Pokémon TCG: Sword and Shield—Brilliant Stars

The Kanto Starter Primes

pmg24

Member
Venusaur (Prime) 130HP :grass:
Stage 2: Evolves from Ivysaur

:ppowr: Growth Extend
Once during your turn (before your attack), if Venusaur is your Active Pokemon, you may search your deck for a number :grass: Energy equal to the number of your Benched Pokemon with a :grass: Energy attached to it and attach 1 to each of those Pokemon. Shuffle your deck afterwards. This power can't be used if Venusaur is affected by a Special Condition.

[.] Growth Spread
Search your deck for a number of :grass: Energy equal to the number of :grass: Energy attached to Venusaur, and attach them to your Benched Pokemon in anyway you like. Shuffle your deck afterwards.

:grass::grass::grass: Solar Blow 60+
Does 60 damage plus 10 more damage for each :grass: Energy attached to each of your Benched Pokemon. Then, discard a :grass: Energy attached to each of your Benched Pokemon.
Weakness: :fire:x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:
Charizard (Prime) 130HP :fire:
Stage 2: Evolves from Charmeleon

:pbody: Reversal Burn
As long as Charizard is your Active Pokemon, and is damaged by an attack, flip a coin. If heads, discard an Energy attached to the Attacking Pokemon. If that Pokemon doesn't have any Energy attached to it, that Pokemon is now Burned.

:fire::fire::colorless: Burn Up
Discard an Energy attached to 1 of your opponent's Pokemon, and this attack does 10 damage for each Energy attached to that Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

:fire::fire::fire::fire: Blaze Wings 80
If your opponent didn't use any Trainer cards (except Supporter Cards) during his or her last turn, this attack's based damage is 40 instead of 80.

Weakness: :water:x2
Resistance: :fighting:-20
Retreat Cost: :colorless::colorless:
Blastoise (Prime) 140HP :water:
Stage 2: Evolves from Wartortle

:ppowr: Hydro Regenerate
Once during your turn, when you play Blastoise from your hand to evolve 1 of your Pokemon, you may remove damage counters from 1 of your Pokemon equal to the number of :water: Energy attached to that Pokemon.

:water::water::colorless: Hydro Pump 80+
Does 80 damage plus 10 more damage for each :water: Energy attached to Blastoise but not used for the attacks Energy Cost. You can't add more than 50 damage in this way.

:water::water::colorless::colorless: Raging Pump 120
Discard all Energy attached to Blastoise. Ignore this effect if any of your Pokemon were Knocked Out during your last turn.

Weakness: :lightning:x2
Resistance:
:colorless::colorless::colorless:
Any comments, anybody?
 
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