For those of you that don't know me, my name is Liam Williams. I am a player from the state of Washington with decent tournament performances, across several years. I have devoted much of my time to growing the game and making it more enjoyable for everyone involved, but I am leaving the game for Magic: The Gathering for several personal reasons, the largest of which being the system Pokemon has adopted (indefinitely) beginning in the 2011-2012 Organized Play Cycle.
1: Championship Points skew the importance of smaller events
Winning a city championship event is currently worth as much as finishing in the Top 16 of a National Championships. If somebody say, won 5 City Championships and 8 Battle roads (The maximum number that points can be earned from), you would have 30 points from city championship level events and 16 from battle roads. How close would this get you to a worlds invite?
40 James Roll Master Florida, US 69 49 1859.11
Well hot damn! You'd be a mere 3 Championship Points away from qualifying for the World Championships! 3 Championship points should be fairly easy, considering a 4-2 record at a 6 round state championships puts you in the top 16 (or even higher!), netting one a full 3 or 4 championship points, depending on where you finish in the top 16. 8 Battle Roads, 5 Cities, and 11 SPT/Regionals finish later, and you lock up a worlds invite. This is ABSURD. One could argue that winning 8 Battle Roads and 5 City Championships would be no easy feat, but with the possibility of 3 Cities Marathons, one could attend upwards of 25 City Championships! (I know several people who actually did attend multiple marathons, including one who went to a full 3)
Point values should be adjusted everywhere to make this less of a problem
2: The system encourages travelling, and lots of it
For the 2012-2013 Organized Play cycle, expect to roll up that odometer! With a full suite of 3 State Championships and 3 Regionals to attend, players will have their hands tied for several weekends chasing that invite. With no incentive not to play, record breaking attendance has happened worldwide, and this really screws players in areas without the current tournament every weekend. Over the past year, I have watched dedicated tournament grinders from British Columbia, Canada come to Washington to play in our cities, crossing the border almost every weekend to try and get precious Championship Points unavailable to them. For players in areas without 10+ cities, enjoy the road trips.
3: The system rewards attendance over consistent play.
I'm going to quote this article, co-written by several professional MtG players for this one:
"Week after week, she’ll go through this grind. If she plays well, she’ll win a higher percentage of her matches, scoring more points. Making day 2 of more GPs keeps her in high multipliers, which is good, but decreases participation points and matches played, which is bad; in many ways the side events are actually the better bet as she gets more participation points, more rounds and easier opponents. If there is punishment here it is light.
At the end of the season, Alice and all her competitors for those 100 slots will compare their performances. Those who went to the maximum number of Grands Prix will have a prohibitive advantage, as will those with three byes. Those who got to start the season with a Pro Tour will also have huge head starts, as no one is kicked out of day two so most will get four or five hundred points; this alone is a huge source of threshold inflation."
http://www.channelfireball.com/articles/an-open-letter-regarding-planeswalker-points/
4: No matter how much you think you can qualify without CPs, you can't
very few players have the ability to top 8 nationals consistently: Kyle Sucevich, Tom Dolezal. That's it.
Even fewer can top 4 worlds consistently: Jeremy Maron did it twice 2 years consecutively, and Jason Klaczynski did it 2 times in 3 years. David Cohen has done it twice in 3, but one of them was in the senior division. Rounding out our multiple top 4 finishers are Tsuguyoshi Yamato(2004 and 2007), Yuta Komatsuda(2006 and 2010), and Ross Cawthon(2005 and 2011)
Since Nintendo's first Pokemon world championships in 2004, no players have made the top 4 of the world championships more than twice. Nobody can "rely" on top 4ing worlds or top 8ing nationals for their invite.
5: World Championships awarding CP
this is a very bad decision on OP's fault, simply because it makes chaining invites easier and gives players at worlds an unfair advantage going into the next year. In 2011, when I qualified for worlds out of relative obscurity, I had done literally nothing of note the year before. I qualified very close to the bubble, and probably would have missed had 4 players from the world championships the year before who barely miss had a small boost in rating, giving them the edge again this year, and the next provided they continue to qualify.
6: Best Finish Limits
With a BFL of 4 at SPT/Regional events, missing one event means you should earn points at every other event of that level you attend, or be far behind on the points race. This is a pretty simple fix, just lowering the Best Finish limit on everything to create less pressure to do well at more events.
7. Records going unrewarded and top cut caps
Battle Roads, an event of significance due to the amount of possible points from them, have a top cut capped at 4. This ordinarily wouldn't be a problem until you go to a state like Oregon and miss top 4 in a 6 round battle roads at a 5-1 record and walk away with nothing; no boosters, no cp. This problem is especially apparent at smaller level events with large attendance. This problem could be solved fairly easily by simply making the kicker requirements smaller(divide everything by 2 should be about right) and extend deeper down into the standings.
Championship Points are bad for the game as a whole, and I will not be returning to competitive pokemon until they are fixed or switched to a new invitational method.
Sincerely,
Liam Williams
1: Championship Points skew the importance of smaller events
Winning a city championship event is currently worth as much as finishing in the Top 16 of a National Championships. If somebody say, won 5 City Championships and 8 Battle roads (The maximum number that points can be earned from), you would have 30 points from city championship level events and 16 from battle roads. How close would this get you to a worlds invite?
40 James Roll Master Florida, US 69 49 1859.11
Well hot damn! You'd be a mere 3 Championship Points away from qualifying for the World Championships! 3 Championship points should be fairly easy, considering a 4-2 record at a 6 round state championships puts you in the top 16 (or even higher!), netting one a full 3 or 4 championship points, depending on where you finish in the top 16. 8 Battle Roads, 5 Cities, and 11 SPT/Regionals finish later, and you lock up a worlds invite. This is ABSURD. One could argue that winning 8 Battle Roads and 5 City Championships would be no easy feat, but with the possibility of 3 Cities Marathons, one could attend upwards of 25 City Championships! (I know several people who actually did attend multiple marathons, including one who went to a full 3)
Point values should be adjusted everywhere to make this less of a problem
2: The system encourages travelling, and lots of it
For the 2012-2013 Organized Play cycle, expect to roll up that odometer! With a full suite of 3 State Championships and 3 Regionals to attend, players will have their hands tied for several weekends chasing that invite. With no incentive not to play, record breaking attendance has happened worldwide, and this really screws players in areas without the current tournament every weekend. Over the past year, I have watched dedicated tournament grinders from British Columbia, Canada come to Washington to play in our cities, crossing the border almost every weekend to try and get precious Championship Points unavailable to them. For players in areas without 10+ cities, enjoy the road trips.
3: The system rewards attendance over consistent play.
I'm going to quote this article, co-written by several professional MtG players for this one:
"Week after week, she’ll go through this grind. If she plays well, she’ll win a higher percentage of her matches, scoring more points. Making day 2 of more GPs keeps her in high multipliers, which is good, but decreases participation points and matches played, which is bad; in many ways the side events are actually the better bet as she gets more participation points, more rounds and easier opponents. If there is punishment here it is light.
At the end of the season, Alice and all her competitors for those 100 slots will compare their performances. Those who went to the maximum number of Grands Prix will have a prohibitive advantage, as will those with three byes. Those who got to start the season with a Pro Tour will also have huge head starts, as no one is kicked out of day two so most will get four or five hundred points; this alone is a huge source of threshold inflation."
http://www.channelfireball.com/articles/an-open-letter-regarding-planeswalker-points/
4: No matter how much you think you can qualify without CPs, you can't
very few players have the ability to top 8 nationals consistently: Kyle Sucevich, Tom Dolezal. That's it.
Even fewer can top 4 worlds consistently: Jeremy Maron did it twice 2 years consecutively, and Jason Klaczynski did it 2 times in 3 years. David Cohen has done it twice in 3, but one of them was in the senior division. Rounding out our multiple top 4 finishers are Tsuguyoshi Yamato(2004 and 2007), Yuta Komatsuda(2006 and 2010), and Ross Cawthon(2005 and 2011)
Since Nintendo's first Pokemon world championships in 2004, no players have made the top 4 of the world championships more than twice. Nobody can "rely" on top 4ing worlds or top 8ing nationals for their invite.
5: World Championships awarding CP
this is a very bad decision on OP's fault, simply because it makes chaining invites easier and gives players at worlds an unfair advantage going into the next year. In 2011, when I qualified for worlds out of relative obscurity, I had done literally nothing of note the year before. I qualified very close to the bubble, and probably would have missed had 4 players from the world championships the year before who barely miss had a small boost in rating, giving them the edge again this year, and the next provided they continue to qualify.
6: Best Finish Limits
With a BFL of 4 at SPT/Regional events, missing one event means you should earn points at every other event of that level you attend, or be far behind on the points race. This is a pretty simple fix, just lowering the Best Finish limit on everything to create less pressure to do well at more events.
7. Records going unrewarded and top cut caps
Battle Roads, an event of significance due to the amount of possible points from them, have a top cut capped at 4. This ordinarily wouldn't be a problem until you go to a state like Oregon and miss top 4 in a 6 round battle roads at a 5-1 record and walk away with nothing; no boosters, no cp. This problem is especially apparent at smaller level events with large attendance. This problem could be solved fairly easily by simply making the kicker requirements smaller(divide everything by 2 should be about right) and extend deeper down into the standings.
Championship Points are bad for the game as a whole, and I will not be returning to competitive pokemon until they are fixed or switched to a new invitational method.
Sincerely,
Liam Williams
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