Shadowmaster
New Member
***THIS TOPIC IS NO LONGER BEING SUPPORTED, TO CHECK THE LATEST UPDATES FOR THIS SET, PLEASE CLICK ON THIS LINK***
Set Title: Click here to View
Finally got around to updating all 59 cards for Super Smash Bros. Battle Cards's first set (Simply called Super Smash Bros. XD), which is all based on characters, items and stages that appeared in the first Smash game released on N64.
For those of you who do not know much about the Smash Cards, they work just like the Pokemon TCG cards (Hence why I'm posting it here), with a few small differences listed below.
Also another thing to take note, while few of the Smashers with lower HP may come across as useless to you, future sets will be made with higher Stage cards for these Smashers (Including Lv.X card equivilents called FS, short for Final Smash).
Click here if you want to see more Smash card sets.
Now lets get on with it.
Card Listing
Rare
14/59 Giant Donkey Kong
15/59 Metal Mario
16/59 Polygon Team
Uncommon
10/59 Jigglypuff
11/59 Luigi
12/59 Captain Falcon
13/59 Ness
Common
2/59 Mario
3/59 Donkey Kong
4/59 Yoshi
5/59 Link
6/59 Samus Aran
7/59 Kirby
8/59 Fox McCloud
9/59 Pikachu
Support Cards
17/59 Beam Sword
18/59 Home-Run Bat
19/59 Hammer
20/59 Fan
21/59 Motion-Sensor Bomb
22/59 Bob-Omb
23/59 Bumper
24/59 Green Shell
25/59 Red Shell
26/59 Ray Gun
27/59 Fire Flower
28/59 Star Rod
29/59 Maxim Tomato
30/59 Heart Container
31/59 Super Star
32/59 Character Select Screen
33/59 Stock Ball
34/59 Exit
35/59 Tag Team
36/59 SUDDEN DEATH!
37/59 Random Stage
38/59 Peach's Castle
39/59 Kongo Jungle
40/59 Hyrule Castle
41/59 Planet Zebes
42/59 Yoshi's Island
43/59 Dream Land
44/59 Sector Z
45/59 Saffron City
46/59 Mushroom Kingdom
47/59 Break the Targets!
48/59 Board the Platforms!
49/59 Race to the Finish!
50/59 Meta Crystal
51/59 Battlefield
52/59 Final Destination
Energy Cards
53/59 Double Smash Energy
54/59 Fighting Energy
55/59 Fire Energy
56/69 Electric Energy
57/59 Metal Energy
58/59 Psychic Energy
59/59 Star Energy
Ex Cards
1/59 Master Hand Ex
If you're wondering why the numbers jump, it's because they're numbered differently compared to Pokemon TCG cards. But I'd reckon you guys would prefer it if they were grouped the same way as Pokemon TCG cards were.
By the way, to help keep activity on this topic to last as long as possible, I'm only going to post 6 of the cards a day. This will include a card spoiler (Symbol for Star Energy will be) along with a picture of the card. The first 6 can be found in my next post.
Day 1
Set Title: Click here to View
Finally got around to updating all 59 cards for Super Smash Bros. Battle Cards's first set (Simply called Super Smash Bros. XD), which is all based on characters, items and stages that appeared in the first Smash game released on N64.
For those of you who do not know much about the Smash Cards, they work just like the Pokemon TCG cards (Hence why I'm posting it here), with a few small differences listed below.
- There's a new Energy type called Star, it's basically a combination of light, magic and space elements, and fits better with the Nintendo style.
- Colorless Energy is referred to as Smash Energy and uses a different symbol.
- Pokemon cards are called Smasher cards.
- The Status Condition Paralysed was renamed to Stunned. Poke-Powers and Poke-Bodies are renamed to Smash Powers and Smash Bodies respectively.
- Stage cards exist, but in this set don't advance any further than Stage 1. Ex cards also exist.
- Trainer cards are called Support cards, and most Support cards work very differently compared to their Pokemon counterparts. In this set are four different kinds of Support cards: Item, Equipment, Setting and Stage cards.
- Stage cards work just like Stadium cards, and Item cards work just like normal Trainer cards. Setting type cards are a different kind of Trainer card under a different category to help seperate them from Item cards.
- Equipment cards are like TMs and function differently. Unlike nearly all TMs which only last for a turn, Equipment Cards can last for varying amounts of time, from one time use to staying until the Smasher it is attached to is Knocked Out.
- Competitively wise, Smash Cards focus more on Support cards than the Pokemon TCG do with Trainer cards.
- There's a few rule differences that I don't bother to go into detail about because I've already talked too much.
Also another thing to take note, while few of the Smashers with lower HP may come across as useless to you, future sets will be made with higher Stage cards for these Smashers (Including Lv.X card equivilents called FS, short for Final Smash).
Click here if you want to see more Smash card sets.
Now lets get on with it.
Card Listing
Rare
14/59 Giant Donkey Kong
15/59 Metal Mario
16/59 Polygon Team
Uncommon
10/59 Jigglypuff
11/59 Luigi
12/59 Captain Falcon
13/59 Ness
Common
2/59 Mario
3/59 Donkey Kong
4/59 Yoshi
5/59 Link
6/59 Samus Aran
7/59 Kirby
8/59 Fox McCloud
9/59 Pikachu
Support Cards
17/59 Beam Sword
18/59 Home-Run Bat
19/59 Hammer
20/59 Fan
21/59 Motion-Sensor Bomb
22/59 Bob-Omb
23/59 Bumper
24/59 Green Shell
25/59 Red Shell
26/59 Ray Gun
27/59 Fire Flower
28/59 Star Rod
29/59 Maxim Tomato
30/59 Heart Container
31/59 Super Star
32/59 Character Select Screen
33/59 Stock Ball
34/59 Exit
35/59 Tag Team
36/59 SUDDEN DEATH!
37/59 Random Stage
38/59 Peach's Castle
39/59 Kongo Jungle
40/59 Hyrule Castle
41/59 Planet Zebes
42/59 Yoshi's Island
43/59 Dream Land
44/59 Sector Z
45/59 Saffron City
46/59 Mushroom Kingdom
47/59 Break the Targets!
48/59 Board the Platforms!
49/59 Race to the Finish!
50/59 Meta Crystal
51/59 Battlefield
52/59 Final Destination
Energy Cards
53/59 Double Smash Energy
54/59 Fighting Energy
55/59 Fire Energy
56/69 Electric Energy
57/59 Metal Energy
58/59 Psychic Energy
59/59 Star Energy
Ex Cards
1/59 Master Hand Ex
If you're wondering why the numbers jump, it's because they're numbered differently compared to Pokemon TCG cards. But I'd reckon you guys would prefer it if they were grouped the same way as Pokemon TCG cards were.
By the way, to help keep activity on this topic to last as long as possible, I'm only going to post 6 of the cards a day. This will include a card spoiler (Symbol for Star Energy will be
Day 1
NOTE: Mario is meant to have no Weakness, Resistance or Retreat Cost.Mario 60HP [R]
Stage Basic
[C] Jump Attack
Does 10 damage to one of your opponent's Smashers (Don't apply Weakness and Resistance for Benched Smashers).
[R][C] Fire Ball 30
Discard a [R] Energy attached to Mario.
Weakness:
Resistance:
Retreat Cost:
2/59 Common
Image: Click here to View
Metal Mario 100HP [M]
Stage 1 Evolves from Mario
Smash Body: Living Metal
Metal Mario can't be affected by any Special Conditions.
[M] Tornado Drill 10x
Flip 5 coins. This attack does 10 damage times the number of heads.
[M][M][C] Iron Slam 40
Flip a coin. If heads, the Defending Smasher is now Stunned.
Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]
15/59 Rare
Image: Click here to View
Beam Sword
Equipment
[C][C] Wide Slash 20
Does 10 damage to 2 of your opponent's Benched Smashers. This attack's damage isn't affected by Weakness or Resistance.
17/59 Common
Image: Click here to View
Peach's Castle
Stage
When a Smasher uses a Smash Power, the player flips a coin. If tails, prevent all effects of that Smash Power (This counts as that Smasher using its Smash Power).
38/59 Common
Image: Click here to View
Meta Crystal
Stage
The attack cost for each [M] Smasher’s attacks (Excluding Ex Smashers) is [C] less.
50/59 Rare
Image: Click here to View
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