I got bored so I went through my Card Box and decided to make a red face powderish deck.I noticed that today's metagame shifts towards Pokemon that use little to no energy (SPs, Gyarados, Machamp, etc..) and I came across Octillery from Platinum and was amazed by his first attack.
"Water Vein (no energy cost)
Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck."
It could potentially do 250 for nothing!
I made this list and it has been very consistent. Please help me improve it :thumb:
POKEMON (14):
4 Remoraid (Platinum)
4 Octillery (Platinum)
4 Sableye (Stormfront)
2 Pachirisu (Great Encounters)
TRAINERS/SUPPORTERS/STADIUMS (12):
2 Roseanne's Research
4 Bebe's Search
1 Night Teleporter
2 Broken-Time Space
2 Time-Space Distortion
1 Palmer's Contribution
ENERGY (34):
4 Call Energy
4 Recover Energy
4 Dark Energy (Special)
4 Warp Energy
4 Health Energy
14 :water:
STRATEGY/TIPS ON HOW TO USE THE DECK:
*The ideal start is with a Sableye. If you do start with a Sableye, use Impersonate OR attach him with Call Energy (It depends on the cards in your hand. If you already have a Remoraid in play by turn one, Impersonate for a Bebe's and search for Octillery. If not, attach a Call energy to him and get two Remoraids OR Impersonate for a Roseanne's) If you find that you could donk the Defending Pokemon with Sableye, it's your choice whether or not to do so :thumb:
*Pachirisu and Farfetch'd are there to serve the same purpose as Sableye.
*Try to fish your deck for as many Pokemon, Trainers, Supporters, and Stadiums as possible. This increases the probability of you flipping more coins with Water Vein. Don't aim for a Donking Octillery, but aim for a Set-Up Octillery.
*Don't make any unnecessary energy attachments. This reduces the probability of flipping more coins with Water Vein.
*Recover Energy is there in case any of my Pokemon becomes affected with Special Conditions. In this deck, Recover Energy is more important than Unown G because of Water Vein.
*Broken-Time Space is there for faster Octillerys and for when Octillery gets KOed (use TSD to hopefully get two heads and evolve into a new Octillery) Again, don't aim for the donk but stall while setting up for as long as you can :thumb:
*You can manipulate the rest of the energy in the deck. Health Energy is there because of personal preference, and Warp Energy is there coz' I don't wanna put Switches and Warp Points, but you could use other Special Energies as well. (or even replace some of the :water: energy)
POSSIBLE TECHS:
Floatzel GL and LV.X
Floatzel GL and its LV.X are interesting cards for this deck. The basic form has an attack called "Incite" which searches your discard pile for 2 supporters and puts them in your hand. This attack is really useful in this deck because the entire deck's speed relies on a lot of supporters. The LV.X helps recover fallen Octopi (even more if BTS is in play) and it has an attack (Energy Cyclone) which combos well with Octillery.
Dialga G and LV.X
Dialga G LV.X can be teched in if there are a lot of Shiftrys and Mr. Mimes in your area. Those 2 cards, Shiftry and Mr.Mime, gives this deck a lot of problems (Shiftry even stops Water Vein cold). If you tech in this card, you could modify your Energy Card list to add in some Metal Energies.
Luxury Ball, Night Maintenance, Switch/Warp Point, other trainer staples
These cards functions are staples in other decks but these are outclassed by some of the Special Energies in this deck. Adding these cards depends on your play style. Try them out if you want to :smile:
Suicune SW
Suicune form Secret Wonders has a Poke-Power called "Aqua Recover" which fishes your discard pile for up to 3 :water: Pokemon. This could replace your other recovery cards (TSD, Pokemon Rescue, Palmer's, etc..). It's also a Pokemon so it can easily be searched. But, if SPs are common in your area, beware of Power Spray.
Lapras GE
Lapras from Great Encounters is another starter you could consider because of its attack, "Carry In". If you don't have any Sableye, you could use Lapras instead (if you could afford to lose Overeager and Overconfident)
Super Scoop Up
Super Scoop Up is a superb card in this deck. If you there's a BTS in play, you get to heal your Octillery instantly, since Octillery doesn't need any energy to attack.
Please help me improve this deck! Feel free to add in more techs and more comments. :smile:
"Water Vein (no energy cost)
Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck."
It could potentially do 250 for nothing!
I made this list and it has been very consistent. Please help me improve it :thumb:
POKEMON (14):
4 Remoraid (Platinum)
4 Octillery (Platinum)
4 Sableye (Stormfront)
2 Pachirisu (Great Encounters)
TRAINERS/SUPPORTERS/STADIUMS (12):
2 Roseanne's Research
4 Bebe's Search
1 Night Teleporter
2 Broken-Time Space
2 Time-Space Distortion
1 Palmer's Contribution
ENERGY (34):
4 Call Energy
4 Recover Energy
4 Dark Energy (Special)
4 Warp Energy
4 Health Energy
14 :water:
STRATEGY/TIPS ON HOW TO USE THE DECK:
*The ideal start is with a Sableye. If you do start with a Sableye, use Impersonate OR attach him with Call Energy (It depends on the cards in your hand. If you already have a Remoraid in play by turn one, Impersonate for a Bebe's and search for Octillery. If not, attach a Call energy to him and get two Remoraids OR Impersonate for a Roseanne's) If you find that you could donk the Defending Pokemon with Sableye, it's your choice whether or not to do so :thumb:
*Pachirisu and Farfetch'd are there to serve the same purpose as Sableye.
*Try to fish your deck for as many Pokemon, Trainers, Supporters, and Stadiums as possible. This increases the probability of you flipping more coins with Water Vein. Don't aim for a Donking Octillery, but aim for a Set-Up Octillery.
*Don't make any unnecessary energy attachments. This reduces the probability of flipping more coins with Water Vein.
*Recover Energy is there in case any of my Pokemon becomes affected with Special Conditions. In this deck, Recover Energy is more important than Unown G because of Water Vein.
*Broken-Time Space is there for faster Octillerys and for when Octillery gets KOed (use TSD to hopefully get two heads and evolve into a new Octillery) Again, don't aim for the donk but stall while setting up for as long as you can :thumb:
*You can manipulate the rest of the energy in the deck. Health Energy is there because of personal preference, and Warp Energy is there coz' I don't wanna put Switches and Warp Points, but you could use other Special Energies as well. (or even replace some of the :water: energy)
POSSIBLE TECHS:
Floatzel GL and LV.X
Floatzel GL and its LV.X are interesting cards for this deck. The basic form has an attack called "Incite" which searches your discard pile for 2 supporters and puts them in your hand. This attack is really useful in this deck because the entire deck's speed relies on a lot of supporters. The LV.X helps recover fallen Octopi (even more if BTS is in play) and it has an attack (Energy Cyclone) which combos well with Octillery.
Dialga G and LV.X
Dialga G LV.X can be teched in if there are a lot of Shiftrys and Mr. Mimes in your area. Those 2 cards, Shiftry and Mr.Mime, gives this deck a lot of problems (Shiftry even stops Water Vein cold). If you tech in this card, you could modify your Energy Card list to add in some Metal Energies.
Luxury Ball, Night Maintenance, Switch/Warp Point, other trainer staples
These cards functions are staples in other decks but these are outclassed by some of the Special Energies in this deck. Adding these cards depends on your play style. Try them out if you want to :smile:
Suicune SW
Suicune form Secret Wonders has a Poke-Power called "Aqua Recover" which fishes your discard pile for up to 3 :water: Pokemon. This could replace your other recovery cards (TSD, Pokemon Rescue, Palmer's, etc..). It's also a Pokemon so it can easily be searched. But, if SPs are common in your area, beware of Power Spray.
Lapras GE
Lapras from Great Encounters is another starter you could consider because of its attack, "Carry In". If you don't have any Sableye, you could use Lapras instead (if you could afford to lose Overeager and Overconfident)
Super Scoop Up
Super Scoop Up is a superb card in this deck. If you there's a BTS in play, you get to heal your Octillery instantly, since Octillery doesn't need any energy to attack.
Please help me improve this deck! Feel free to add in more techs and more comments. :smile:
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