LegendCallerL
Member
It's been awhile. Anyway, here's something I've been working on. Comments and constructive crititism are both appreciated.
Now seems like a good time to explain the new mechanic, ADVANCE Pokémon. On each ADVANCE card, there is a list of ADVANCE requirement Pokémon. To play the ADVANCE Pokémon from your hand, you stack the requirement Pokémon from your hand or your play area on top of each other and place the ADVANCE Pokémon on top. Any cards attached to the requirement Pokémon and any damage counters go to the ADVANCE Pokémon, if the requirement card was in play. Usually there is a multi-prize rule.
Uxie sychic: hp 70
Ability: Sixth Sense
Once during your turn, when you attach an Energy card from your hand to this Pokémon, look at your opponent’s hand.
:colorless: Mind Crush
Reveal one card in your hand. If you revealed a Trainer card, your opponent reveals a Trainer card from their hand and shuffles it into their deck. If you revealed a Pokémon card, your opponent reveals a Pokémon card from their hand and shuffles it into their deck. If you revealed an Energy card, your opponent reveals an Energy card from their hand and shuffles it into their deck. (If your opponent does not have a Trainer, Pokémon, or Energy card to shuffle into their deck, they must reveal their hand instead.)
Weakness: sychic:x2
Resistance:
Retreat: :colorless:
Mesprit sychic: hp 70
Ability: Sympathy Pain
Once during your turn, when you attach an Energy Card from your hand to this Pokémon, you may move 2 damage counters from any Pokémon in play to this Pokémon.
:colorless: Bending Destiny
Shuffle this Pokémon and all cards attached to it into your deck. Then, choose a card from your deck and shuffle the rest of your deck. Place the chosen card on top of your deck.
Weakness: sychic:x2
Resistance:
Retreat: :colorless:
Azelf sychic: hp70
Ability: Sheer Will
Once during your turn, when you attach an Energy Card from your hand to this Pokémon, you may add a Basic Pokémon from your discard pile into your hand.
:colorless: A Hero Emerges
Reveal a Pokémon in your hand. Search your deck for a Pokémon ADVANCE that lists that Basic Pokémon as one of its ADVANCE requirements, reveal it, and add it to your hand.
Weakness: sychic:x2
Resistance:
Retreat: :colorless:
Now seems like a good time to explain the new mechanic, ADVANCE Pokémon. On each ADVANCE card, there is a list of ADVANCE requirement Pokémon. To play the ADVANCE Pokémon from your hand, you stack the requirement Pokémon from your hand or your play area on top of each other and place the ADVANCE Pokémon on top. Any cards attached to the requirement Pokémon and any damage counters go to the ADVANCE Pokémon, if the requirement card was in play. Usually there is a multi-prize rule.
If anyone can draw up some art for these, it would be appreciated, as I am making graphical fakes.Arceus ADVANCE :colorless: hp 140
ADVANCE Rule: Your opponent takes 2 Prize cards when this Pokémon is Knocked Out.
ADVANCE material: 1 Azelf + 1 Mesprit + 1 Uxie
Ability: Spirit Creation
As often as you like during your turn, you may discard a Pokémon used as ADVANCE material attached to this card. If you discarded Azelf, search your Deck for an Energy card, reveal it, and add it to your hand. If you discarded Mesprit, search your deck for a Pokémon, reveal it, and add it to your hand. If you discarded Uxie, search your deck for a Trainer card, reveal it, and add it to your hand.
:colorless::colorless::colorless::colorless: Judgment 130
You may discard a Pokémon used as ADVANCE material attached to this card. If you do not, this Pokémon is now Knocked Out. If Pokémon is Knocked Out by this attack, put this Pokémon and all cards attached to it into the Lost Zone instead of discarding them.
Weakness:
Resistance:
Retreat: :colorless:
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