Pokémon TCG: Sword and Shield—Brilliant Stars

That Infrenal Ape. How to play Infrenape.

Empolionx54

New Member
Hi. 'Tis Empolion back for some stratigical advice. I want to play a 3-2-3-1 line of Infrenape, 2 Apes from Platinum, and maybe one from Stormfront. I was thinking of using Ninetails from Platinum to attach energy, but IDK, too flippy. Then I considered a deck with a mane theme of Infrenape and #17 Dusknior Stormfront. The Dusknoir would be a Gengar counter. I'd also try Infrenape 4 for some more power, but I was (again) thinking that If I had a deck line like this;
3-2-3-1 Apes
2-1-2 Dusks
3-2 Tails
2-2 Claydols
2-2 Ape 4s

and maybe some thing else (this is just the Pokemon by the way, if I make this deck I'll post it somewhere more fitting.) it would be too slow. So if anyone can help please do so.

p.s. I might try Giritina in this and again what should I use for them? I was thinking the ones with Let Loose and one Dark Wing Flaps.
 
Woah woah woah. WHen building a deck, you can't overload on pokemon. Having so many line greatly reduces the consistency and speed of a deck. Furthermore, a deck needs at least 25 trainers/stadiums/supporters, and with so many lines, your deck could not possible have room for them all. Also, when choosing a few lines for a deck, you need to choose pokemon that work well together. For example, How does Dusknoir assist Infernape, and how does Infernape assist Infernape 4?

When choosing a pokemon to work with another, look at the weaknesses of the particular card. Infernape has water weakness, but also has a downfall of discarding energy. Knowing this, you can play Infernape with a Lightning type to beat water, or with a pokemon like Heatran/Typhlosion to recover lost energy.
 
Thank You. Heatran is something I want to play with, and on the front of Lightning Pokemon options what do you think I should use? Bye the way I wanted to use Dusky to hit Gengar (relitivly) safely.
 
Thank You. Heatran is something I want to play with, and on the front of Lightning Pokemon options what do you think I should use? Bye the way I wanted to use Dusky to hit Gengar (relitivly) safely.

If that is the case (about Dusknoir) why not use a 'tech' pokemon line that deals special conditions like Blaziken PT or Skuntank G? A tech pokemon line is a very small line that helps deal with a specific match up or two. If you run 1 SKuntank G or 1 Torchic and 1 Blaziken, that would be your tech line. Dusknoir can only safely hit Gengar if they do not have an Unown G.
 
Okay. So thanks to you here is a better "picture" of how the Pokemon line should be.

3-2-3-1 Infernape (2 PL) (1 SF)
1-0-1 Blaziken PL
2-2 Heatran
2-2-2 Dusknoir

Or do you think I should do some thing else with my stage 2 Pokemon. Like for Dusky do 3-2-3, or a 3-2-3 Ape?
 
I think the idea is to drop the Dusknoir line entirely. The Blaziken PL is your anti-Gengar tech (KO it with Burn = no Fainting Spell)

Dusknoir doesn't work with Infernape at all, it clutters the deck, and means you have to run 2 Energy Types.

A better Pokemon line up might be:

3-2-3-1 Infernape
1-0-1 Blaziken PL
2-2 Heatran
2-2 Claydol
1 Azelf
2 Unown G (needed vs Gengar to protect Blaziken/Heatran/Claydol)

= 22 Pokemon
 
Here's something that might interest you, although I haven't tested it yet and I don't know anybody who has.....but...maybe right?

4-2-3-1 Infernape LV.X (1 infernape SF, 2 MD or PT)
3-2-3 Togekiss (just hear me out :p)
1-1 or 2-2 claydol (depends on what you have and how much room you have left in the deck)

Also make sure to play 4 rare candy, 4 super scoop up, at least 2 BTS and above average on fire energies....(15-18)

The idea here is to play get an Infernape active, load him up with togekiss, discard all energies to ensure a KO, get them back in the deck with Ape X for another KO, get them back out of deck with togekiss. Now building up a togekiss may seem alot of work but by using SSU and BTS you can reuse them pretty quikly. Also keep in mind that you would only need to use the coming into play power 3 times since each time you use it it is good for 2 KO's.

Again, haven't tested it, but atleast it's something else than that combo with Heatran (it's getting old ;P)

hope it helps...
 
I've played Infernape with this pokemon line:
4-2-3-1(1 SF infernape, 2 MD)
2-2 Claydol
1 Uxie
1 Unown G
1-0-1 Dusknoir DP tech
then fill it with 2 other tech cards. 1-1 Heatran, 1-1 Lumineon, Skuntank G (for Gengar etc)

If you don't play Heatran, you have to know how to conserve energy by using Mach Punch.

If you want Heatran/Togekiss, play Stark Mountain as well, probably 2 should be fine.
 
Inferno Zone

RELEASING THE 'NAPE !!!

Infernape's attacks seem too good to not try, don't they?
The secret has to be how his Fire Energy is supported ... As I am building a 'Nape Deck
myself here is how I get Infernape to hit peak Bonfire capability! -

3-2-1 Infernape (P). Hp 110,

All energy is discarded to get max damage - 80x discards. Although you have to evolve to Stage 2, this is a better card than the (MD) version. So run the Plat 'Nape alongside -

1 Infernape SP (RR) Hp 90, + 2 Infernape Lv.X (D&P) Hp 120, (RR) Hp 110.

The SP 'Nape is a bit lite on attack but he levels up to do either 100 damage by just discarding 2 energies (RR Lv.X) or 150 damage by cycling 8 energies from discard to deck (D&P Lv.X).

Clearly there is a rhythm that needs to be established in the Gameplay if Infernape is to be sufficiently hot to attack. If you have skill and luck you should try and get 'Nape X (RR) into play before X (D&P) as the former will partially feed the energy requirement of the latter.

To boost energy availability you should consider using these charming fire Basics alongside 'Nape
as they can get straight into the game with hot attacks that discard/draw multiple fire energies -

3 Moltres (MD)
1 Ho-Oh (SW)
1 Heatran (LA, Fire type), 1 Heatran Lv.X
2 Rapidash (S), Hp 80.

Ho-Oh has the strange 'Rainbow wing' PokePower that allows it to live on to fight, cleared of all damage and with all its energies (but opponent gets prize card). Curiously this echoes the 'Sacrifice' PokePower of Regi Lv.X don't you think? Rapidash is a Stage 1, but read on..

Moltres weighs in with 60d if you discard, whilst the birds and Heatran put on the Burn and Heatran Lv.X's 'Torrid Wave' traps the opponent in this condition, forcing it to retreat. At this point switch, if you can, to Rapidash and discard 2 energies and kick the opponent with 60d in the bench!

Alternatively, if you don't run these fiery assistants you could try -

4-3-2 Blaziken (P and GE) Hp 130. This requires evolving to Stage 2, which is a handicap. But look at the Hp, and Blaziken (P) 'Clutch' does 40d Burns and traps them with no retreat for 1 turn whilst Blaziken (GE) with 'Fire spin' does a screaming 100d if you discard just 2 fire energies! These Blaziken's would both work well with Heatran Lv.X's 'Torrid Wave'.

Infernape's Trainers etc

2 Poke drawer (S)
4 Felity's drawing (GE)
4 Level Max (P)
2 TS1 (LA)
3 TS2 (LA)
3 Energy search
3 Night maintenance

Both Infernape Lv.X's should get into play using Poke-drawer and Felicity's drawing. The latter Supporter is worth including because it helps in two ways. It speeds up cards coming from deck (4) and requires sending 2 hand cards (pref. Fire energy) to the discard pile. The last two Trainers are self explanatory. TS1 is an evoluter, so is Level max (Lv.X's) whilst TS2 devolutes the opposition to buy you time to stock up the 'Nape.

'Nape's energies.

It would be tempting to make this all Fire Energy, but I would include at least 4 Rainbow Energies in order to use Ho-Oh's kookie PokePower. Perhaps some Call/Recover energy too.

Hope this helps you enjoy Infernape's exuberant Flames in the Gameplay!!

Constructive criticisms welcome.
 
The above post has a few good points, but I'm going to clarify a bit.

Infernape and Infernape SP probably shouldn't go in the same deck together. You'll have plenty of knockout ability with the Infernapes you already have without having to use the SP versions. (plus, if you run SP, its better to run it with SP trainers, like poketurn/sp radar and other stuff)

Also, I would argue that the MD Ape is better than the PL Ape. Both have their strong point (and I especially like Rage on the PL version) I think that MD is much more consistent, and you don't have to rely on flips for strong output. Heatran Lv X would help with saving NRG from PL Ape, but it only works off of the active, so its less helpful than you might think.

A 1-0-1 Blaziken PL line might help out in the Gengar matchup, but I would recommend going against using an entire line of him in the deck, your main focus should be to get out Infernapes, the main point of your deck.

^Your trainer line could also use some work. You need some way to search for Basics/Evolutions, and TS2 really isn't needed. Energy Search and Level Max could also be dropped as well.

If you are playing Infernape, especially the Lv X from DP, you need to use all Fire NRG. 13-14 should be good.
 
Really, change the title to Infernape.

And yeah, pick one or the other. IMO Infernape 4 is far better with Luxray.
 
Actually I think Luxray GL would be better with Kingdra.

So far I have found the information here helpful, thank you. Now we come to the point were I say something.

So should I play 2 PL 'Apes, 1 SF, and 1 Lv. X 'Ape? I am serously cosidering Blaziken. Heatran as well, I was thinking a line of 2-2 Heatran, thouhg I wasn't sure which ones to use as the basics. The Fire type one was my first impression so I try (to get) that. Some one said I should use Azelf, why? And does anyone have anymore comments one the idea of the PT Ninetales? One last thing does anyone have any good suggestions as to a back up. I would really prefer not to run another big x-x-x line of Pokemon. So T-tar is out, a certain Blissy might help, I just can't think of which one it is.
 
I am currently playing a infernape deck with typhlosion,rayquaza, and infernape (PL)
you can add a blissey in there to discard energy cards
then you use typhlosion's firestarter and ray's speed gain to bring back energies
then you use infernape's rushing flames attack and discard and do massive damage
 
I think WHICHEVER build you decide to run with, you need to focus on attacking with ONE STAR poke.

I've seen ALOT of really busted Infernape decks where people try to get too creative and put in so many different "red" pokes as techs.

No matter which way you go, go ONE way!

IF you're gonna run Typhlosion, focus on getting up a Typhlosion and an Ape AND run the APE that complements the Typhlosion.

If you're gonna run Heatran, focus on getting a fast level up on Heatran and a Fast evolve on an APE. And... use the ape that benefits the re-attachments.

SandSlash7 just finished a Top Cut performance at BRs with an Ape deck that he's been nursing all year long. I was head judge at that one. So, I know he's telling you from experience. I'd pay particular attention to his comments.
 
I think WHICHEVER build you decide to run with, you need to focus on attacking with ONE STAR poke.

I've seen ALOT of really busted Infernape decks where people try to get too creative and put in so many different "red" pokes as techs.

No matter which way you go, go ONE way!

IF you're gonna run Typhlosion, focus on getting up a Typhlosion and an Ape AND run the APE that complements the Typhlosion.

If you're gonna run Heatran, focus on getting a fast level up on Heatran and a Fast evolve on an APE. And... use the ape that benefits the re-attachments.


SandSlash7 just finished a Top Cut performance at BRs with an Ape deck that he's been nursing all year long. I was head judge at that one. So, I know he's telling you from experience. I'd pay particular attention to his comments.


Indeed, I heartily agree with your comments.

Typhlosion is complimented by Ape PL. Ape PL doesn't need much energy on the active to use its discard attack, you can get rid of benched energy for it.

Heatran is complimented by Ape MD. Heatran reattaches to the active, and that is where you are discarding from with the MD version.

My recommendation is to choose one and stick with it. (and one SF ape goes good with either)


Aww... thanks R_A! :smile:
 
This is the deck i just built for my son after some research....

Redshark 3.20b Deck List
Date: Sat Jun 20 22:55:09 2009

Name: Infertran
Comments:

TOTAL CARDS: 60

POKEMON: 23
Level-Up: 2
1 : Heatran LV.X, SF-97
1 : Heatran LV.X, Promo-31
Stage 2: 5
1 : Typhlosion, MT-16
1 : Infernape, SF-3
3 : Infernape, MD-22
Stage 1: 5
2 : Monferno, MD-41
2 : Claydol, GE-15
1 : Quilava, MT-60
Basic: 11
2 : Chimchar, DP-76
1 : Unown G, GE-57
1 : Azelf, LA-19
1 : Cyndaquil, MT-79
1 : Heatran, OP8-1
1 : Heatran, LA-6
2 : Chimchar, MD-56
2 : Baltoy, GE-60

TRAINERS: 21
Trainers: 11
2 : Warp Point, MD-88
1 : Night Maintenance, SW-120
3 : Rare Candy, GE-102
2 : Level Max, PL-107
1 : Luxury Ball, SF-86
1 : Switch, DP-119
1 : Dusk Ball, MD-80
Supporters: 8
4 : Roseanne's Research, SW-125
4 : Bebe's Search, SW-119
Stadiums: 2
2 : Stark Mountain, LA-135

ENERGY: 16
Special Energy: 4
4 : Call Energy, MD-92
Basic Energy: 12
12 : Fire Energy, DP-124


I ran a bit non-traditional such as having the quin in the typlosion tech because of his age. Deck seems pretty solid, surprising the calls seems to help a lot.
 
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