Pokémon TCG: Sword and Shield—Brilliant Stars

Super Smash Bros. Brawl cards

That is WAY too much HP for a Kirby, and the LV.X should have the same HP, Weakness, and Retreat cost. Its attacks are all broken

Thats how Kirby is in the game. KIRBYCIDE FTW?!
I'll change his HP to 60 and even out the weakness, rc, and change Cook Kirby's base damage to 80, but thats it.
 
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Cook Kirby Heals In The Game........
How about putting that in.

And it's Furry Cutter, not Final Cutter.

1. I'll do 30 damage to my oppoent's bench that has tools and discard them and i'll remove 3 damage counters from each of my pokemon that tools attached to them, not removing the tools. Also anything that boils you in a pot does not heal. The items that come out of that pot could heal or destroy (aka bomb-ombs).

2. Nope, its final cutter. It says so in my SSBB small text book that came with the game.
 
Final Cutter is a bit good.

It seems sort of odd how Inhale is on the LvX, 'cause when Kirby has the Smash Ball, it can't use Inhale.
Maybe a Metronome-type attack on the first Kirby?
 
Final Cutter is a bit good.

It seems sort of odd how Inhale is on the LvX, 'cause when Kirby has the Smash Ball, it can't use Inhale.
Maybe a Metronome-type attack on the first Kirby?

1. I can make it work with the LV.X (aka glitch).

2. Inhale would be too broken on kirby. I your idea, and i'll change it because inhale would make it broken (aka mew ex).
 
I'm going to try one

Ike 90hp {C}
Lv. 47

pokebody: Fire Emblem
if Ike is your active pokemon, Ike's attacks do 10 more fore each {R} energy attached to Ike.
you can't add more than 40 in this way.

{ . } Flash blade
chose one of your opponent's pokemon this attack does 10 to that pokemon.

{C}{C} Aerial Combo 30
during your next turn, Aerial combo base damage is 50.

{R}{C}{C} Heat driver 70
Ike does 10 to himself.


weakness {n/a}
resistance {n/a}
retreat cost {C}{C}

Ike Lv. X 90hp{R}

pokepower: Inferno Finish
when you play Ike Lv. X from your hand to lv. up one of your pokemon, you may search your deck for up to 4 basic {R} energy cards and attach them to Ike Lv. X , if you do put a damage counter on Ike Lv. X for every energy card you attach.

{R}{R}{R}{R} Eruption Edge 30X
does 30 for each {R} energy attached to Ike Lv. X. after damage is dealt discard Ike Lv. X from from Ike
and all {R} energy cards attached to ike.

weakness {n/a}
resistance {n/a}
retreat cost {C}{C}

Flameberg Trainer
pokemon tool

while this card is attached to one of your pokemon, that pokemon's attacks do 10 more
 
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Again, you have to read the thread. Cut Down and Combo Slash? 130HP on the LvX? No Aether? And with all of this, as slow as he is, Ike has a free Retreat?
 
Ok, I don't know how many times someone has to explain this to people.....

The cards are meant to be posted with 4 attacks, each of which is the character's "B" move. (Neutral B, Side B, Up B, Down B) and a Lv.X with the same amount of health, weakness, resistance, retreat cost; and have an attack that represents the Final Smash, afterwards discarding the Lv.X card itself.
 
^ exactly.

Back to back posts merged. The following information has been added:

Solid Snake Lv53 80HP [F]
BASIC

[R] Hand Grenade
Flip 2 coins. If one is heads, this attack does 20 damage to the Defending Pokemon. If both of them are heads, this attack does 60 damage to itself. If both of them are tails, Solid Snake does 20 damage to itself.

[R][C] Missle Launcher
Your opponent switches the Defending Pokemon with one of his or her Benched Pokemon. Then this attack does 30 damage to the new Defending Pokemon.

[D][C] C4
Choose 1 of your opponent's Pokemon and put a C4 counter on it. At any time during any of your turns (before you attack), you may remove all C4 counters from your opponent's Pokemon, then put 2 damage counters on each of those Pokemon for each C4 counter removed in this way.

[C][C][C] Cypher Camera 40
Flip a coin. If heads, look at your opponent's hand. If tails, you may return Solid Snake to your hand.

W -
R -
RC - [C][C]
 
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Falco colorless70HP

colorless Call for Backup 10

search your deck for Fox and put it on your bench shuffle your deck afterwards

colorless colorless Strike and Run 30

Flip a coin if heads prevent all damage done to falco by your opponenents attack next turn
if tail swich Falco with one of your benched pokemon
:colorless colorless colorless Falcon Dash 60


Falco LV.X 110 Hp :colorless


colorless colorless colorless
colorless TeamWork 60

If you have fox in play this attack does 40 damage to one of your opponents pokemon
If you have Fox LV.X in play this attack does 40 damage to each of your opponents pokemon then remove all damage counters from Falco and discard Fox LV.X from play (your opponent still draws a prize card


Weakness :electric x2 Resistance :fighting: -40 retreat cost free
(this applies to both falco and falco lv.x




Captain Falcon :fire: 100 hp

:fire: :fire: Falco Puch!!!!!!!!! Flip a coin if tails this attack does nothing and captain falcon takes 50 damage 100

:fire: :fire: Falcon Kick This attck does 40 damage to one of ypur opponents pokemon not applying resistance for bench pokemon

weakness: Resistance: Retreat: :colorless


Cptn Falcon LV.X

:fire: Blazing Ash This attack does 50 damage for each energy attached to Cptn Falcon LV.X discard all energy after this attack
 
Capt falcon lvl x, only one move with no pokepower? a few quistions, how much Hp what weakness retreat cost, lvl? For normal falco, the strike and run move, is shows the colorless energy symbol and you wrote colorless colorless. Is it 3 colorless or 2 ?
 
My version of Ike:

Ike LV.57 [R] 80HP
Basic
[C] Counter
If your opponent tries to attack next turn, they must flip a coin. If tails, prevent all effects of the attack (including damage) and place 3 damage counters on the attacking Pokemon.
[F][C] Aether 30
[C][C][C] Quick Draw 40+
Flip a coin until you get tails. This attack does 40+ 10 for each heads you flip.
[F][F][F] Eruption 50+
Flip 3 coins. This attack does 50+ 20 for each heads. If you get 2 or more heads, Ike does 20 damage to himself.
Weakness: [W] +20
Resistance:
Retreat: [C][C]

Ike LV.X [R] 80HP
Level Up Card
[F][F][F][F] Great Aether 50x
Discard as many fire energy as you like from Ike. This attack does 50x the number of fire energy you discarded. Then, remove Ike LV.X from Ike and discard it.
Weakness: [W] x2
Resistance:
Retreat: [C][C]
 
Wolf colorless70HP "cough..clone...cough..cough"

colorless Call for Backup 10

search your deck for Fox and put it on your bench shuffle your deck afterwards

colorless colorless Strike and Run 30


Flip a coin if heads prevent all damage done to Wolf by your opponenents attack next turn
if tail swich Wolf with one of your benched pokemon

colorless colorless Clone Dash 60


Wolf LV.X 110 Hp "cough.....clone...cough...cough"


colorless colorless colorless colorless TeamWork 60

If you have fox in play this attack does 40 damage to one of your opponents pokemon
If you have Fox LV.X in play this attack does 40 damage to each of your opponents pokemon then remove all damage counters from Wolf and discard Fox LV.X from play (your opponent still draws a prize card


Weakness :electric x2 Resistance -40 retreat cost free
(this applies to both Wolf and Wolf lv.x)

Sorry Olliek I had to do it
 
King Dedede 80 HP LV. 56 [C]

[C] Inhale 20
The defending pokemon can't retreat during your opponent's next turn.

[C][C] Waddle Dee Throw 30
Flip a coin. If heads, the defending pokemon is now confused.

[C][C][C] Super Dedede Jump 30x
Flip a coin until you get tails. Fore each heads, do 30 damage to the defending pokemon.

[C][C][C][C] Jet Hammer
Discard 2 [C] energy attached to King Dedede. Choose one of your opponent's benched pokemon. This attack does 70 damage to that pokemon (don't apply weakness and resistance to benched pokemon).

W:
R:
RC: [C][C][C]


King Dedede LV.X 80 HP
LEVEL UP


[C][C][C][C] Waddle Dee Army 60
This attack does 30 damage to each opponent's benched pokemon (don't apply weakness and resistance for benched pokemon).After using this attack, remove King Dedede LV.X from King Dedede and discard it.

W:
R:
RC: [C][C][C]
 
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DDR and Lugia, your cards are good. Waddle Dee Throw could use a bit of damage, but it's good overall.

OllieK and BloodDraek, please read post #50.
 
Toon Link Lv. 18 HP 60 {C}
BASIC

{C} Hero's Bow
Choose one of your opponent's Pokemon. This attack does 10 damage to that Pokemon.

{C}{C} Boomerang 20
Flip a coin. If heads, this attack does 10 damage to one of your opponent's Benched Pokemon.

{C}{C}{C} Bomb
Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each Benched Pokemon.

{C}{C}{C} Spin Attack 40
Discard 1 Energy attached to Toon Link. This attack does 10 damage to one of your opponent's Benched Pokemon.

Weakness:
Resistance:
Retreat Cost: {C}

Toon Link Lv.X HP 60 {C}
LEVEL-UP

{C}{C}{C}{C} Triforce Slash
Choose one of your opponent's Pokemon with any Damage Counters on it. That Pokemon is now Knocked Out. Then, remove Toon Link Lv.X from Toon Link and discard it.

Weakness:
Resistance:
Retreat Cost: {C}

Please tell me if it's broken or under-powered!
 
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