Pokémon TCG: Sword and Shield—Brilliant Stars

The power of pow!

Helps in medi doom. This type of deck has a hard time beating feraligator Ex decks so your losing POW out a lone totodile and KO.

3x PKMN reversal
3x ER2
3 0r 4x POW
=GG
 
Ever hear of ZRE? It plays 4, and 3 or 4 Admin., awesome combo! Dk Slowking (as has been mentioned) is another deck that can play 4, but if it wins it usually takes a lead right from the get go so they might not be activated but they can always be discarded for the attack. Most decks should only play 1, maybe 2, but I'd rather play 2 Scramble over 2 Pow!. I usually play 1 Pow! and 1 or 2 Scramble. Single card techs like this are why Cargo or Pidgeot are almost (if not actually) required to be competitive now a days.
 
Pow's worth, I feel, is correctly valued in the metagame. I think its not a card that "came out of nowhere" at worlds, it was very known in its uses and applications. However I also think that its not really that situational in that its almost like a tech card (a better example of a situational card would be crystal shard), but that the decks it can be used in effectively are limited. I think you either have a deck that is designed to fall behind on prizes and take control of the game, or you have a deck that is designed to get ahead in prizes and stay there. Also typically its gust and ER effects are limited in their use in certain decks.

POW is good, but not game breaking. Its far from broken, its just a solid, good card in decks that can use it.
 
Pow! will be 2x better by Worlds 2006 because PUI should be in line with PCL as far as the limitations on what Pow! can do by then, if not sooner.

My current deck (NOT ZRE!!) uses Magmar and Electrode ex which puts me down 3 prizes easily and usually I win on prizes 6-3. DAD and EEB is probably one of the 3 best ways to use Pow! and should completely decimate your opponent. You can take almost any fully powered up Pokemon, Pow! 3 energy off it onto their supporting Poke, Pow! up the supporter and turn the game so much in your favor that your opponent will never recover. I just wasted my time explaining the whole process, we've all seen it time and time again. I really don't know why there is any debate. Pow! is situational to an extent but I believe its more so based on your deck that a certain situation. It can bail you out in a tight spot but I don't think that is the best use of the card. A lone Pow! will not gurantee a victory and will probably only impede stronger players. 4 Pow!, on the other hand, is devastating and if used wisely and all at once should be enough to win the game for you. You'd have to run 4 PR and 4 ER2 to get the same results, and you would have no choice as far as your result is concerned. Considering it can be used after you and your oppoent finish exchanging blows with your Beldums, and you're only down by 1 prize and fully set up, its a great card. I think people worry too much about being behind. "Oh heavens, you KOd my Plusle! What ever shall I do?"
 
Yeah, it's a solid card indeed. I made this topic a while back because I saw decks that never used pow. Decks like ludicargo, or decks that had room for tech cards like atmrock and charm, but didn't include a pow.

Like dom pointed out, the only time pow won't be of use is when you're ahead in prizes-so in decks that run pow, you're either already in control of the game, or you have the ability to become in control of the game.

Do i think it should be in every deck? God no. Do I think it was underrated? yes. And at Worlds I saw powcham running amuck, and look at Ross who got second with a pow! deck.

It might not be as underrated now, but pow! can still be a solid tech card, and some decks that go down early can make good use of it.

It's not broken, but it can do some amazing things
 
anyone have any news on the pending??? change to POW that allows you to move say a DRE onto a basic and thus cause it to be discarded?
 
No news yet, it's still pending.

If it's up before cities, it will definitely do a number.

It would get a nice boost to be able to discard those special energies.
 
Hmm. My only gripe with the card is that it's only useable 1/3 of the time. If your above on prizes, it's useless. If your even on prizes, it's useless. Only when your low on prizes is it useful.
 
Prime said:
Hmm. My only gripe with the card is that it's only useable 1/3 of the time. If your above on prizes, it's useless. If your even on prizes, it's useless. Only when your low on prizes is it useful.

I definitely see your point about the usability of the card. I look at it this way, however. Pokemon Reversals can be used with any situation of the game, but requires a flip. Same thing with Energy Removal 2's. The difference for me is knowing that once certain conditions are met, I can use a Pow! Hand Extension without any drawback. I can play around the usability of the card, whereas I can't with a Pokemon Reversal or Energy Removal 2.

So yeah, it's a matter of preference at times as to whether or not one should play Pow! Hand Extension or Pokemon Reversal or whatever, but I personally enjoy the control that a Pow! offers as opposed to the chance factor of certain other cards. Maybe I'm just bad at flipping. :cool:

Of course, this should always be regarded with the fact that certain decks benefit more from certain cards.
 
Prime said:
Hmm. My only gripe with the card is that it's only useable 1/3 of the time. If your above on prizes, it's useless. If your even on prizes, it's useless. Only when your low on prizes is it useful.
Its not hard to let your Plusle die and then use 2-4 Pow! on turn 3 or 4. Almost every deck can use Pow!, its just a matter of adapting to the card.
 
as moss said, it really depends on the deck. I'm not going to put pow in a deck that needs to be constantly ahead of prizes to win (dark slowking, steelix, nidoqueen, ludi), not when I have options that could increase my consistancy or tech for my bad matchups. In the long run, a pow might not save you, especially if you don't ohko the pokemon you pow up.

You have to be in this position in order for pow to be effective.

-you're losing on prizes
-there's a reasonable (pidgeot, magcargo, main attacker) pokemon on the bench that you can ko or somehow disable (zre and powcham abused this situation, not many decks can do the same).
-you have your own reasonable attacker that can accomplish this AND have a magcargo/pidgeot so you can rebuild on the chance your opponent punishes you (if you're attacking their pidgeot, you aren't attacking their main =\).

it isn't exactly a win-win situation for running it either. If you're ahead on prizes, but you're in a poor position (weak attacker active, your opponent has too many threats), pow won't exactly save you there either.
 
Articjedi said:
as moss said, it really depends on the deck. I'm not going to put pow in a deck that needs to be constantly ahead of prizes to win (dark slowking, steelix, nidoqueen, ludi), not when I have options that could increase my consistancy or tech for my bad matchups. In the long run, a pow might not save you, especially if you don't ohko the pokemon you pow up.

You have to be in this position in order for pow to be effective.

-you're losing on prizes
-there's a reasonable (pidgeot, magcargo, main attacker) pokemon on the bench that you can ko or somehow disable (zre and powcham abused this situation, not many decks can do the same).
-you have your own reasonable attacker that can accomplish this AND have a magcargo/pidgeot so you can rebuild on the chance your opponent punishes you (if you're attacking their pidgeot, you aren't attacking their main =\).

it isn't exactly a win-win situation for running it either. If you're ahead on prizes, but you're in a poor position (weak attacker active, your opponent has too many threats), pow won't exactly save you there either.
There are very few decks that run with an empty bench and that is the type of setup you need to be Pow!-proof. Most decks will have a Plusle or something on the bench that makes them incredibly vulnerable to Pow!. I try to play all 4 at the same time unless there's an obvious move (ie something on the bench is being built up, nothing else is a threat) that will allow me to hang on to them for a while. Pow! 4 Dark Energy onto their Pidgeot and let it live so they don't get them back. Or it can be as simple as Pow!ing up something that you are resistant to, or that's weak to you. The possibilities are endless and where the power of the card lies.
 
I was all like "Metronome" and it was all like "Tail Whip," and my opponent laughed. But I was like "Awexome," cause next turn I hypr beemed him, and it worked bcause his d was down.
 
Awexome said:
I was all like "Metronome" and it was all like "Tail Whip," and my opponent laughed. But I was like "Awexome," cause next turn I hypr beemed him, and it worked bcause his d was down.

Is this a sophiscated post that noone was suppose to understand, or is this a really bad attempt at trolling the post?

1/10
 
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