Pokémon TCG: Sword and Shield—Brilliant Stars

team aqua/ surskit up needs trainer help

Status
Not open for further replies.

kajo

New Member
this is my first time posting a deck on this forum so please bear with me...
deck is for league...

9 Grass Energy
9 Water Energy

2 Team Aqua's Poochyena: 1; Tail Slap 1; Roar
2 Team Aqua's Mightyena: 1; Mystic Fang 1; Aqua Call
2 Team Aqua's Corphish: Toxic Grip
2 Team Aqua's Crawduant: Poison Reaction
2 Team Aqua's Carvanha: Poison Fang
1 Team Aqua's Sharpedo: Dark Slash

3 Surskit: 1; agility 2;Bubble
2 Masquerain: 1; Silver Wind 1; Gust
1 Roselia: Speed Growth

1 Celio's Network
2 Dual Ball
2 Energy Restore
3 Energy Search
3 Lady Outing
2 Poké Ball
1 PokéNav
1 Pokémon Retriever
2 Potion
1 Pow! Hand Extension
2 Team Aqua Ball
1 Team Aqua Hideout
1 Team Aqua Schemer
2 Warp Point

Ok Basic Strategy for this deck is get out and hit fast before the opponent can get a firm placement. One of the combos is with the whirlwind bug and its silver wind attack then bringing in something else to add 30 to the hit if the opponent does not switch.
 
Last edited:
Ummm, i'm not quite sure as to the purpose of most of these pokemon, so i'll just help out the trainers =D

when you make a trainer engine, it needs to be based around consistency. you need to have an appropriate draw engine and pokemon search enging so that your deck can be as fast as possible, and get out the needed cards. most decks need anywhere from 4-14 draw cards, most having about 8-10, and usually consists of stevens, TVR, copycat/admin, etc.

you also want pokemon searching tools like schemer, celios, wallys, etc.

and when you have such trainers, you want to have them in numbers that can ensure you of having good odds of drawing them. you can rely on only 1-2 celios, you want 4 if you need pokemon.

here is an example trainer list:
4 celio's
2 scott
3 gym
3 stevens
3 tvr
2 copycat
2 rocket's admin
3 warp point
2 retriever

as you can see, the numbers are 3 or more for needed trainers, and there is a consistency that you can see. consistency is the key to winning in the long run, so drop those techy trainers like the 1 potion, and the 1 pokenav.


you'll also want a more rounded pokemon base. stick to as few lines as possible, so you can maximize probablity of getting important pokemon faster either from topdecking, or initially drawing. you want to make sure important lines have strong numbers in case they get knocked out early, or if some are prized.
 
Last edited:
ok I will work with that line but ill see about posting the attacks that show why I use them...

however why so many different supporters when you can only use one a turn?
 
kajo said:
ok I will work with that line but ill see about posting the attacks that show why I use them...

however why so many different supporters when you can only use one a turn?


supporters are the only way to get cards into your hand. ideally you have like 10, so that in your opening hand you draw one, and you use that to draw like 2-4 more cards, and one of those will be another supporter, which lets you draw another set of cards and hopefully get another supporter and so on and so forth

basically that lets you be able to draw more than one card per turn, and lets you outspeed your opponent and lets you get set up.
 
never really looked at it that way will have to see what I can do I put in just about all my supporters though :( wish they had kept professor oak for modified,
 
Status
Not open for further replies.
Back
Top