Pokemon: 22
3-1 Blaziken FB Lv. X
4-4 Ursaring Prime
3-2-3 Typhlosion Prime
2 Uxie
T/S/S: 21
3 Bebe Search
2 BTS
2 Expert Belt
2 Interviewer's Questions
1 Luxury Ball
3 Pokemon Collector
3 Pokemon Communication
2 Junk Arm
3 Rare Candy
Energy: 17
4 Double Colorless
11 Fire
2 Rainbow
Strategy: Usual strategy is to start with a teddiursa who does 10 damage to himself. On T2 attach a double colorless and do 90 as Ursaring Prime. Typhlosion is there for energy acceleration and to put damage counters on benched Ursarings.
Junk Arm is used to send some energy to the discard to use with Typhlosion's power. Engineer's adjustment could eaily replace it however i don't like the fact that it is a supporter. Besides, i have some uxie for draw power.
When this deck has 2 Typhlosions and 2 Ursarings out at once it is rather hard to keep up with due to the massive damage output of ursaring. In the last 3 league toruneys I've entered, this deck has finished 2nd all 3 occasions. The blaziken's were added in since I was having set up problems. So they are used to stall in order to set up the Tys and Urs. Blaziken burns for 20 and ursaring can easily do 90 so it reaches that magic number of 110 which has proved very helpful to me in the past. Basic issue here is CONSISTENCY. Having only one Ursaring out is pointless since they die early. Like i said before, this deck works well in the long run. 2 Tys and 3 Urs out at once is hard to stop.
I have experimented with smeargle and spiritomb to replace the blaziken but they have proven to be more trouble than worth for me. I really want to keep the blaziken line, I was hoping you guys can help me to improve consistency with my t/s/s and energy choices.
3-1 Blaziken FB Lv. X
4-4 Ursaring Prime
3-2-3 Typhlosion Prime
2 Uxie
T/S/S: 21
3 Bebe Search
2 BTS
2 Expert Belt
2 Interviewer's Questions
1 Luxury Ball
3 Pokemon Collector
3 Pokemon Communication
2 Junk Arm
3 Rare Candy
Energy: 17
4 Double Colorless
11 Fire
2 Rainbow
Strategy: Usual strategy is to start with a teddiursa who does 10 damage to himself. On T2 attach a double colorless and do 90 as Ursaring Prime. Typhlosion is there for energy acceleration and to put damage counters on benched Ursarings.
Junk Arm is used to send some energy to the discard to use with Typhlosion's power. Engineer's adjustment could eaily replace it however i don't like the fact that it is a supporter. Besides, i have some uxie for draw power.
When this deck has 2 Typhlosions and 2 Ursarings out at once it is rather hard to keep up with due to the massive damage output of ursaring. In the last 3 league toruneys I've entered, this deck has finished 2nd all 3 occasions. The blaziken's were added in since I was having set up problems. So they are used to stall in order to set up the Tys and Urs. Blaziken burns for 20 and ursaring can easily do 90 so it reaches that magic number of 110 which has proved very helpful to me in the past. Basic issue here is CONSISTENCY. Having only one Ursaring out is pointless since they die early. Like i said before, this deck works well in the long run. 2 Tys and 3 Urs out at once is hard to stop.
I have experimented with smeargle and spiritomb to replace the blaziken but they have proven to be more trouble than worth for me. I really want to keep the blaziken line, I was hoping you guys can help me to improve consistency with my t/s/s and energy choices.