Here it goes: T2 Achoo (Azu) HP-MT Pokemon- (12) 4 Azurill DP 4 Marill DP 4 Azumarill DP Trainers- (21) 2 Windstorm CG 2 Warp Point DP 4 PlusPower DP 4 Strength Charm DF 3 Cessation Crystal CG 4 Dual Ball CG 2 TSD/Night Maintenence <--- which one? Supporters- (12) 4 Castaway CG 4 TVR DF 4 Celio's Network CG Energy- (15) 12 Water Energy PK 3 Scramble DF Strategy- T1 Azurill, Baby Evolution, T1 Marill, Rollout for 30, T2 Azumarill, T2 40, T3 60 + possible Paralysis. If knocked out, send out Azumarill with Scramble for 60. Matchups- Infernape: Weakness can cause a T1 K.O. by Marill against Chimchar. Azumarill can K.O. Infernape with three energy and a PlusPower or Strength Charm. Matchup improves with Lake Boundry <-- looking to add in Magmortor- Pry on weakness. Simple. Empoleon- Tough match. Prize exchange is important. Watch Scramble. T2 Tune- Very tough match. Depends on who gets the better start. If T2 Tune doesn't get energy, then I have a chance of winning and vice versa for me if I don't have any energy. Electivire- If Electrivire can set up quickly it takes me out, but If I can quickly KO a Elekid or Electabuzz to slow down set up I might have a chance There you go, Ikari! Any comments or changes welcome.