Armaldo [Holo] ×4
Anorith [Fast Evolution] ×4
Claw Fossil ×4
Delcatty [Holo] ×4
Skitty [Energy Catch] ×4
Ancient Ruins ×2
Crystal Shard ×2
Energy Recycle System ×3
Master Ball ×3
Mr. Briney's Compassion ×2
Potion ×3
Switch ×2
Warp Point ×3
Weakness Guard ×2
Boost Energy ×1
Fighting Energy ×17
the strategy is to (ab)use delcattys drawing-power, build armaldos, and leave the supporter-relying decks in the dirt.. =) the only 2 supporters in this deck, brineys, are to get a hurted armaldo from bench to hand (like healing)..
i will have seriosly problems against sceptile ex/muk ex, and i got way too few basic pokemon.. =/
and after seeing the trainers in the hidden legends i'm planning to do something like this:
-2 weakness guards
+2 ancient tomb (remove weakness)
-2 ancient ruins (since 4 stadiums are overkill)
+1 dunsparce (since i got so few basic)
+1 azurill [that can search for trainers (like claw fossil)]
i still feel that i need more basics! comments, ideas?
Anorith [Fast Evolution] ×4
Claw Fossil ×4
Delcatty [Holo] ×4
Skitty [Energy Catch] ×4
Ancient Ruins ×2
Crystal Shard ×2
Energy Recycle System ×3
Master Ball ×3
Mr. Briney's Compassion ×2
Potion ×3
Switch ×2
Warp Point ×3
Weakness Guard ×2
Boost Energy ×1
Fighting Energy ×17
the strategy is to (ab)use delcattys drawing-power, build armaldos, and leave the supporter-relying decks in the dirt.. =) the only 2 supporters in this deck, brineys, are to get a hurted armaldo from bench to hand (like healing)..
i will have seriosly problems against sceptile ex/muk ex, and i got way too few basic pokemon.. =/
and after seeing the trainers in the hidden legends i'm planning to do something like this:
-2 weakness guards
+2 ancient tomb (remove weakness)
-2 ancient ruins (since 4 stadiums are overkill)
+1 dunsparce (since i got so few basic)
+1 azurill [that can search for trainers (like claw fossil)]
i still feel that i need more basics! comments, ideas?