Pokémon TCG: Sword and Shield—Brilliant Stars

the deck i plan to use in the norwegian championship..

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twutt

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Armaldo [Holo] ×4
Anorith [Fast Evolution] ×4
Claw Fossil ×4
Delcatty [Holo] ×4
Skitty [Energy Catch] ×4

Ancient Ruins ×2
Crystal Shard ×2
Energy Recycle System ×3
Master Ball ×3
Mr. Briney's Compassion ×2
Potion ×3
Switch ×2
Warp Point ×3
Weakness Guard ×2

Boost Energy ×1
Fighting Energy ×17


the strategy is to (ab)use delcattys drawing-power, build armaldos, and leave the supporter-relying decks in the dirt.. =) the only 2 supporters in this deck, brineys, are to get a hurted armaldo from bench to hand (like healing)..

i will have seriosly problems against sceptile ex/muk ex, and i got way too few basic pokemon.. =/

and after seeing the trainers in the hidden legends i'm planning to do something like this:
-2 weakness guards
+2 ancient tomb (remove weakness)
-2 ancient ruins (since 4 stadiums are overkill)
+1 dunsparce (since i got so few basic)
+1 azurill [that can search for trainers (like claw fossil)]

i still feel that i need more basics! comments, ideas?
 
Um...You've got all the sets up to Hidden Legends yet you've decided to play this? When I say the Armaldo, I thought "Oh, they must only be up to Sandstorm where he is." But um....why the heck did you choose Armaldo with so many other deck types out there? And why are Delcatty/Armaldo the only lines in your deck?! Man...if you're going to play fossil, you gotta play Kabutops EX along with this. Much better with Kabutops.
 
And all the decks that rely on supporters? Friend, all decks use at least one supporter. Unless it's a really bad deck. But anyways, Trust me, that is absolutely NO reason to play this thing. I think you should play something else, something less original maybe ;) .
 
well, i wanted tips and fixes for the deck, not arguing whether i should play it or not.. -_-
 
twutt said:
well, i wanted tips and fixes for the deck, not arguing whether i should play it or not.. -_-

Well you should be able to get YOUR deck worked on, no matter what other folks think about it. My thought about this forum is that people ought to not be rating decks ('that will never work, etc.') but either helping or moving on. It's a free forum I guess.

I agree this is an uphill battle with Armaldo, though. One of our local players, who is really a very good in game strategist & deck builder, tried this from City's through States (about 6 premiere events) to little success. Murder when set up on turn 2 but inconsistent. Maybe some new card could help?

You need some energy abuse to be competitive through faster setup and recovery (IMO every deck needs a way to get more than one NRG out in this environment). Boost is not it; that will only get you a quick kill vs. a damaged dragon. What about some Double Rainbow. With rare candy you can have a turn two Armaldo, and now you are through the Dunsparce or Wynaut and into the bench on the next turn. By the time that Armaldo is toast, could have another on the bench. If you like that just take our 4 Fighting NRG for em.

About losing 10 dmg from your attack with DRE. Well, you won't use it on every Armaldo. Also, Armaldo is still going to need 3 hits to get a big EX, it is still going to OHKO the Fight weak <100 HP PKMN. Remember, you only lose that 10 hp AFTER weakness and resistance. So against weak its (60x2)-10 = 110. You'll still get Ray in one hit w/ Crystal Shard.


As to the lone Boost, without Oracle/Linoone, how will you come up with it at the right moment? Maybe kick it out and pull another stadium in. Those are going to get played after HL. You have several to choose among.

Also, you're going to be hating your start if you start with Skitty. I see why you have 4 Delcatty (can't draw them with oracle. Maybe you need some Solrock to water down the chance of starting with him. Take out a Skitty & Delcatty & 1 NRg for 3 Solrock.
 
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Twutt, don't worry! He's just a n00b with no grasp for strategy XP

Anyways, here's my version. Hope you like it, and seriously consider it:

Pokemon (16):
Claw Fossil x4
Root Fossil x4 (just for having more fossils and mulligan options, ya know?)
Anorith x4
Armaldo x4

Trainers (26):
4 Rare Candy
4 Professor Birch
4 Wally's Training
4 Oracle
2 Mr. Briney's Compassion
2 Crystal Shard
2 Potion
2 Switch
2 Warp Point

Energy (18)
Fighting ×14
Double Rainbow x 4

I personally want a T2 Armaldo. That is what the deck's about, right? Fast Armaldo? ^_^""
 
When Armaldo was released it was suggested that this might become an archetype (sayz so on Card of The Day at Pojo). But that never happened...

The reason IMO is that when you rely heavily on Armaldo you also cripple your best possibilities for building up and powering up your army. Cos Armaldo is mostly just good when you can get him into play by turn 3, and to do that you need either large quantities of luck, or heavy use of supporters (POR, PETM, CC, Oracle, TV Reporter, Stevens Advice etc). All of which will be useless as long as you've gotten Armaldo into play... so this is a bad situation...

Shards in this deck isn't all too good either. Your strategy is to get Armaldo up asap, before your opponent falls into position, and just do 60 while he suffocates with only tiny basics to rely on... And how are you gonna find a shard when he Dunsparces up a Fighting resisting Rayquaza ex? Well, only by luck I'm afraid...

So my advice is A) Playtest it against todays archetypes and see if you can rely on getting Armaldo into play fast or not... and B) See if some of the new cards will help you... like basics that can draw cards or find cards for you... so you really can afford to go low on the supporters.... If you use Dunsparce and some single helpful basics, you can possibly use them to build up quick... I dunno cos I've only seen a limited amount of them ... at todays prerelease (Isn't Jirachi supposet to be good?)...

Well, good luck twutt... and thumbs up for dearing 2 go unoriginal... And once again...playtest!!
 
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