Pokémon TCG: Sword and Shield—Brilliant Stars

T2 Doc Ock

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BlackBrock

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I heard some people dont liek using Octillery so i found a way to use him. its jsut an idea i came up with for fun. Commetns, Thought and Fixes ARE WELCOMED



Pokemon :
4 RootFossil
4 Holon Voltob
4 Holon Magmite
4 Remoraid MC
4 Octillery UF
3 Mankey
3 Primeape

Trainers :
4 Holon Circle (Stalls to get Octillery set)
3 Crystal Beach
4 Castaway
2 Dual Balls
3 PETM
3 Wallys
2 Mr.Stone
3 Profess Oak (for fresh hands)

Energy:
5 Water
5 Fire


Idea is to use the fossils to stall, primeape is there to use Wreck also as a 2nd attacker. play Holon Circle with Oct as the attacker Standing by to discard it then Pulse Blast, then retreat him next turn for Primeape if the opponet is to strong. Crystal beach to stop the special energy, thats why i used Holon Mag and Voltorbs to get around that because they already serve as colorless energy.

i was told the affect of Standing By to Discard the Staduim would nullafy the attack taknig another 2 turns. i dont understand why but otherwise i thought it was a pretty good deck.

Comments Thoughts and Fixes ARE WELCOMED:clap:
 
Run DRE's - discard a Basic Energy card from the first attack. Slap a DRE the second and hit for 90 (is it 90? Can't remember off the top of my head).

And if Reversal's are still legal, you need 4 of them.
 
i have this deck, its very good, and yes you run 4 dre's, but you also run 2-3 walleys training for t2 locks, and add mysterious shard 4 reversals/ and warp points so you can lock in those ex's and kill them if you kill 3 ex's its GG
 
Muk Man said:
i have this deck, its very good, and yes you run 4 dre's, but you also run 2-3 walleys training for t2 locks, and add mysterious shard 4 reversals/ and warp points so you can lock in those ex's and kill them if you kill 3 ex's its GG

i didnt put in Reverses and warps because Oct's only return is 1 and Primeape has free retreat. and i liek the idea for hte locking in Ex's. i was gonig to put in 3 Holon Farmers to pull back the Tillery's if they are KO'd.

BJJ - its 120 damage T2
 
Deffintely run DRE's. 110 is still enough to kill many powerful exs and other pokemon. (maybe toss in a Strength Charm or 2 to get that magic 120 mark in a pinch)
 
nice idea, would be interesting to see how it runs. One thing that troubles me. what if your opponent decides to NOT attack, then you have to waste your attack to get rid of the Circle. My suggestion is to have 2 Holon Circle, 4 Cursed Stone, and use the other to add to the speed. dont run the Magnemites/ Voltorbs, u want to stall but starting with crud isnt the way to go. Get rid of those, Max out DRE, and make it 4 Dunsparce. also, Celios>PETm in non-ex decks. go with 4.
 
now that I think about it, Umbreon ex would be really good in here. Use octilleries first attack while something sacraficial is out, next turn Umbreon something up they were attaching energies to for 120 damage.
 
I'm NOT seeing how this will work??
OCTILLERY, PRIMAPE, FOSSILS and UMBREON EX??
Way too much happening for today's ultra fast metagame!!
There's not much room for anything else.
Also, what's with 5 and 5 energy? D.R.E. is a certain must
here...but why wouldn't Holon Electrode and Magneton??
I'm finding a VERY slow deck...does anyone else agree???
 
HITMAN said:
I'm NOT seeing how this will work??
OCTILLERY, PRIMAPE, FOSSILS and UMBREON EX??
Way too much happening for today's ultra fast metagame!!
There's not much room for anything else.
Also, what's with 5 and 5 energy? D.R.E. is a certain must
here...but why wouldn't Holon Electrode and Magneton??
I'm finding a VERY slow deck...does anyone else agree???

I didnt mean all of them, I meant only Octillery and Umbreon and maybe a few other eveelutiions
 
Does anybody know for a fact that Stand By works as you want with Holon Circle? My guess is that Stand By is an attack, like any other attack. Holon Circle cancels all effects of an attack, which means that Pulse Blast's damage will still be 30HP next turn. Also, as an attack, it will remove Holon Circle, allowing your foe to attack. Seems like a huge backfire, but I'm only guessing.
 
As long as Scott is around, Holon Circle is a waste! Unless you are playing it with a Hariama.
I like the concept of this deck, but as I look at the combinations...I don't find the speed needed.

Toby, you are good at numbers and percentages...what would the percentages of pulling a D.R.E. in
a 60 card deck, if you use 4 D.R.E.'S? Then factor the cards needed to attempt to get it out of your deck (if not prized).
Does everyone see the pattern? You need Holon Lass, PokeNav, Holon Adventurer, etc. to try to get the DRE's out. Where are the Holon's Castforms? The Holon Electrodes...Magneton???
I love the idea and we are at BASE CAMP, trying to make it work...but it's tough!

(Toby is right about the circle and stand by attack)
 
Last edited:
You start with DRE about 35%, and draw one about 7% of the time. Lass finds one about 65% of the time if one isn’t in hand.
 
I guess that explains why this deck needs Holon Electrode and Magneton. Maybe even multi or rainbow. I wouldn't use the basic energy?? Ok, so after mods, do you use Primape or Umbreon? Defanitely use 4 Celio's...Holon Circle is ok to aid Primeape (or is it??) Maybe best to use Multi Tech. Machine 1??
 
HITMAN said:
I guess that explains why this deck needs Holon Electrode and Magneton. Maybe even multi or rainbow. I wouldn't use the basic energy?? Ok, so after mods, do you use Primape or Umbreon? Defanitely use 4 Celio's...Holon Circle is ok to aid Primeape (or is it??) Maybe best to use Multi Tech. Machine 1??


i really and throughlly enjoy your veiw points and suggestions, but the point of maxing out with dRE and then using Energy Root, has the same chances. silm to none, if not prized. But Holon Elec or Mag. i did plan on putting in, but because of my idea of stallngi with Holon Circle, i put in Volt. and Magnamite instead to go around it. but yes the Affect of using Stand by takes no affect, but i found it as a way to stall and make the opponet attack to discard it. but your point of if they DONT then yes im in a pickle...with Primeape Holon Circle i thought would work because he does 30 plus 30 after discarding the Staduim...unless that otehr 30 damage is not affected which i beilive is correct. Umbreon would be nice i think. but i'd liek to keep Primeape to discard Staduims while doing damage. i was also gonig to put in a Cesstion Crystal to stop powers being that this deck has 0. along with BF. kidna lock powers down. but didnt. *shrugs*
 
Just know that I think it's a really good combo without the Umbreon. If we can just figure a way...
If the Holon's Circle is in play from your opponent...SCOTT...(a different stadium)...then attack for 60 and discard your stadium.
I just don't see it being very effective. I play tested a Flariados and got trounced!! We at BASE CAMP will continue to work on this...we may need help from the next set!!?? BLACK BROCK, we're going to keep fighting!
How is your other deck working out?
 
How about Flareon Ex? EEvee is a way better starter than Mankey, and Flareon Ex's poke Power is Great with Octillery's Poke-Body. So when your in between the BIG HIT something else is going on. You can also run Umbreon Ex like I THINK you were doing but u edited it out.

4 Eevee
2 Flareon Ex
2 Umbreon Ex
4 Remoraid
4 Octillery

Also Holon Voltorb and Holon Magnemite are HORRIBLE misplays. You have 8 Horrible starters. I can just imagine all the lone voltorb/magnemite starts you get.

Battle Frontier, Full Flame, or Giant Stump are your gyms to choose from. Crystal beach is great buy YOU NEED DRE.

FInally Reversal and Mysterious Shard are needed. Muk Man is COMPLETELY RIGHT when he laid down the ex killing combo.
 
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