Pokémon TCG: Sword and Shield—Brilliant Stars

the curious disappointment of magmortar sw

Kingdra is a beast. 1 energy... 130 hp .. that can be a problem no doubt.

But... I don't think it's even top cut here in VA OR MD .. yet.

(Darth? .. has it?)

I know Darth's bro ran Kingdra and SUPERDONKED people at CCs, but missed the cut.

Kingdra's 60 is great EARLY IN THE GAME...

but... If I'm hitting you for 100 and you're hitting me for 60 ... you're gonna lose.
80+ & TM2 .. = problem for Kingdra...
 
Darthpika said:

"Please keep in mind that kingdra makes the cut more often than most decks, simply because it is played more than other decks. "

This is not a true statement. If it was a bad deck design then it would not win no matter how many people played it. In order for your supposition to be mathmaticaly true you would have to demonstrate Kingdra entering the top cut with losing records, and then you could state with confidence that the reason is because more players play Kingdra.

Kingdra and Machamp or broken cards because they remove a basic pokemon, (many of which have less than 60 hp) on turn 1 before player 1 (the person that goes first) has even achance to set up.

Would Kingdra be so powerful if rare candy was prohibited? The answer is of course not. You certainly wouldn't be getting all those turn 1 and turn 2 donks.

Pokemon is just like MtG folks who invented collectable card games is that they intentionaly put in "god" cards along with tons of unplayable crap in order for you to buy more cards.

While the current set offers more diversity the real problem is a Stage 2 with a 1 or no cost energy attack that does significant damage + rare candy.

I want someone to tell me the counter for winning the flip and going 1 first and having the normal luck of having just a 1 basic pokemon start?

Back in the day, Wizard of the Coast found out that a card called Hypnotic Specter was so effective that anyone playing it along with a dark ritual won over 80% of thier games regardless of what the opponent did. There were specific counter decks but that makes essentialy a 2 deck format. That is not good for buisness, nor is it good for fun.

Pokemon is getting some impressive success and they are going to blow it in this economy if they keep pushing sets out every 3 months, and not do extensive playtesting of the cards to determinie and tone the cards that are just too good or or too dominate. You keep donking 7-8 year old players and they are going to give up on this game because of the lack of fun and humilation of always losing. That is very short sighted IMHO.
 
Reply's in bold.

Darthpika said:

"Please keep in mind that kingdra makes the cut more often than most decks, simply because it is played more than other decks. "

This is not a true statement. If it was a bad deck design then it would not win no matter how many people played it. In order for your supposition to be mathmaticaly true you would have to demonstrate Kingdra entering the top cut with losing records, and then you could state with confidence that the reason is because more players play Kingdra.

Yes, it is still a good deck but its not that good. Bad Kingdra don't make top cut, and that is a fact. But lets say you have 4 Kingdra at a tourney, 1 Machamp and 2 Dusknoir, Kingdra by numbers has the best odds of making the cut.

Kingdra and Machamp or broken cards because they remove a basic pokemon, (many of which have less than 60 hp) on turn 1 before player 1 (the person that goes first) has even achance to set up.

Once again, they are NOT broken. If you keep getting donked, I suggest you try using more basic pokemon, or ones that grab other basic pokemon. In other words, adapt to the metagame, rather than whine about how broken some of the decks are.

Would Kingdra be so powerful if rare candy was prohibited? The answer is of course not. You certainly wouldn't be getting all those turn 1 and turn 2 donks.

Kingdra wouldn't get the donks, Magnezone would taken an eternity to set up, and you may as well just forget about Torterra...

Pokemon is just like MtG folks who invented collectable card games is that they intentionaly put in "god" cards along with tons of unplayable crap in order for you to buy more cards.

You can't seriously think that EVERY card in a set could be playable, do you? No one would ever buy packs, and the game woud die.

While the current set offers more diversity the real problem is a Stage 2 with a 1 or no cost energy attack that does significant damage + rare candy.

Why not use something that reduces damage, or something that equally fast?

I want someone to tell me the counter for winning the flip and going 1 first and having the normal luck of having just a 1 basic pokemon start?

Again, use more basic, have plenty of ways to get them out.

Back in the day, Wizard of the Coast found out that a card called Hypnotic Specter was so effective that anyone playing it along with a dark ritual won over 80% of thier games regardless of what the opponent did. There were specific counter decks but that makes essentialy a 2 deck format. That is not good for buisness, nor is it good for fun.

But this is far from what we have here. Last time I checked, PLENTY of other decks have been winning.

Pokemon is getting some impressive success and they are going to blow it in this economy if they keep pushing sets out every 3 months, and not do extensive playtesting of the cards to determinie and tone the cards that are just too good or or too dominate. You keep donking 7-8 year old players and they are going to give up on this game because of the lack of fun and humilation of always losing. That is very short sighted IMHO.


Whos donking 7-8 year olds? Other junior players? Juinor players usually LOVE donk decks... I don't think many junior players are going to give up because of a few donks, as they usually get a kick out of comming back and beating the same deck later on.

Its not shortsited, its just called "you can't think of a counter deck so your going to come here and complain that the deck is to good". :nonono:


Do I need to remind you what Plox was like? Even that had a few counter decks to beat it. Kingdra has PLENTY of counter decks, but if no one thinks to play them its not going to lose.

If people would start trying to think up ways to beat decks instead of comign here to complain about how broken they are, maybe then those decks wouldnt win as much.


For the last time, Kingdra is very good but it is FAR from broken.

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Large block of text with bolded replies

I do agree that it isn't "broken", persay, but the card definitely has too much power. It is pointless to argue purely in statistics, because you can't prove one way or the other why a deck got X wins in X tourney with that little information. You have to look at cards themselves and compare to how they effect the rest of the format and consider every option as well. 1 or no energy for an amazing attack is simply too much to deal with for a large majority of the format.

For the most part, unfortunately, all I heard from all that was "I'm right, you're wrong, stop *****ing!". Especially the point about playing something that reduces damage (um, what cards are there that do this effectively?) or playing something with equal speed (As far as I know, NOTHING equals Kingdra speed except another Kingdra). In insinuating people are just complaining because "they're not smart enough to counter a deck", you yourself are putting across the impression that it is actually YOU who don't know what they're talking about.
 
While it is true that Kingdra is a popular pokemon like someone else stated, how do you know that everyone plays kingdra at the CCs that kingdra has won. More importantly the good Kingdra decks are built to setup on the first turn of the game by playing cards that allow for rapid deck burning. This means that instead of getting only 1-4 cards off the top of the deck per a turn through just drawing and playing a supporter, you'll be getting somewhere of 25% or about 10+ cards from what remains in the deck through the use of your friendly pixies and other such things like Pokedex and maybe a rare candied Claydol. Kingdra wins becuase of this and the fact that it does a consistent 80 total damage each turn for only one energy.
 
Darth,

Your replies are not constructive and your examples are over simplified. I asked a simple question and you failed to answer it. Kingdra's whole strategy is to donk or destroy set up. Yes I could create a counter deck, any deck can be countered. You missed the point. Turn 1 and Turn 2 donks are not good for the game. It makes players feel helpless and discourages players. If that happens enough as MtG already proved it destroys the game and they lost lots of players because of it.

I was really surprised by your reply do you really expect all your cards to be playable. The answer is yes! It is a game! That is the whole point! I am guessing you are not in the workforce, paying for gas and a mortgage, unless your independently wealthy, but personally I don't have a lot of extra money lying around to spend several hundred dollars just to get 5-6 useful cards. I want value for the money I spend. Having many playable cards and many strategies is how you create diversity. If everyone is playing basically 2 to 3 deck archetypes with a universe of over 400-500 cards choices than as consumers we have wasted a lot of money on essentially valueless playing cards...They may have value to collectors, but in Pokemon I think it is a small audience that just solely collects them, and they are certainly not driving the market on ebay.

However I do understand the model PoP is using to generate profits. Cardstock is cheap, their profits are huge if you have to spend several hundred dollars to make a one of the 2 -3 viable archetypes game decks.

Just like MtG is de-evolving into speed win decks. Tournament games last 40 minutes, and what good is a deck that can win consistently but takes a long time to do it?

The fact is Kindra and Machomp are not broken in and of themselves. What is broken is that the 1 or no energy attack that does significant damage + rare candy.

Most games have rules about how the pieces are designed. Most Stage 2 pokemon require at least 3 energy to that kind of damage. Of course, I am sure you could take a Swampaert/Staravia deck to top cut consistently.

There is a reason why the person going first can't play trainers and supporters and it the same reason why turn 1 and turn 2 donks are bad. Your argument s that should just add more basics demonstrates your lack of understanding of basic probability and the effect of being limited to 4 of any type of card. If you want a competitive deck under the 4 max rule there will always be the distinct possibility that you can start with only 1 Pokemon, no energy, just trainers, etc. That is the nature of probability and that is what makes Claydol and Uxie as examples so powerful. They eliminate probability and add consistency to every deck. The discard drawback is too small for the benefit given IMHO. Is there a way in the current game to penalize or counter that mechanic? No there isn't! That is not good game design! Every mechanic should have a counter measure! Is there a game mechanic that can prevent trainers and supporters being played first turn? Nope! No mechanic. A few Pokemon have that power but they tend to be very flippy and on stage 2s which doesn't exactly help the person playing first now does it?

Cards that are designed to circumvent the rules are generally very bad for a game. Rare Candy is the perfect example of this. I understand it helps speed up the game and gives a huge tactical advantage. But if it is a part of the game the game needs a reliable counter to it. Would you play a trainer card that could devolve a Pokemon to its next lowest stage? Create a stadium that inflicts damage every time a card is discarded?

Back off the rant and back to the OP. Magmortor is a victim of the rare candy/speed game and the general deflation of Stage 1 pokemons. Its high retreat cost and slow build damage + poor weakness in the current metagame have really hurt it. There is also very few combos that work well with it and can supplement its weakness/retreat cost issues.
 
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Everwind part of the whole "thing" of CCGs is that some cards are better than others. That's part of what makes them work. And for the record I've held a job for years and years, have two kids, and have to manage my money carefully as well if that really means anything to this discussion.

Mags isn't the victim of Rare Candy / Speed ... it's the victim of strong water cards. Even without Kingdra, Empoleon would be eating it's lunch and that's just the start. Last year there were literally TONS of water type decks being played at Regionals and thereafter. THAT'S what killed Mags. Kingdra was just the nail that kept the lid shut. And it's worth noting that the year before that there were FEW playable water cards.

All that said the Speed game is a mixed bag. In my mind the thing that speeds the metagame up isn't Candy, it's Uxie. If you look at the really fast T1 / T2 decks they nearly all abuse Uxie for an amazing setup. This is true wether they use candy like Kingdra or if they don't like Regigigas. Unown R and a handfull of other cards add to this but Uxie is the engine that drives the reliable donk decks.
 
I think Kingdra may have more wins also because it's been out longer than Dusknoir or Regigas...
 
Everwind part of the whole "thing" of CCGs is that some cards are better than others. That's part of what makes them work. And for the record I've held a job for years and years, have two kids, and have to manage my money carefully as well if that really means anything to this discussion.

Mags isn't the victim of Rare Candy / Speed ... it's the victim of strong water cards. Even without Kingdra, Empoleon would be eating it's lunch and that's just the start. Last year there were literally TONS of water type decks being played at Regionals and thereafter. THAT'S what killed Mags. Kingdra was just the nail that kept the lid shut. And it's worth noting that the year before that there were FEW playable water cards.

All that said the Speed game is a mixed bag. In my mind the thing that speeds the metagame up isn't Candy, it's Uxie. If you look at the really fast T1 / T2 decks they nearly all abuse Uxie for an amazing setup. This is true wether they use candy like Kingdra or if they don't like Regigigas. Unown R and a handfull of other cards add to this but Uxie is the engine that drives the reliable donk decks.

Yes, we understand that the draw engine cards are part of what allow decks like this to happen. However, if you cut just one of these cards out, which would stop the deck from being played? The answer is simple: the Pokemon itself. What makes Kingdra so special is that there are no other stage 2s with comparable power for so little cost. It's too powerful for anything to deal with effectively, and that is only amplified by the fact that we have said speed cards like Uxie.

You have to understand that even if you cut draw power cards, Kingdra is still ridiculous. The reason this remains a fact is because by cutting draw power cards, you weaken BOTH decks at the same time, and though the game may take more turns it simply means that Kingdra has that much more time to 40 or 60-20 your guys while you attempt to come up with some sort of counter attack.
 
Varna,

We are complete agreement. If you look at my original post I said that what makes Kingdra and Marchomp broken is the combo of the cheap attack + rare candy. There really is no counter to it. Uxie is a very powerful card because of what it does as a basic, agreed.

If you take out rare Candy and it takes you 3 turns to get a Kingdra out then it is a whole different ballgame.

Magmortor is a good card true, but like everything else it suffers from pokemon deflation in which many of the older cards are not as effective as the newer cards. This is intentional otherwise there would be no reasons to buy new cards. The new cards will always be much better than the older cards . I think the new cards sets are designed to make the popular cards obsolete, so all the folks that were beaten by those cards can go buy cards that defeat it.

I think it would be interesting to test 2 identical Kingdra decks and see if the person going 2nd wins a proportionately higher number of games. If true, you know the card is broken. Anyone up to that challenge. Otherwise 2 identical decks should end up 50/50. I would think you would need at least 100 games for any meaningful statistical inferences.
 
Varna,

We are complete agreement. If you look at my original post I said that what makes Kingdra and Marchomp broken is the combo of the cheap attack + rare candy. There really is no counter to it. Uxie is a very powerful card because of what it does as a basic, agreed.

If you take out rare Candy and it takes you 3 turns to get a Kingdra out then it is a whole different ballgame.

Magmortor is a good card true, but like everything else it suffers from pokemon deflation in which many of the older cards are not as effective as the newer cards. This is intentional otherwise there would be no reasons to buy new cards. This is intentional by Pokemon. The new cards will always make the older cards, and I think the new cards sets are designed to make the popular cards obsolete, so all the folks that were beaten by those cards can go buy cards that defeat it.

And then something is going to come around that makes mag playable again and we will have to hear from you how broken that card is....

Many of the old cards are playable, actually.... most of them are. :/ It seems to me that you just can't get over the fact that magmortar is a dead deck. It had its time to shine, heck, it was 1 of 2 winning decks last year. Its time to move on. May I suggest you try out Ttar? It plays a lot like mag, and is really fun to use. Yes, it beats Kingdra. :p
 
Kingdra is nowhere near as dominant as the past archetypes over the years, namely Blaziken, Blastoise, and most of all Gardevoir. It is really good and can donk...but much will probably change with the next sets. Kingdra isn't a deck that will last all year, and Magmortar might still have a chance later, but like many older decks, it has mostly phazed away.
 
The Dark Ritual + Hypnotic Specter combo complaint is WHOLLY invalid in this discussion. It comes down to mulligan rules. In Magic, you get a crap hand, you mulligan, draw six. In Pokemon, you can only mulligan when you have no basics - so crap hands coupled with longer games (and therefore, not best out of three) can really ruin your deck.

With Hyppie and DR, the gamble was that you could mulligan to six, or to five (my good friend Malachi mullied to four, drew swamp, hypnotic, DR, and something else), gambling that you'll get that godly setup there.

With Kingdra, you can't mulligan your hand of a Horsea and six water energies. The only way to kind of cheat this is by running very very very few basics - if you only run 4-3-4 Kingdra as your pokemon, a) you get owned because you can't replenish your hand, but b) you greatly increase your odds of the T1 donk, but risk still not getting it and giving your opponents cards. And when you're playing very very good individuals, if you lose that gamble, they will violate you in ways you did not think sixty cartoon pictures could.
 
The Dark Ritual + Hypnotic Specter combo complaint is WHOLLY invalid in this discussion. It comes down to mulligan rules. In Magic, you get a crap hand, you mulligan, draw six. In Pokemon, you can only mulligan when you have no basics - so crap hands coupled with longer games (and therefore, not best out of three) can really ruin your deck.

With Hyppie and DR, the gamble was that you could mulligan to six, or to five (my good friend Malachi mullied to four, drew swamp, hypnotic, DR, and something else), gambling that you'll get that godly setup there.

With Kingdra, you can't mulligan your hand of a Horsea and six water energies. The only way to kind of cheat this is by running very very very few basics - if you only run 4-3-4 Kingdra as your pokemon, a) you get owned because you can't replenish your hand, but b) you greatly increase your odds of the T1 donk, but risk still not getting it and giving your opponents cards. And when you're playing very very good individuals, if you lose that gamble, they will violate you in ways you did not think sixty cartoon pictures could.

Uh, your point is? I'm sorry to burst your bubble, but all decks are vulnerable to a ****** starting hand, not just Kingdra.
 
Uh, your point is? I'm sorry to burst your bubble, but all decks are vulnerable to a ****** starting hand, not just Kingdra.
Don't treat me like I'm stupid. My point is that you can't equate Kingdra to Hypnotic Specter and Dark Ritual in terms of T1 power.

I think it would be interesting to test 2 identical Kingdra decks and see if the person going 2nd wins a proportionately higher number of games. If true, you know the card is broken. Anyone up to that challenge. Otherwise 2 identical decks should end up 50/50. I would think you would need at least 100 games for any meaningful statistical inferences.
That's a sound idea, but you'd have to find two players with identical skill and knowledge of the Kingdra deck and play a considerably large enough sample of games for the data to have any relevance.
 
And then something is going to come around that makes mag playable again and we will have to hear from you how broken that card is....

Many of the old cards are playable, actually.... most of them are. :/ It seems to me that you just can't get over the fact that magmortar is a dead deck. It had its time to shine, heck, it was 1 of 2 winning decks last year. Its time to move on. May I suggest you try out Ttar? It plays a lot like mag, and is really fun to use. Yes, it beats Kingdra. :p

You seem to think I have a cat in this dogfight. You are under the mistaken impression that I am wed to Mags as you are to Kingdra. I am not. I am against T1-T2 donk decks as I don't think it is fun or good for the game. Sure there are donks from resistance issues, but those seem pretty rare.

Personally, I understand that Pokemon likes to make uber cheeze cards so all the kiddies can feel good about themselves. It sells card, it sells lots of cards. Sometimes the gamemakers do not see combo exploits, other times they do. They make them uber rare and uber powerful so that you have to buy more cards to get them.

The OP made a valid question on how a pokemon considered to be pretty good has become rare and obsolete. I was just explaining the reason. Pokemon does not issue a balanced set for the sole purpose to drive sales. It is planned obsolence pure and simple. The conversation went off on a side tangent as most of these do regarding donk decks.

By the way T-Tar is very much like Mags with 1 big difference, it has energy exceleration which is necessary to do big damage. That is a superior mechanic than the heal Mags gets, to the overwhelming numbers of water type pokemon as compared to the available fire types, but I am guessing T-Tar will die quickly if rare candy goes away.

A can give you a hypothetical, can a Kingdra or a Machomp deck make top cut without any rare candies? My guess is no.
 
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