER or SER. *whistles innocently*
Pokemon: 16
3x Snorlax
3x Cacnea (Poison Payback)
2x Illumise
2x Volbeat
3x Cleffa
3x Drowzee
Trainers: 29
3x Professor Elm
2x Pokemon Fan Club
2x Pokemon Trader
3x Lanette's Net Search
3x Item Finder
2x Copycat
3x Gust of Wind
3x Switch
2x Gold Berry
3x Focus Band
2x Broken Ground Gym
1x Town Volunteers
Energy: 15
9x Grass Energy
4x Recycle Energy
2x Double Colorless Energy
The most favorable situation (Which isn't that hard to achieve) is a Snorlax active, 2 - 3 benched Drowzee. Nearly all of the time, my turn ends with the Defending Pokemon either asleep, or paralyzed. Volbeat/Illumise just BEG to be in here with their attacks. Should the need arise for a bit more damage, I can use the Drowzees to put the opponent to sleep, retreat snorlax, and use Pester. The Cacnea just serve well because although they're just fodder for a short 2 or 3 turns, you still get something out of it without energy.
So while poison is a nice plus, this deck focuses MAINLY on keeping the Defending Pokemon from ever moving/attacking.
Pokemon: 16
3x Snorlax
3x Cacnea (Poison Payback)
2x Illumise
2x Volbeat
3x Cleffa
3x Drowzee
Trainers: 29
3x Professor Elm
2x Pokemon Fan Club
2x Pokemon Trader
3x Lanette's Net Search
3x Item Finder
2x Copycat
3x Gust of Wind
3x Switch
2x Gold Berry
3x Focus Band
2x Broken Ground Gym
1x Town Volunteers
Energy: 15
9x Grass Energy
4x Recycle Energy
2x Double Colorless Energy
The most favorable situation (Which isn't that hard to achieve) is a Snorlax active, 2 - 3 benched Drowzee. Nearly all of the time, my turn ends with the Defending Pokemon either asleep, or paralyzed. Volbeat/Illumise just BEG to be in here with their attacks. Should the need arise for a bit more damage, I can use the Drowzees to put the opponent to sleep, retreat snorlax, and use Pester. The Cacnea just serve well because although they're just fodder for a short 2 or 3 turns, you still get something out of it without energy.
So while poison is a nice plus, this deck focuses MAINLY on keeping the Defending Pokemon from ever moving/attacking.
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