Pokémon TCG: Sword and Shield—Brilliant Stars

T2 Scizor, another concept deck that has potential.

jeffrey123

New Member
http://pokebeach.com/scans/stormfront/25-scizor.jpg

So I was going through a bunch of my tins yesterday( I have about 10 tins full of cards) and found a particularly interesting card, that I think could make a comeback. I have not tested it yet, I don't have alot of time, I might be able to test it next week though, I have an AP class that's taking up all my time, and wrestling regionals are this friday, so i'm mentally preparing.

Got a bit off topic. Anyways, anyone remember Ryan Vergal's Scizor deck? The deck was always decent, but could never achieve tier 1, random Scizors always made top cut, but never consistently. Have we been playing the deck "wrong?" Maybe not "wrong", but I feel that with a few new cards, this deck could possibly be very powerful.

Scizor's pound down does 70 for :grass::grass: , but you can't have any powers in play. This tremendously slowed the deck down and gave it weak draw power, not to mention made it lose all its consistentcy. But take a look at its second attack.

Accelerate. For :colorless::colorless: , you deal 30 damage, and if you KO a Pokemon, you are immune for a turn. Hey, :colorless::colorless:?? Didn't a new card JUST COME OUT that attaches :colorless::colorless:? Oh, that's right. Double colorless energy! Welcome to the new way Scizor can be played.

Imagine this. T2 Scizor, attach DCE, attach expert Belt, possible 1-2 cherrims up, crobats, poketurns, you can deal 70+ damage consistently per turn, with Accelerate! This is pretty much a 2HKO, but you can attach fairly quickly. The main concern this deck would seem to have is recovering double colorless energy, but I wouldn't worry about that because after 1 Scizor is disrupting your opponent, you'd have at least 2 turns to attach 2 energy to a benched Scizor. Dialga G is still a slight threat, but if you really wanted to, you could tech some sort of fire pokemon in there, there are a million possibilities. Now wait, why not just hit for 70 with pound down?

1. Pound down requires that you can have no powers on your side of the field
2. Accelerate grants IMMUNITY for a turn. No damage or effects can do anything to Scizor.

Drag up benchsitters with reversal and cyclone, and go to town. Basics and claydol cant take 60+ accelerates, and once you hit 70, pixies are OHKOd also.

Concept List:

Pokemon: 22
4-4 Scizor
2-2 Cherrim
2-1 Uxie X
1-1 Claydol
1-1 Shaymin sky X
2 Crobat G
1 Unown G

T/S/S: 27
4 Bebes
3 Roseannes
2 Pokemon collector
4 Expert Belt
3 Pluspower
2 TGI poketurn
1 Luxury Ball
4 Pokedrawer+
3 Pokemon Reversal
1 Premier Ball

Energy: 13
4 Double colorless energy
7 grass energy
2 Cyclone Energy

Now I am asking for not only advice on this deck, but also questions, comments, and concerns. Please test this deck if you have the time, i'm sure you will not be disappointed.

Feraligatr's very hyped for states, and Scizor CAN ONE SHOT IT with accelerate. That's pretty powerful, and impressive imho.

waddaya guys think?
 
I dont see how this deck could possibly be effective vs a metagame full of gallade who can easily take two prizes off of scizor, donphan who will basically just tank you out really fast, and sp who will just outpseed, out-manuever, and most definitley outclass your deck.
 
I dont see how this deck could possibly be effective vs a metagame full of gallade who can easily take two prizes off of scizor, donphan who will basically just tank you out really fast, and sp who will just outpseed, out-manuever, and most definitley outclass your deck.

Donphan is not an instant win against this Scizor. It takes three shots from an unbelted Donphan to bring down a Scizor. Once you hit 60 damage on Scizor, each successive hit is 40 less making Donphan put more energy on to keep up. Having said that, Accelerate will not do the job against Donphan either. Standard Pound Down is the only way to go and could still be accomplished with this deck. As soon as you see Phanpy, don't play powers.
 
Donphan is not an instant win against this Scizor. It takes three shots from an unbelted Donphan to bring down a Scizor. Once you hit 60 damage on Scizor, each successive hit is 40 less making Donphan put more energy on to keep up. Having said that, Accelerate will not do the job against Donphan either. Standard Pound Down is the only way to go and could still be accomplished with this deck. As soon as you see Phanpy, don't play powers.

Or they could just leave a donphan active while you start beating it up. then drop a switch/warp and blisey to heal off all the damage on it while you have another donphan fully powered on the bench ready to come out and one shot all of their scizors.
 
Or they could just leave a donphan active while you start beating it up. then drop a switch/warp and blisey to heal off all the damage on it while you have another donphan fully powered on the bench ready to come out and one shot all of their scizors.


As long as we are including techs in the discussion, The Shaymin will make doing 20 per turn with Donphan a lot of work. I'm just saying one on one, it is not an instant win and I completely agree that Accelerate alone will not take down Donphan. In my view, the traditional Scizor build stands a much better chance. It may not be BDIF, but it is fun to play and Grass Arceus is a really cool poke to play in it as well.
 
Pokemon18
4 Scyther
4 Scizor
2 Cherubi
2 Cherrim
2 Shaymin
2 Shaymin X Sky/Land
1 Unown Q
1 Unown G

Energy10
10 Grass

Trainers32
4 Roseanne’s
4 Bebe’s
3 Pokemon Communication
2 Pokemon Collector
1 Luxury Ball
3 Copycat
3 Cynthia’s Feelings
2 Prof. Oak’s New Theory
1 Palmer’s Contribution
4 Pokemon Reversal
3 Expert Belt
2 Warp Point


--
I would just run it with all of the new consistency trainers. A few communication, and collector with the already there luxury, bebe, and roseanne, with 8 really strong draw supporters, good disruption from 2 warp 4 reversal, and decent damage from sky forme and expert belts.

I think it's going to be a lot harder than it seems to successfully rely on accelerate. Nailing flips early on, as well as people being able to retreat and deny prizes/accelerate KOs, and a meager amount of HP- means that decks like dialgachomp, gyarados, and flygon will easily get OHKOs and rarely get accelerated in return. Any deck that plays fire like blaziken FB, infernape E4, or charizard GS will have a fun time vs this as well.

Just seems too much of a gimmick to try to accelerate. Why not consistently pound down for 70-80 and then accelerate for 40-60 instead of exclusively trying to accelerate which inherently does -40 damage? You are trading all those powers for -40 damage on his attacks:

is it worth it?

methinks not, especially when you can be pounding down and STILL use accelerate just as easily. The crobats and claydol arent going to help him do it.
 
This is a little unconventional, and unforgiving of game play errors, but this is a very competitive list for Scizor:

4-4 Cherrim
3-3 Scizor SF
1-1 Shaymin Lv. X Land Form
1-1 Metapod
2-2 Rapidash (Ascension Ponyta and the SP hatin' AR rapidash)
1 Uxie

Trainers 26
4 Pokemon Communication
3 Pokemon Collector
3 Pokemon Reversal
2 Broken Time-Space
2 Cyrus's Conspiracy
2 Dawn Stadium
2 Expert Belt
2 Level Max
2 Roseanne's Research
2 Volkner's Philosophy
1 Luxury Ball
1 Palmer's Contribution

Energy 11
4 Grass Energy
2 Rainbow Energy
2 Fire Energy
3 Double Colorless Energy
 
Yes, I have. That's how I know it's so unforgiving to the smallest game play errors :)

Also, I prefer the AR Cherrim to the SF.
 
this is the best line for Speedzor

4-4 scizor (use MD scythers)
1 chatot MD

done, is 99% better than scizor/cherrim or any other build. the 1% that is negative is when you prize 3+ scythers/scizors. i know, i've tested.
 
this is the best line for Speedzor

4-4 scizor (use MD scythers)
1 chatot MD

done, is 99% better than scizor/cherrim or any other build. the 1% that is negative is when you prize 3+ scythers/scizors. i know, i've tested.

What are you talking about? Scizor needs Cherrim. Without Cherrim, Scizor is weak.

waynegg:Can you explain what's the Rapidash and Metapod for? I'm not too familiar with the cards (not even sure which set you're referring to.)

If you prefer to use AR cherrim, is your strategy more of a tanking strategy? wouldn't it be tough to Accelerate for the KOs though... playing Uxie would be suicidal in this case.
 
What are you talking about? Scizor needs Cherrim. Without Cherrim, Scizor is weak.

waynegg:Can you explain what's the Rapidash and Metapod for? I'm not too familiar with the cards (not even sure which set you're referring to.)

If you prefer to use AR cherrim, is your strategy more of a tanking strategy? wouldn't it be tough to Accelerate for the KOs though... playing Uxie would be suicidal in this case.


Rapidash- counters your DGX threat and prevents SP damage and effects
Ponyta- fast evolution
Metapod- removes your Weakness

Psychic Restore takes care of the Uxie problem. If it really bothers you, then you can splash in a couple of Super Scoop Up in place of either Cyrus (Supporter/Energy) or Roseanne (Basic Pokemon/Energy). It's really never been an issue. You can even use it to do a quick 80 for 1 to psychic weak Pokemon if you have an Expert Belt attached to it! :thumb:

I prefer AR Cherrims because if you are preventing 30 damage (give or take) per turn (to grass or fire types), 70 with Scizor, it makes it very hard for anything to be KO'd. With the Expert belt attached to your attacking Scizor, you Pound Down for 90 one turn and then Accelerate for the KO the next. With Cherrim keeping you plenty healthy there is no reason to have to Accelerate every turn.
 
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i've test for three days and i'm not a troll. i've built a scizor/cherrim list and then a straight scizor list when the two cards came out. with straight scizor, you are doing damage turn 2 at the latest. with scizor/cherrim, i saw that you were doing damage from turn2-4. by that time, scizor's got you a knock out, maybe two and scizor/cherrim is just starting to attack. i'll play you on redshark with your scizor/cherrim list with my straight scizor list (once HG/SS comes out so i can put in some of the vital new traingers) and prove it to you.
 
i've test for three days and i'm not a troll. i've built a scizor/cherrim list and then a straight scizor list when the two cards came out. with straight scizor, you are doing damage turn 2 at the latest. with scizor/cherrim, i saw that you were doing damage from turn2-4. by that time, scizor's got you a knock out, maybe two and scizor/cherrim is just starting to attack. i'll play you on redshark with your scizor/cherrim list with my straight scizor list (once HG/SS comes out so i can put in some of the vital new traingers) and prove it to you.

It's not the Straight Scizor vs Scizor/Cherrim match-up that matters, so playing that out on Redshark proves nothing.

It's all about which version has a better chance vs the rest of the metagame.
 
i still think that straight scizor is a lot better in the meta, but scizor over all in the meta i think is a poor choice. it's always had something that killed it (regigigas when the deck came out, dialga g/practically all other SP builds besides palkia just because you don't use powers at all). sadly the deck may have no hope...scizor MD on the other hand, with DCE coming back, that's a card worth looking at.
 
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