Pokémon TCG: Sword and Shield—Brilliant Stars

The Run-On Create a Card Challange! The winner is here!

Shaymin LV.34 HP70 [G]
BASIC

[.] Spore
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned.

[G][G][C] Bush 50
Remove 2 damage counters from Shaymin for each Special Condition affecting the Defending Pokemon.

W:[R]+20
R:[W]-20
RC:[C]

Shaymin LV.X HP100 [G]
LEVEL UP: Put on Shaymin

[Poke-POWER] Bloom
Once during your turn (before you attack), you may search your discard pile for 1 [G] Energy card and attach it to 1 of your Benched Pokemon. Shaymin may not use this power if affected by a Special Condition.

[G][G][G] Nutrients 10x
Does 10 damage times the number of Energy cards in play (both yours and your opponent's).

Numel HP60 [R]
BASIC

[R]

[R][C]

W:
R:
RC:

Camerupt HP100 [R]
STAGE 1: Evolves from Numel

[Poke-BODY] Volcanic Erupiton

[.]

[R][R][R][R]

W:
R:
RC:

Camerupt LV.X HP120 [F]
LEVEL UP: Put on Camerupt

[R][C]

[F][F][F][F]

W:
R:
RC:
 
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Numel LV.22 HP60 [R]
BASIC

[R] Singe
The Defending Pokemon is now Burned.

[R][C] Ember 40
Discard 1 [R] Energy attached to Numel.

W: [W]+10
R:
RC: [C][C]

Camerupt HP100 [R]
STAGE 1: Evolves from Numel

[Poke-BODY] Volcanic Erupiton
Whenever Camerupt is damaged by an attack (even if Camerupt is Knocked Out), put 2 damage counters on the Attacking Pokemon.

[.] Magma Geyser
Search your discard pile for up to 2 basic [R] Energy cards and attach them to your Pokemon in any way you like. Then remove 1 damage counter from each of those Pokemon.

[R][R][R][R] Fire Spin 100
Discard 2 [R] Energy attached to Camerupt.

W: [W]+20
R:
RC: [C][C][C]

Camerupt LV.X HP120 [F]
LEVEL UP: Put on Camerupt

[R][C] Cooling Lava 40
Discard as many [R] Energy cards attached to Camerupt as you like. Then search your deck for the same number of basic [F] Energy cards and attach them to Camerupt. Shuffle your deck afterwards.

[F][F][F][F] Fault
Does 60 damage to 1 of your opponent's Pokemon, 50 damage to another of your opponent's Pokemon, 40 damage to another of your opponent's Pokemon, 30 damage to another of your opponent's Pokemon, 20 damage to another of your opponent's Pokemon, and 10 damage to another of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then discard all [F] Energy attached to Camerupt.

W: [W]x2
R:
RC: [C][C][C]


Hollow:

Mew 40HP [P]

[Poke-] Ancient DNA

[.]
[C][C]

W -
R -
RC -
 
Mew Lv.12 HP 40 {P}

Poke-Power: Ancient DNA
Mew can use any attack, Poke-Body, or Poke-Power of any Legendary Pokemon in play.

[.] Bonding Link
If Mew has the same amount of Energy attached to it as the Defending Pokemon, you may Knock Out Mew and the Defending Pokemon.

[C][C] Psychic Call
Search your deck for a Psychic Pokemon, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

Weakness: {P} +20
Resistance:
Retreat Cost: {C}


Hollows:

Piplup 60 HP {W}
BASIC

[W]

[W][W]

Weakness:
Resistance:
Retreat Cost:

Prinplup 80 HP {W}
Stage 1 - Evolves from Piplup

[W]

[W][W][W]

Weakness:
Resistance:
Retreat Cost:

Empoleon 130 HP {W}
Stage 2 - Evolves from Prinplup

[W][W]

[W][W][C]

Weakness:
Resistance:
Retreat Cost:
 
Piplup 60 HP {W}
BASIC

[W] duel splash
Chose two of your opponents Pokemon, this attack does 10 to both of them.

[W][W] Rain
Does 20 damage to each of your opponents Pokemon that already have two or more damage counters on them.

Weakness: (L)
Resistance:
Retreat Cost: (C)

Prinplup 80 HP {W}
Stage 1 - Evolves from Piplup

[W] Wet Peck 20
Does 30 to one of your opponents bench Pokemon

[W][W][W] Triple Splash
This attack does 30 damage to three of your opponents benched Pokemon.

Weakness: (L)
Resistance:
Retreat Cost: (C)

Empoleon 130 HP {W}
Stage 2 - Evolves from Prinplup

[W][W] Drop 20
This attack does 40 to one of your opponent's benched Pokemon

[W][W][C] River Flow
This attack does 20 damage to each of your opponents Pokemon. If any of your opponents Pokemon have Pokepowers, do 10 more to those Pokemon.

Weakness: (L)
Resistance:
Retreat Cost: (C)(C)

Beldum 60 hp {M}
[.]
[M]

Weakness
Resistance
Retreat Cost

Metang 90 hp {M}
Pokepower- Metal Drive
[.]
[M][M]

Weakness
Resistance
Retreat Cost

Metagross 140 hp {M}
PokeBody- Metallic Absorbtion
[M][M]
[M][M][P]

Weakness
Resistance
Retreat Cost
 
Beldum LV.15 HP60 [M]
BASIC

[.] Connectivity
Search your deck for 1[L] or [M] Basic Pokemon and put it on your Bench. Shuffle your deck afterwards.

[M] Metal Ball 30x

Flip 1 coin. This attack does 30 damage times the number of heads.

W:[R]+10
R:[P]-20
RC:[C]

Metang LV.29 HP90 [M]
STAGE 1: Evolves from Beldum

[.] Super Connectivity
Search your deck for up to 5 [L] or [M] Basic Pokemon and put it on your Bench. Shuffle your deck afterwards.

[M][M] Iron Punches 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

W:[R]+20
R:[P]-20
RC:[C][C]

Metagross LV.59 HP140 [M]
STAGE 2: Evolves from Metang

[M][M] Connected Circut
Draw 1 card for each [L] or [M] Pokemon on your Bench

[M][M][P] Iron Stomps 40x
Flip 4 coins. This attack does 40 damage times the number of heads.

W:[R]+40
R:[P]-20
RC:[C][C][C][C]



Wynaut HP70 [P]
BASIC

[Poke] Baby Evolution

[.]

W:
R:
RC:

Wobbuffet HP90 [P]
BASIC

[Poke] Mirror Coat

[.]

W:
R:
RC:

Wobbuffet LV.X HP110 [P]
LEVEL UP: Put on Wobbuffet

[Poke] Destiny Bond

[.]

W:
R:
RC:
 
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[DEL]Beldum HP60 :metal:
Basic

[.] Induction
Draw a card

:metal: Metal Tackle 20

Weakness: :fire:+20
Resistance:
Retreat Cost: 1

Metang HP90 :metal:
Stage 1-Evolves from Beldum

:ppowr: Metal Drive
You may use this power once during your turn when you play this card. Attach a :metal: energy from your hand to one of your Pokemon.

[.] Hover
During your opponent's next turn, Metang has no weakness.

:metal::metal: Metal Claw 30
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.

Weakness: :fire:+20
Resistance: :colorless-20
Retreat Cost: 2

Metagross HP140 :metal:
Stage 2-Evolves from Metang

:pbody: Metallic Absorbtion
Remove 1 damage counter and all special conditions from Metagross when you attach a :metal: energy to Metagross.

:metal::metal: Flash Cannon 40
Flip a coin. If heads, discad an energy card attached to the Defending Pokemon.

:metal::metal::psychic: Meteor Mash 80

Weakness: :fire:+30
Resistance :colorless-20
Retreat Cost: 3[/DEL]

Darn it!
 
Wynaut HP70 [P]
BASIC

[Poke] Baby Evolution
Once during your turn (before your attack), you may put a Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut.

[.] Encore
Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.

W: [P]+10
R:
RC: [C][C]

Wobbuffet HP90 [P]
BASIC

[Poke-POWER] Mirror Coat
Whenever Wobbuffet is damaged by an attack (unless Wobbuffet is Knocked Out), you may discard 1 Energy card attached to Wobbuffet. If you do, this power does damage to the Attacking Pokemon equal to the damage done to Wobbuffet. Don't apply Weakness and Resistance.

[.] Guarding Wall
Prevent all effects of attacks done to your Benched Pokemon during your opponent's next turn. If Wobbuffet is an Evolved Pokemon, prevent all effects of attacks done to Wobbuffet during your opponent's next turn.

W: [P]+20
R:
RC: [C][C][C]

Wobbuffet LV.X HP110 [P]
LEVEL UP: Put on Wobbuffet

[Poke-POWER] Destiny Bond
If Wobbuffet is an Evolved Pokemon and is Knocked Out by an attack, you may discard 3 Energy attached to Wobbuffet. If you do, this power Knocks Out the Attacking Pokemon.

[.] Energy Absorption
Attach an Energy card from your discard pile to Wobbuffet.

W: [P]x2
R:
RC: [C][C][C]

Hollow:

Pinsir 70HP [G]
BASIC

[.]

[G][G][C][C]

W -
R -
RC -
 
Pinsir 70HP [G]
BASIC

[.] Focus Energy
During your next turn, Pinsir's Tight Claw costs [C][C] less.

[G][G][C][C] Tight Claw 70

W - R+20
R -
RC - C

Rattata 40hp C
Basic
.
.

W
R
RC

Raticate 80hp C
C
C

W
R
RC
 
Rattata 40hp C
Basic
[.] Call For Family
Search your deck for a basic pokemon and a basic energy card and put in onto your hand. Shuffle your deck afterwards.
[.] Bite 20

W - [F] +10
R
RC

Raticate 80hp C
[C] Fustration 20+
This attack does 20 plus 1o more damage for each benched pokemon your opponent have in play

[C] Harsh Bite 30
Before you attack, you may flip a coin. If heads, the base attack for this attack is 80 instead of 30. If tails, this attack
does 30 to the defending pokemon & 20 to one of your benched pokemon.

W - [F] +30
R
RC - [C]

___________________________________________________________________________________________________

Absol [D] 70HP
[C]
[D][C]

W
R
RC

Absol LV.X [D] 100HP

Poke-Power - Cursed Warning
[D][D][C]

W
R
RC
 
Absol 70 HP
(D) Basic

(C) Mournful Call
Search your deck for 2 Pokemon and show them to your opponent. Put one into your hand, and discard the other. Shuffle your deck afterward.

(D)(C) Dark Predictions
At the end of your opponent's next turn, put 2 damage counters on each of your opponent's Pokemon.

Weakness: (F)+20 Resistance: (P)-20 Retreat Cost: (C)

Absol LV.X 100 HP
(D) Level X

Poke-Power - Cursed Warning
Once during your turn (before your attack), when you play this card to Level Up your Active Pokemon, you may use this Power. Count the number of Pokemon in your discard pile, look at that many cards from the top of your opponent's deck, and put them back in any order. This Power can't be used if Absol is affected by a Special Condition.

(D)(D)(C) Perish Song
At the end of your opponent's next turn, the Defending Pokemon is Knocked Out. If the Defending Pokemon is Knocked Out by this effect, Absol is also Knocked Out.

Weakness (F)+30 Resistance (P)-20 Retreat Cost: 0




Mew 70 HP
(P) Basic

Poke-Body Shining Light

(. )

(P)(P)

Weakness: Resistance: Retreat Cost:
 
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Mew LV.48 70 HP
(P) Basic

Poke-Power Shining Light
Once during your turn (before you attack), you may put a Pokemon from your hand onto Mew. (This counts as evolving Mew.)

(. ) Playing Hookie
Your opponent does not draw a card at the beginning of his or her next turn.

(P)(P) Psychic Control 30
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Confused.

W - [P]+20
R -
RC - [C]


Farfetch'd 70HP [C]
BASIC

[.]

[C]

[C][C][C]

W -
R -
RC -
 
Just for fun.. =P


Farfetch'd 70HP [C]
BASIC

[.] Dig out
Search your deck for a Pokétool and attach it to Farfetch'd

[C] Leek Slap 30
Flip a coin. If tails, this attack does nothing. Either way, Farfetch'd can't use this attack as long as it is in play.

[C][C][C] Heavy Pot Smash 50+
You may discard a PokéTool attached to Farfetch'd when using this attack. If you do, this attack does 30 more damage.

W - [L]+20
R - [F]-20
RC -


More Hollows:


Darkrai 30HP [D]

Basic Pokémon

PokéBody: Elusive

[D][D][D][D][D]
__________________
Weakness:
Resistance:
Retreat cost:


Darkrai Lv.X 30HP [D]

LEVEL UP(Levels up from Darkrai)

PokéPower: Terror Strike.

[.]
________________________
Weakness:
Resistance:
Retreat cost:
 
Darkrai Lv11 30HP [D]

Basic Pokémon

PokéBody: Elusive
Whenever Darkrai would be damaged or affected by an attack, flip 2 coins. If either coin is heads, prevent all damage and effects done to Darkrai by that attack.

[D][D][D][D][D] Black Hole
Choose 1 of your opponent's Pokemon and put a Terror counter on that Pokemon. Any Pokemon with Terror counter on it can't attack or retreat, and is not affected or damaged by any attacks.
__________________
Weakness: [F]+10
Resistance: [P]-20
Retreat cost:


Darkrai Lv.X 30HP [D]

LEVEL UP(Levels up from Darkrai)

PokéPower: Terror Strike.
Once during your turn (before you attack), you may select 1 of your opponent's Pokemon in play with a Terror counter on it and flip a coin. If heads, that Pokemon is Knocked Out. If tails, remove 1 Terror counter from that Pokemon.

[.] Darkness Gathering
Flip a coin until you get tails. For each heads, search your deck for a [D] Energy card and attach it to Darkrai. Shuffle your deck afterwards.
________________________
Weakness: [F]+10
Resistance: [P]-20
Retreat cost:

Hollow:

Chatot 60HP [C]
BASIC

[.]
[.]
[.]
[.]

W -
R -
RC -
 
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(4 Attacks????)

Chatot 60HP [C]
BASIC

[.] Mock
Chose one of the attacks on the defending pokemon. Use that attack as the effect of this move.
[.] Sing
The defending pokemon is asleep.
[.] Fly 30
Flip a coin. If heads Chatot is not effected by any effects of an attack (including damage) until the end of turn. If tails this attack does nothing.
[.] Recall
Search your discard for a pokemon and put it onto your bench. If its a stage 1 or 2 put 2 damage counters on it.

W - L+20
R - F-10
RC -

Shaymin Grass Forme 70hp G
Basic
[.]
[G]

W
R
RC

Shaymin Sky Forme 70hp C
Basic
[.]
[CC]

W
R
RC
 
Shaymin HP70 :grass:
Basic

[.] Wish Seed
Search your deck for a card. Put that card face up with your prize cards. Choose one of your prize cards (excluding the one you put down), and shuffle it into your deck.

:grass: Seed Flare
Put 2 damage counters on you of your opponent's Pokemon. If your opponent has a Pokemon lv.X in play, put 2 damage counters on all of your opponent's pokemon instead.

W: :fire:+20
R: :water:-20
RC: :colorless
------------------------------------------------------
Shaymin (Sky Form) HP70 :colorless
Basic

[.] Dodge
During your opponent's next turn, do all effects of the attack (excluding special conditions) to one of your benched pokemon instead.

:colorless:colorless Sky Attack 40

W: :lightning+20
R: :fighting:-20
RC:



Hollow:

Regigigas HP 80 [C]
Basic
Poke-Body: Slow Start
[C][C]
W:
R:
RC:


Regigigas Lv.X HP 120 [C]
Level Up-Put on your active Regigigas
Poke-Power: Emerge
[C][C][C][C]
W:
R:
RC:
 
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Regigigas LV.84 HP 80 [C]
Basic

Poke-Body: Slow Start
Regigigas can't attack on the same turn that you attached an Energy card to it.

[C][C] Crush Grip 20+
Does 20 damage plus 10 more damage for each Energy card attached to Regigigas.

W: [F]+20
R:
RC: [C][C][C]


Regigigas Lv.X HP 120 [C]
Level Up-Put on your active Regigigas

Poke-Power: Emerge
When you play Regigigas LV.X onto your Active Regigigas, you may remove all damage counters from Regigigas.

[C][C][C][C] Giga Impact 80
You may discard all Energy attached to Regigigas. If you do, this attack's base damage is 200 instead of 80.

W: [F]x2
R:
RC: [C][C][C]

Hollow:
Gastly 40HP [P]
BASIC

[.]
[P]

Haunter 60HP [P]
STAGE 1 - Evolves from Gastly

[P][C]
[C][C][C]

Gengar 100HP [P]
STAGE 2 - Evolves from Haunter

[Poke-] Haunting Presence
[P][P][C]
 
Gastly 40HP :psychic:
BASIC

[.] Spook 10

:psychic: Ghostly Disapearance 10
Switch Gastly with one of your benched Pokemon.

W: :psychic:+10
R: :colorless-10
RC: 1


Haunter 60HP :psychic:
STAGE 1 - Evolves from Gastly

:psychic::colorless Shadow Claw 30

:colorless:colorless:colorless Scare 30
Discard an energy card attached to the defending Pokemon.
W: :psychic:+20
R: :fighting:-20
RC: 1


Gengar 100HP :psychic:
STAGE 2 - Evolves from Haunter

:ppowr: Haunting Presence
When you play gengar to evolve one of your Pokemon you may use this Power. Discard all basic pokemon on your opponent's bench.

:psychic::psychic::colorless Shadow ball 70

W: :psychic:+30
R: :fighting:-20
RC: 2



Hollow:

Mew HP80 {P}
Basic
[.] Transform
[P][P] Psychic
[P][P][P] Metranome
W:
R:
RC:
 
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Given that the attack names aren't supposed to be fixed...

Luana's Mew
80 HP {P}
Basic Pokémon

(none) Energy Stream This attack does 10 damage for each type (color) of basic Energy attached to Luana's Mew as a basic Energy card. 10x
{P}{P} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{P}{P}{P} Super Psy 50

Weakness: {D} (x2)
Resistance: none
Retreat Cost: {C}

As for my next hollows:

Bidoof
30 HP {C}
Basic Pokémon

{C}
{C}{C}{C}

Weakness:
Resistance:
Retreat Cost:

Bibarel
100 HP {W}
Stage 1 Pokémon (Evolves from Bidoof)

Poké-POWER Dam Switch

{C}{C}
{W}{W}{W}{W}{C}

Weakness:
Resistance:
Retreat Cost:
 
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