Hello, I'm a fan of the TCG. I don't think anything more about me is relevant here. NOTE: This original post will only be updated when new versions are released. My forum signature is generally a better indication of the actual status of the project. So I decided to try to make a TCG simulator. It's definitely not been easy, but I've progressed far enough that I'd like to talk about it here. Before I actually talk about the simulator, I'd like to state one thing here: this is by no means a professionally done job, as I am just a student. No fancy GUIs here. It's completely text-based(so no possibility of cardscans), and is written in C++. Right now the focus of this program is 2P same computer gameplay. I have absolutely no clue as to networking, so please do not ask me "when will TCG Sim get multiplayer online". Current Status: Deckbuilder: Base Set Battle Engine: Setting up at the beginning Playing basic Pokemon from your hand Attaching Energy cards KOes Taking Prizes Pokemon Powers Evolutions Not Implemented Yet: Trainers The program can be a bit finicky in places(especially case sensitivity), but I hope to iron it out in future releases. A download link will be put up when I have the first stable release with battling for the Base Set.