Pokémon TCG: Sword and Shield—Brilliant Stars

Superzor, the Iron Wall Deck

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Bug Boy

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In my opinion, one of the best cards in Arceus is the Cherrim(cloudy day). This is one of my favorite combos with it. To put it simply, here it is.

4 x Scizor SF
4 x Scyther SF
2 x Cherrim SF
2 x Cherrim AR
4 x Cherubi SF
2 x Shaymin lv.x (ground form) PL
2 x Shaymin (sky form) PL

4 x Roseannne
4 x Bebe
4 x Volkner
2 x Department Girl
0-2 x Buffer Piece
1 x Bench Shield
2-4 x Expert Belt
4 x Quick Ball
1 x Plus Power
2 x Warp Point
2 x Level Max
1 x Night Maintenance
1 x Luxury Ball

8 x Grass

You can either run the Buffer line, or the Expert line. Buffer for defense, Expert belt for more common invincibility.

The idea to this deck is to use Shaymin's and Cherrim's poké-bodies to beef up Scizor. The tool line (Department Girl and the tools) is also going to beef up Scizor, with the exception of Bench Shield, which protects Shaymin from pesky (dangerous) X-treme Attacks. If you have a Shaymin and a pair of Cherrims, your Scizor is already hard to kill, and if you have a Department Girl in hand, which can get 2 Buffer Pieces & a Expert Belt, then you're set. On top of that, Scizor is invincible for a turn if you KO someone with Accelerate. This thing will not die.

I haven't tested it yet, and because of that, this thing probably isn't at 100%. I'll build it with the tweaks that come out of this, play it, then post this again with the tweaks and matchups.

All comments welcome! ~Bug Boy
 
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First of all, I'm so happy to see another big fan of Bug type pokemon, I was so mad when they brought out Aaron's Pokemon and he didn't get an X but Lucien, (who he could so beat) got two.

About the deck there's a few things, Scizor is meant to be a fast deck able to dish out quick damage, if you play Shaymin then you need to compensate for some things which you've done. Overall the deck is pretty good, the only thing I see that you could do to make it better is to play 2 SF and 2 AA Cherrims to get the best of both worlds. The current Scizor standard is to play with SF Cherrims but the AA ones will fit in well, you could easily take out the Miasma Valleys and a 1-1 Cherrim AA line for them. You should also take out 2 Department Girl and 2 Buffer Piece for 4 Plus Powers, I can see where your going but if you play 4 copies of so many cards your going to end up with a clogged hand, not to mention if you play too many tools Relicanth will eat you alive. If you've got them, take out two Volkner's Philosophy for 2 Uxie LA as well so you won't have too many supporters.

P.S. Please add Heracross (the most powerful bug pokemon) to your list in your sig, he deserves it.
 
love the idea that scizor/cherrium is getting talked about again. But i see some stuff in here that hurts the deck.
1. shaymin x i hate this card it really slows the speed of this deck down you want to be able to have scizor out by t2 to start the beating and shaymin doesn't help.
2. need to play 4 expert belts this makes the cards easier to hit when drawing.
3. you want to use the cherrium from stormfront makes scizors attacks beefy i play four in my deck and it's nice by t3 and t4 to e swinging for 110 damage and 130 damage witha belt on...
4.speed speed speed this deck is all about that try running this line up.

4x4 scizor (sf)
4x4 cherrium (sf)
3x unown R
1x unown Q
 
Punyhuman, I see where you're coming from. I've played the version you're thinking of, and it worked well. That's the offensive version of the deck. But... this is a purely defensive deck, and I'm OK with not turn 2 ing. I'm not trying to make it a modified Scizor/Cherrim SF deck, I'm trying to make a new one.

I'll go with 2 of the SF Cherrims and add in Pluspowers. I don't think I'll add more expert belts, because they remain on Scizor and don't allow for other tools.

I would add in Unown R, but when I add in things like that, I always start with it. Every time. I've been paranoid about bad starts since I got an Azelf start and was T2'd (I went first) by an Uxie and an army of Crobat Gs.

And, um, Kaiser, 2 Uxies may not be the best idea, I'm kinda trying to not play powers.

PS I used Shaymin in my old Scizor/Cherrim deck and I was still T2ing 'Zor.

Kaiser, I think I will add Heracross, Pinsir too (just remembered Pinsir)
 
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I would -4 buffer piece -1 lucky egg -2 bench shield +3 expert belts +4 quick ball +1 BTS -2 volkner +2 more BTS

that will make it a lot faster.

and BEFORE you immediately dismiss my suggestions of taking out the tools think about one card. relicanth SV. if you play a deck that has it, and you've already dropped all those tools, you die. simple as that. limit your tools to expert belts and you wont run that risk.
 
I need to keep one bench shield and three buffers; bench shield for Shaymin protection (Flygon is rampant), and the buffers for early game defense, but I think the Quick Balls are a good idea. Howabout

-2 Buffer Piece
-1 Bench Shield
-1 Lucky Egg
-1 Plus Power

+4 Quick Ball
+1 Expert Belt
 
You know, I really like the idea, just if you wanted to, you could add in a few more energies to make your deck versatile. If you really want to run an expert belt, it'd be best to run more.
 
I'd replace the Bench shield with a Lucky Egg since thats a great way to regain some momentum after losing a Scizor. Bufferpiece is meh IMO. You can replace with more expert belts or Lucky Eggs if you want.

In general i'm not sold on the new Cherrim, especially since the rise in play of expert belt will effectively hit through it
 
I need the Bench Shield because there's no other way to protect my benched Shaymin X from Flygon X. I'm considering Lucky Egg, but there's nothing to really take out. (The Buffers stay.)

I think I'll actually do good against Expert Belt Decks, because I can become invincible when I KO them. Extra attack doesn't matter when you can't attack, and with the SF Cherrims and Expert Belt, I should be definitely 2HKOing them. (Invincible every other turn, drawing 2 prizes every other turn, etc.)

OK, Now I think I've got a good list for Iron Wall Superzor. Thanks for all the advice!
 
I would use Unown R, but be careful about playing it against SP decks. If it gets Sprayed, you have a power sitting on your bench. If you want a nearly invincible Scizor, I would put in 4 Cloudy Cherrims. Just a thought. Keep the Bench Shield, and I think Lucky Egg might be a bit of help to regain momentum. And Quick Balls would work really well.
 
I don't want to use Unown R, because I'm paranoid about Power Sprays and starting with it; I'm very unlucky and WILL start with it at least 3 times per 5 rounds. I've never liked techs like that since I went first and had my lone Azelf donked by a Uxie and a swarm of Crobat Gs.

I guess I could put it in, but what would I take out?

The deck originally had 4 AA Cherrims, but I put in the SF Cherrims to get higher attack power. Now I can go either way: Buffer Piece + AA Cherrims = defensive strategy, Expert Belt + SF Cherrims = offensive strategy.
 
i like the more offensive output of this deck. the defense is good, but if you don't get the speed going, you won't be getting any knock outs. and have u ever tried straight scizor, it works a ton better and is so much more consistant then scizor/cherrim.
 
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