Pokemon: 21
2-2 Luxray GL lv X
2-2 Grachomp C lv X
2-1 Uxie lv X
1 Drifloon (Shiny) SF
1 Drifbim UD
1 Ambipom G
1 Promocroak
1 Bronzong G
1 Crobat G
1 Lucario GL
1 Azelf LA
1 Smeargle UD
1 Unown Q MD
TSS: 26
4 Cyrus Conspiracy
2 Pokemon Collector
2 Bebe's Search
2 PONT
1 Aaron's
1 Palmer's
4 Poketurn
4 Power Spray
3 Energy Gain
3 SP radar
Eneregy: 13
4 Call
4 DCE
3 Lightning
2 Psychic
Pretty Standard list. If I'm not afraid of Machamp or Mewtwo I'll take out 1-1 Drifblim and Psy nrg for a 1-1 Blaziken lv X line and a Fire.
This is really my jack of all trades list, and not tailor suited for any meta really. The 4 power spray are for my playstyle of focusing on the early game lock instead of aggro-SP rush or something. I used to be the biggest Smeargle hater in the world but I found that it practically wins the mirror (especially when coupled with the 4 power spray) as the mirror comes down to whoever can get there Smeargle+Q out first. It also help a lot against VileGar and other trainer lock decks. I play Palmer's instead of a second Aaron's so I can recycle back KO'd Uxie lv Xs and Drifblims, plus its a great utility in general and gives me more freedom in being able to discard basic energies for Dragon Rush. Palmer's also combos well with the 3rd SP radar for getting back KO'd SPs in the same turn (works excellent late game), and allows me to be more flexible with early game radars. Energy line is to be consistent and so I don't get screwed over in case an Electric or Psy is ever prized
This list (with like 2-3 card alterations depending on the meta and how I wanted to play that day) helped me go 10-0 during BRs but is 10-5 during the 3 cities that I've attended (1 due to misplay(s), 2 donks, 1 awful start, and the last due to playing a superior player)
Rate away.
2-2 Luxray GL lv X
2-2 Grachomp C lv X
2-1 Uxie lv X
1 Drifloon (Shiny) SF
1 Drifbim UD
1 Ambipom G
1 Promocroak
1 Bronzong G
1 Crobat G
1 Lucario GL
1 Azelf LA
1 Smeargle UD
1 Unown Q MD
TSS: 26
4 Cyrus Conspiracy
2 Pokemon Collector
2 Bebe's Search
2 PONT
1 Aaron's
1 Palmer's
4 Poketurn
4 Power Spray
3 Energy Gain
3 SP radar
Eneregy: 13
4 Call
4 DCE
3 Lightning
2 Psychic
Pretty Standard list. If I'm not afraid of Machamp or Mewtwo I'll take out 1-1 Drifblim and Psy nrg for a 1-1 Blaziken lv X line and a Fire.
This is really my jack of all trades list, and not tailor suited for any meta really. The 4 power spray are for my playstyle of focusing on the early game lock instead of aggro-SP rush or something. I used to be the biggest Smeargle hater in the world but I found that it practically wins the mirror (especially when coupled with the 4 power spray) as the mirror comes down to whoever can get there Smeargle+Q out first. It also help a lot against VileGar and other trainer lock decks. I play Palmer's instead of a second Aaron's so I can recycle back KO'd Uxie lv Xs and Drifblims, plus its a great utility in general and gives me more freedom in being able to discard basic energies for Dragon Rush. Palmer's also combos well with the 3rd SP radar for getting back KO'd SPs in the same turn (works excellent late game), and allows me to be more flexible with early game radars. Energy line is to be consistent and so I don't get screwed over in case an Electric or Psy is ever prized
This list (with like 2-3 card alterations depending on the meta and how I wanted to play that day) helped me go 10-0 during BRs but is 10-5 during the 3 cities that I've attended (1 due to misplay(s), 2 donks, 1 awful start, and the last due to playing a superior player)
Rate away.