There's these little things called corporate greed and beholding unto shareholders as well. When competing card games can sell their comparable product at retail for just over 2 bucks a pack for the same number of cards with the same quality of stock, and also printed in the USA, and still make a profit the whole inflation bit holds no water. You can make arguments about venue cost, judge compensation, and everything else all day long, but it's still far cheaper than one TV commercial. Prereleases were originally intended as a form of advertising, not as another way to directly profit off the consumer. This ended when T.O. started being charged for prerelease product.
Truth is most of the promotion of this game is done on a level of no compensation what-so-ever. Over the last 12 years, I alone have fostered well over 1500 kids and their families to invest in and enjoy the game through league. Many other people have done far more. Hell, the T.O.s I talk to are usually in the red when it comes to Pokemon, putting more in than they ever get out of it. Now Pokemon thanks them by raising their price to the T.O.s (not to retail, just to the T.O.s) so these hard working, good hearted individuals have to face the brunt of consumer anger for a job they aren't, at the end of the day, even really being compensated for. Shenanigans!
I went to a PR yesterday. It pretty much sucked.
There are a few key differences between the PRs today and those of the past.
1. Cost. 50% price increase. 20->25->30. It’s understandable, in some sense, because of inflation. However, at 30 for 8 packs, that is $135/box. I don’t think they should be quite that expensive. It’s a little overpriced now. There is almost no incentive to go to a prerelease, other than to get cards sooner. But if you’re not playing in any events, it’s more cost effective to buy a box (and get a more realistic, predictable amount of product in terms of exs, FAs, shiny, etc).
2. Prizes. I don’t like the fact that they did completely away with prizes. Even if you got FOUR packs for winning- ANYTHING, it would make the event immensely more fun and competitive.
3. The distribution of YOUR packs. Getting 6 packs and expecting to make a deck out of it is LAUGHABLE. Unless you donk it and get a big ex, your deck is going to look like mine:
1/1/1 Unfezant
2/1 Golduck
1/1 Sandslash
1 Ditto
1 Skarmory
1 Dunsparce
1 Audino
1 Skyla
1 Hugh
1 Potion
1 Switch
1 Town map
1 Great Ball
1 Aspertia
11 Water
10 Fighting
I somehow managed to go 4-1 with that dream team. It WAS NOT FUN, even winning, because with 6 packs there is nothing fun about a deck you’re trying to make. You will not get any evolutions. You go to these events now, to PRAY you get a big ex, or just struggle and have almost no fun.
You already increased the price to the point of it not being cost effective. Now, you should either give all 8 packs at the start, so people can actually make a real deck, or give more packs (6-3 split for 9 total), or give some kind of small compensation for winning/placing the PR.
As it stands, PRs are not cost effective for players, and are losing their fun value fast. At least before we could tell ourselves this cost of time and money was benefitted by the value of the cards/packs. That is no longer the case. You’re better off waiting 2 weeks, and buying a box to draft yourselves.
Something’s gotta be done. Either give all the packs out, give an extra pack, or compensate achievement.