An Unlimited version of the classic LC/AQ Muk combo. Not sure it stands a chance against my other deck (Dark Unown), but I think it might have something to it.
Pokemon (14):
3 Scyther (Jungle) [Anti-Tyrogue]
4 Grimer (2 AQ, 2 Rocket) [Evolve to Muk]
4 Muk (2 AQ, 2 LC) [Muk combo]
1 Magby (Genesis) [Backup for LC Muk]
2 Tyrogue (Discovery) [Backup attack]
Energy (14):
9 Grass Energy [Basic Energy type]
1 Recycle Energy [Retreats, SER, Babies]
3 Double Colorless Energy [AQ Muk backup, Scyther, Babies]
1 Warp Energy [Retreats, Babies]
Trainers (32):
1 The Rocket's Training Gym [Complicate retreats]
2 Switch [Retreats]
1 Super Energy Removal [Slow down opponent]
2 Grass Cube 01 [More Special Conditions]
3 Nightly Garbage Run [Discard rescue]
2 Gust of Wind [Choose my target]
2 Sabrina's Gaze [Hand disruption/Draw Power]
2 Oracle [Deck-search combo]
2 Chaos Gym [Anti-Trainers]
2 Pokemon Nurse [Healing]
2 Bill [Oracle combo]
1 Juggler [Draw Power]
2 Professor Oak [Draw Power]
2 Energy Charge [Discard rescue -- Special Energy]
2 Energy Removal [Slow down opponent]
2 Fisherman [Discard rescue -- Basic Energy]
2 PlusPower [Boost attacks]
Strategy: This is an anti-Power (including anti-Slowking) deck. The Muk line uses Special Conditions, which poses one problem -- switching Pokemon in Unlimited is pretty easy. So, I added Rocket's Training Gym to increase Retreat Cost, or I can use Chaos Gym, making it difficult to use Trainers to get away from Special Conditions. Magby and LC Muk keep Powers off, and Scyther and Tyrogue can back up with attack power. I have little in the way of brute force (other than Scyther, I max out at 30), but I hope I won't need it. I just wish I had some Gold Berries and Focus Bands left, but they're all in my other deck.
Pokemon (14):
3 Scyther (Jungle) [Anti-Tyrogue]
4 Grimer (2 AQ, 2 Rocket) [Evolve to Muk]
4 Muk (2 AQ, 2 LC) [Muk combo]
1 Magby (Genesis) [Backup for LC Muk]
2 Tyrogue (Discovery) [Backup attack]
Energy (14):
9 Grass Energy [Basic Energy type]
1 Recycle Energy [Retreats, SER, Babies]
3 Double Colorless Energy [AQ Muk backup, Scyther, Babies]
1 Warp Energy [Retreats, Babies]
Trainers (32):
1 The Rocket's Training Gym [Complicate retreats]
2 Switch [Retreats]
1 Super Energy Removal [Slow down opponent]
2 Grass Cube 01 [More Special Conditions]
3 Nightly Garbage Run [Discard rescue]
2 Gust of Wind [Choose my target]
2 Sabrina's Gaze [Hand disruption/Draw Power]
2 Oracle [Deck-search combo]
2 Chaos Gym [Anti-Trainers]
2 Pokemon Nurse [Healing]
2 Bill [Oracle combo]
1 Juggler [Draw Power]
2 Professor Oak [Draw Power]
2 Energy Charge [Discard rescue -- Special Energy]
2 Energy Removal [Slow down opponent]
2 Fisherman [Discard rescue -- Basic Energy]
2 PlusPower [Boost attacks]
Strategy: This is an anti-Power (including anti-Slowking) deck. The Muk line uses Special Conditions, which poses one problem -- switching Pokemon in Unlimited is pretty easy. So, I added Rocket's Training Gym to increase Retreat Cost, or I can use Chaos Gym, making it difficult to use Trainers to get away from Special Conditions. Magby and LC Muk keep Powers off, and Scyther and Tyrogue can back up with attack power. I have little in the way of brute force (other than Scyther, I max out at 30), but I hope I won't need it. I just wish I had some Gold Berries and Focus Bands left, but they're all in my other deck.