Pokémon TCG: Sword and Shield—Brilliant Stars

The Poke-Lock Deck vr 1

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Porygon3

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The Poke-Lock Deck vr 1:

28 Pokemon (14 Basics)

3 Erica's Dratni (attack and stall)
3 Oddish
3 Pinco
3 Mareep
2 Diglett

3 Erica's Dragonite (attack and stall)
2 Arodactal
2 Dark Vileplum
2 Dark Dugtrio
2 Fortress
2 Dark Amperdos

24 trainers:

4 Mysterous Fossle (also stall if neaded)
2 Rockets Minefield Gym
4 Fast Ball
2 Pokeman Fan Club
1 Challange
4 Breader
3 Traider
2 Town Volenters
2 Engery Flow

8 engery:

4 DCE
4 Retro Engery

the idea is to shut down just about anything your oppenent wants to do, basicly "everything" hurts.

Yadada- Muk kills it (unless I get Arodactal out first)
Yadada- Pichuu will Kill it (not really - it will hurt but ehh- so?)
+ I've not seen the above 2 in my play place for ages... so I'm looking for ways to inprove this deck (it should go without saying but alot of people like to say such and such will shut it down... sigh)
thanks.
 
That is certaintly an...
...
...
interesting deck idea... However, I'm not too sure it it will work. There are a total of 6 evolution lines, and while all of them help out the deck strategy in some way, that's too many for one deck.

Pokemon:
Erika's Dratini is a good idea for this deck. Keep him in there, and take out the evo. In its place, drop in a couple of Jungle Scyther. Since you don't want any different types of Basic Energy in this deck, Scyther helps out a ton, because its only attack is [CCC] for 30. In terms of attack, however, there isn't much that you can do. Also, Aerodactyl is useless in this deck, because very few Evos are played in Unlimited, outside of Wiggly and Clefable (3).

Trainers:
You're missing all of the standard Unlimited trainer engine. Scrap everything (27), and I'll start from the beginning with this:
2 Oak (25)
3 Elm (22)
3 Copycat (19)
4 CPU Search (15)
3 Item Finder (12)
3 Switch (9)
3 (S)ER (6)
1 TV (5)
Those are the essential trainers for pretty much any deck. I had to take out the GOW because there isn't much space left in this deck. Your's needs some extra help, tho. So, we'll put in these:
3 PFC (2)
3 Poke Trader (-1)

Energy:
Remove the Retro NRGs and put in Cyclone Energy, to be placed only on Scyther, and only when you have both Forretress AND Dark Dugtrio out. Also, you'll have to remove one energy card in order to keep this deck legal. I'll keep that up to you.

I'm too lazy to post the entire deck. GL.
 
Porygon3 said:
The Poke-Lock Deck vr 1:

28 Pokemon (14 Basics)

3 Erica's Dratni (attack and stall)
3 Oddish
3 Pinco
3 Mareep
2 Diglett

3 Erica's Dragonite (attack and stall)
2 Arodactal
2 Dark Vileplum
2 Dark Dugtrio
2 Fortress
2 Dark Amperdos

24 trainers:

4 Mysterous Fossle (also stall if neaded)
2 Rockets Minefield Gym
4 Fast Ball
2 Pokeman Fan Club
1 Challange
4 Breader
3 Traider
2 Town Volenters
2 Engery Flow

8 engery:

4 DCE
4 Retro Engery

the idea is to shut down just about anything your oppenent wants to do, basicly "everything" hurts.

Yadada- Muk kills it (unless I get Arodactal out first)
Yadada- Pichuu will Kill it (not really - it will hurt but ehh- so?)
+ I've not seen the above 2 in my play place for ages... so I'm looking for ways to inprove this deck (it should go without saying but alot of people like to say such and such will shut it down... sigh)
thanks.
erica's draganite without erica's dragonair???????

More energy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But i do like the addition of challenge. :thumb: Mareep is a decent pokemon However How can you jump from Mareep to Dark Ampheros?
 
whats PFC? ? @_@ Um I face alot of Evos... look its that darn Cammel guy who does 100 again and oh look its Magacarto. Humm, How will I ever play the engery removal trainers with D Vileplume in play or any trainer if I drop Retro Engery!! Bah...
Eh I ment to say erica's dragonair ... and I "jump" to the evolves with breader.
hope that explains the deck more.
 
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Just in case Dark Vileplume is the first out, you'll need some of the Stage 1's of your evolution lines. This looks like it's based (loosely) on a deck I posted here. The topic title is "Semi-rogue Unlimited Deck." Come take a look!
 
If your designing a Lockdown deck. You forgot the king of all Lockdowns!

Neo Genesis MURKROW!

Mean Look the Active, adding with the rest of the deck, and your opponent is basically DEAD!

EDIT: Take out one of the Evolution Chains and add Neo Genesis Slowking. Since this is an Unlimited Deck putting him in there can hoark your opponent as well.
 
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The Poke-Lock Deck vr 2:

24 Pokemon (14 Basics)

3 Erica's Dratni (attack and stall)
3 Oddish
3 Pinco
3 Mareep
2 Elekid

2 Erica's Dragonair (attack and stall)
2 Arodactal
2 Dark Vileplum
2 Fortress
2 Dark Amperdos

28 trainers:

4 Mysterous Fossle (also stall if neaded)
2 Rockets Minefield Gym
4 Fast Ball
2 Pokeman Fan Club
2 Challange
4 Breader
4 Traider
2 Town Volenters
2 Engery Flow
2 Lure Ball

8 engery:

4 DCE
4 Retro Engery
 
It's still very rogue -- not a bad thing in itself, but this deck must be difficult to work. Who are the attackers in this deck? And have you playtested to make sure 8 Energy cards is enough? BTW, I might drop some Trainers for Special Energies, personally -- Warp Energy in particular.
 
Erm... It'd be hard to play so many evolutions,
even if You didn't have an Aerodactyl.... HAHAHAHA :D
 
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