Pokémon TCG: Sword and Shield—Brilliant Stars

T2Houndoom for Regionals

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4 Multi & 4 DRE should be a must for black fire and quick charge ups, as mentioned ealier I would do the Mew* as well Absol and Umbreon* with super scoop ups wouldn't hurt either. Change the crystal beach to buffer pieces or cessation crystals as well.
I play a deck similiar but with Magmortar as my base and doom as a back up and Houndoom is pretty good.
 
mew is better IMO if your thinking about using umbreon, so many decks use claydol that umbreon is a waste of space and a much worse starter than mew,
 
I'd advise double rainbows. You wouldn't think houndoom would have energy problems, but it's exactly the kind of deck that does. Hard hitting, discarding deck that requires constant reattach to the active. When that active finally gets ko'ed by their heavy hitter, which has been stall-built behind a wall of furrets or pachirisus, you're going to find that you'll start losing houndooms fast, and the only thing you'll be able to do, at best, is hit them for 20-30 with its first attack. Add to that that you'll more likely get benched, and you have a recipe for disaster. At least DRE will allow you to trade punches a little longer, tossing it for the extra damage and burn.

I'd also find room for castaway.

I've found this to be true as well. Warp points also help you to steal a few prizes and get the win in swiss. Top Cut is rough against a good Mags or G&G player. It's a fun deck though. As far as what to play with it - I've tried Absol and Darkrai, the former is ok,but becomes useless after turn 1 and Darkrai takes too long to get set up. The key is to start ohkoing ASAP. 2-2 claydol does help you keep up late game with your maintenence recycling etc..... I dunno, just my two cents.....
 
So many people are saying I should play DRE. I'll add 2-3, not 4 because I need room for other energy. NO Claydol because I want 1 tech not 2 (cardwise AGAIN). How about:
- 2 Crystal Beach
- 1 B. Fire
- 1 B. Dark
+ 2 DRE
+ 1 Warp point
+ 1 ???
Yes, no?
 
So many people are saying I should play DRE. I'll add 2-3, not 4 because I need room for other energy. NO Claydol because I want 1 tech not 2 (cardwise AGAIN). How about:
- 2 Crystal Beach
- 1 B. Fire
- 1 B. Dark
+ 4 DRE

Yes, no?

I think you should max out DRE beucase you can discard and get both effects. FIXED
 
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