Darthpika said:
"Please keep in mind that kingdra makes the cut more often than most decks, simply because it is played more than other decks. "
This is not a true statement. If it was a bad deck design then it would not win no matter how many people played it. In order for your supposition to be mathmaticaly true you would have to demonstrate Kingdra entering the top cut with losing records, and then you could state with confidence that the reason is because more players play Kingdra.
Yes, it is still a good deck but its not that good. Bad Kingdra don't make top cut, and that is a fact. But lets say you have 4 Kingdra at a tourney, 1 Machamp and 2 Dusknoir, Kingdra by numbers has the best odds of making the cut.
Kingdra and Machamp or broken cards because they remove a basic pokemon, (many of which have less than 60 hp) on turn 1 before player 1 (the person that goes first) has even achance to set up.
Once again, they are NOT broken. If you keep getting donked, I suggest you try using more basic pokemon, or ones that grab other basic pokemon. In other words, adapt to the metagame, rather than whine about how broken some of the decks are.
Would Kingdra be so powerful if rare candy was prohibited? The answer is of course not. You certainly wouldn't be getting all those turn 1 and turn 2 donks.
Kingdra wouldn't get the donks, Magnezone would taken an eternity to set up, and you may as well just forget about Torterra...
Pokemon is just like MtG folks who invented collectable card games is that they intentionaly put in "god" cards along with tons of unplayable crap in order for you to buy more cards.
You can't seriously think that EVERY card in a set could be playable, do you? No one would ever buy packs, and the game woud die.
While the current set offers more diversity the real problem is a Stage 2 with a 1 or no cost energy attack that does significant damage + rare candy.
Why not use something that reduces damage, or something that equally fast?
I want someone to tell me the counter for winning the flip and going 1 first and having the normal luck of having just a 1 basic pokemon start?
Again, use more basic, have plenty of ways to get them out.
Back in the day, Wizard of the Coast found out that a card called Hypnotic Specter was so effective that anyone playing it along with a dark ritual won over 80% of thier games regardless of what the opponent did. There were specific counter decks but that makes essentialy a 2 deck format. That is not good for buisness, nor is it good for fun.
But this is far from what we have here. Last time I checked, PLENTY of other decks have been winning.
Pokemon is getting some impressive success and they are going to blow it in this economy if they keep pushing sets out every 3 months, and not do extensive playtesting of the cards to determinie and tone the cards that are just too good or or too dominate. You keep donking 7-8 year old players and they are going to give up on this game because of the lack of fun and humilation of always losing. That is very short sighted IMHO.
Whos donking 7-8 year olds? Other junior players? Juinor players usually LOVE donk decks... I don't think many junior players are going to give up because of a few donks, as they usually get a kick out of comming back and beating the same deck later on.
Its not shortsited, its just called "you can't think of a counter deck so your going to come here and complain that the deck is to good". :nonono:
Do I need to remind you what Plox was like? Even that had a few counter decks to beat it. Kingdra has PLENTY of counter decks, but if no one thinks to play them its not going to lose.
If people would start trying to think up ways to beat decks instead of comign here to complain about how broken they are, maybe then those decks wouldnt win as much.
For the last time, Kingdra is very good but it is FAR from broken.