Prize_Card
New Member
I was looking at the scans then I realized how amazing Houndoom was. When I first saw the translations for Great Encounters, I immediatly thought of Houndoom, so here's the list.
Pokemon: 15
4-4 houndoom (GE)
3-3 blissy
1 sableye (CG)
Trainers: 27
4 celios network
4 plus power
3 mentor
3 TGW
3 Tv reporter
3 cessation crystal
2 castaway
2 night maintnence
2 stevens advice
1 strength charm
Energy: 18
4 boost
4 Special dark
5 fire
3 holon ff
2 basic dark
The Strategy
Ok then, so the strategy to this deck is very simple, get turn one houndoor, attach a fire energy. Next turn get out a houndoom and attack for t2 80-110 or 40-70 with burn, or 20-50 (im including the pluspowers and strength charms for the dmg.) and discard a card from there hand... (i know its amazing!:thumb The sableye tech is for good top decks, and disable for blissy match-ups and it's a very good card in the format. The Blissy's are for beatdown after your first houndoom dies, bring one up with a holon ff and an energy or 2 hopefully, and just pound them get a fire from your discard and your not fish bait for gallade any more.. (well at least not as much.)
The Scans
Houndour L.13 – Fire – HP50
Basic Pokemon
[R] Ember: 20 damage. Flip a coin, if tails discard 1 Fire Energy attached to Houndour.
[C][C] Kick: 20 damage.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Houndoom L.41 – Darkness – HP90
Stage 1 – Evolves from Houndour
[D] Darkness Fang: 20 damage. Choose 1 card from your opponent’s hand without looking and discard it.
[R][C] Dark Flame: 40 damage. You may discard either 1 Fire Energy or 1 Darkness Energy attached to Houndoom. If you discarded a Fire Energy, the Defending Pokemon is now Burned. If you discarded a Darkness Energy, this attack does an additional 30 damage.
Weakness: Water (+20)
Resistance: Psychic (-20)
Retreat: 1
Comments and suggestions would be great, enjoy!
Pokemon: 15
4-4 houndoom (GE)
3-3 blissy
1 sableye (CG)
Trainers: 27
4 celios network
4 plus power
3 mentor
3 TGW
3 Tv reporter
3 cessation crystal
2 castaway
2 night maintnence
2 stevens advice
1 strength charm
Energy: 18
4 boost
4 Special dark
5 fire
3 holon ff
2 basic dark
The Strategy
Ok then, so the strategy to this deck is very simple, get turn one houndoor, attach a fire energy. Next turn get out a houndoom and attack for t2 80-110 or 40-70 with burn, or 20-50 (im including the pluspowers and strength charms for the dmg.) and discard a card from there hand... (i know its amazing!:thumb The sableye tech is for good top decks, and disable for blissy match-ups and it's a very good card in the format. The Blissy's are for beatdown after your first houndoom dies, bring one up with a holon ff and an energy or 2 hopefully, and just pound them get a fire from your discard and your not fish bait for gallade any more.. (well at least not as much.)
The Scans
Houndour L.13 – Fire – HP50
Basic Pokemon
[R] Ember: 20 damage. Flip a coin, if tails discard 1 Fire Energy attached to Houndour.
[C][C] Kick: 20 damage.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Houndoom L.41 – Darkness – HP90
Stage 1 – Evolves from Houndour
[D] Darkness Fang: 20 damage. Choose 1 card from your opponent’s hand without looking and discard it.
[R][C] Dark Flame: 40 damage. You may discard either 1 Fire Energy or 1 Darkness Energy attached to Houndoom. If you discarded a Fire Energy, the Defending Pokemon is now Burned. If you discarded a Darkness Energy, this attack does an additional 30 damage.
Weakness: Water (+20)
Resistance: Psychic (-20)
Retreat: 1
Comments and suggestions would be great, enjoy!
Last edited: