Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Steel Frame

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The biggest issue with adding cards is space, there are a few things I'd like to have in the deck but there is no space, and I'm not real worried about Hammers 12 energy vs 4 flippy hammers, the only deck being able to use it more is Darkrai/Hammers but still flippy and once BW Klinklang is up I only need a max of 3 energy on my pokemon at a time.

what are the blend for? just extra dammage for keldo? if so then the 2 blend could possibly be removed or maby 2 metal, but 10 can be enough. i agree 12 is better, but 10 isnt bad.

i agree, durant is not bad, but its another pokemon with an energy on it untill you get klinklang #2 out on turn 3-5 (hopefully). it also only has 70 hp, easily OHKOed by a large number of commonly palayed non-ex pokemon expecially when paired with hypnotoxic/virbank. its really just emolga exept has ex cover and only gets 1 pokemon compaired to 2.

one thing i didnt notice before in 4 N. this deck has the potential to take prizes quickly, if you find yourself down by several prizes late game, then you've probbably already lost because your klinklangs are getting KOed. i would only play 2-3 N. ive found cheren to be a nice supporter to run as well. often i have klinlang w a benched klink but no candy/skyla. cheren is a good supporter to use to try and the the missing piece.

scramble switch really is great for this deck, if i really need to make a long post explaning why, let me know.

im also going to re-advocate changing the klinklang count from a 2/2 to a 3/1 in favor of PS klinklang. the deck CANNOT win without this klinklang while the other klinklang is a bonuse and i use it mainly for mid to late game max potions on cobalion ex. when playing 3 it is also a lot less likely to have only 1 in the deck due to prizes, and getting one off of a supporter along with a rare candy when you play 4 is alot easier.

from this above i think it is possible to remove 2 cards and add in 1 pokemon catcher (when i played 3 i thought 3 was enough but i realized it wasnt when i tried 4) and 1 rare candy (cannot stress enough the consistency boost this gives to a T2 klinlang.
 
what are the blend for? just extra dammage for keldo? if so then the 2 blend could possibly be removed or maby 2 metal, but 10 can be enough. i agree 12 is better, but 10 isnt bad.

i agree, durant is not bad, but its another pokemon with an energy on it untill you get klinklang #2 out on turn 3-5 (hopefully). it also only has 70 hp, easily OHKOed by a large number of commonly palayed non-ex pokemon expecially when paired with hypnotoxic/virbank. its really just emolga exept has ex cover and only gets 1 pokemon compaired to 2.

one thing i didnt notice before in 4 N. this deck has the potential to take prizes quickly, if you find yourself down by several prizes late game, then you've probbably already lost because your klinklangs are getting KOed. i would only play 2-3 N. ive found cheren to be a nice supporter to run as well. often i have klinlang w a benched klink but no candy/skyla. cheren is a good supporter to use to try and the the missing piece.

scramble switch really is great for this deck, if i really need to make a long post explaning why, let me know.

im also going to re-advocate changing the klinklang count from a 2/2 to a 3/1 in favor of PS klinklang. the deck CANNOT win without this klinklang while the other klinklang is a bonuse and i use it mainly for mid to late game max potions on cobalion ex. when playing 3 it is also a lot less likely to have only 1 in the deck due to prizes, and getting one off of a supporter along with a rare candy when you play 4 is alot easier.

from this above i think it is possible to remove 2 cards and add in 1 pokemon catcher (when i played 3 i thought 3 was enough but i realized it wasnt when i tried 4) and 1 rare candy (cannot stress enough the consistency boost this gives to a T2 klinlang.

So what do you suggest taking out? Besides 1 N?
 
Derp, after looking at the list more carefully, Scramble Switch is much better. Whups.

I would think maybe do one of the following-

1. Drop 2 blend and add one plain ol' Metal energy.

2. Perhaps drop a Heavy Ball or other Pokesearch since you've got Durant (if it actually turns out to be any good, heh heh)


Also... 3 Switch might be enough with Scramble and Keldeo. You could also try using Escape rope instead of one or two switches and then keep 3 Catcher.
 
-1 N
-2 Blend
-1 Durant
(maybe) -1 keldo ex


+1 candy
+1 Catcher
(maybe) +1 metal
(maybe) +1 escape rope

so deffinantly make any change that isnt (maybe) and then do whatever else you want with the extra room. 1 tool scrapper would also be enough if you wanted but 2 is prefered.

also playing a high number of switching things is needed. this deck hates catcher and even though it is semi-wasteful, double switch is the most effective way to remove poison/sleep in this deck. consider it playing aggressive :D but seriously, 3 switch only if you play 1-2 escape rope and keldo and scramble and even then, i would play 4...
 
I wouldn't put the Keldeo EX as much of a maybe to drop. It's a pretty useful card to put on the table vs Fire, Darkrai, Landorus, whatever.
 
I read through the posts, but if i missed this suggestion disregard. I been doing a clunky klinkling deck on pcto and i am kinda liking noble victories Bisharp. It has semi energy acceleration and with 3 steels you are doing 100 damage. With gear shift going you can 1 shot stuff giving enough energies( generally not a good, but the option is there).

doing a 2-2 at the moment.
 
I read through the posts, but if i missed this suggestion disregard. I been doing a clunky klinkling deck on pcto and i am kinda liking noble victories Bisharp. It has semi energy acceleration and with 3 steels you are doing 100 damage. With gear shift going you can 1 shot stuff giving enough energies( generally not a good, but the option is there).

doing a 2-2 at the moment.

i can see that working well on PTCGO but i dont think that it would work well at, for example, states.
 
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