Pokémon TCG: Sword and Shield—Brilliant Stars

Theorymon is fun

TrainerEnjay

New Member
I feel like theorymon deserves it's own category, but I have no credentials to make an official thread for the topic. Not sure y ppl dislike theorymon other than it hypes decks, but it's one of my favorite things to do when I see cards from new sets. So in this thread I would like people to post some of the decks that they have thought of from future sets that we will be receiving and posting the strategies as well so it follows the rules of this forum.

I'll start off with a Cobalion EX, Cobalion NV, Klinklang BW, and Klinklang PG deck. The unknown cards from the plasma set are Cobalion EX and Klinklang which translate to the following:

Cobalion-EX - Steel - HP180
Basic Pokemon

[M] Holy Edge: 30 damage. Choose 1 Special Energy card attached to the Defending Pokemon and discard it.
[M][M][C] Steel Bullet: 100 damage. This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

Klinklang - Steel - HP140
Stage 2 - Evolves from Klang

Ability: Plasma Steel
Prevent all damage done to your [M] Pokemon by attacks from your opponent's Pokemon-EX.

[M][M][C] Heavy Bullet: 70 damage. Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

Now onto strategy. Cobalion and Cobalion EX are the main attackers. Cobalion EX is great for discarding special energies (which are popular in this format) for just a single energy. His second attack can 2 shot EXs and can bypass sigilyph. With the right support, Cobalion EX is an amazing card. Klinklang BW is used to shift gears so that you can use the already existent strategy of moving energies and using max potion to tank. The other Klinklang is just as useful as it prevents your Cobalion's from receiving damage from other EXs. Cobalion from NV is also a good attack option as it prevents the opposing pokemon hit by iron breaker from attacking and the single prize exchange is always a nice option in decks.

Time will tell if this deck will ever be viable, but I believe (in theory) this deck has a promising future.

What are some decks you guys/girls have thought of from future sets?
 
Raticate (Freeze Bolt) + Poison Hypnotic Spray (Plasma Gale) + Veribank Stadium (Freeze Bolt) + Amoongus (Next Destinies) + Devolution Spray (Dragons Exalted). Use Raticate's attack to put the defending Pokemon 10 away from being KO'd. Poison Hypnotic Spray poisons them so that they get the 10 damage between turns for the KO. Veribank Stadium is to make sure Cresselia-EX or decks with Serperior (Royal Heal) take the damage that they are healing. A worse version of the deck can be made before Plasma Gale comes out by removing Poison Hypnotic Spray and upping the Devolution Spray count (or adding Sableye and using Dark energies).
 
POKEMON: 25
Stage 2: 7
4 : Magnezone
3 : Gothitelle EP
Stage 1: 6
2 : Magneton
3 : Eelektrik, NV-40
1 : Gothorita, EP-45
Basic: 12
3 : Tynamo, NV-38
4 : Magnemite
2 : Darkrai EX, DE-63
3 : Gothita, EP-43

TRAINERS: 24
Trainers: 12
4 : Rare Candy, DE-100
4 : Pokemon Catcher, DE-111
1 : Switch, BW-104
1 : Max Potion, EP-94
1 : Super Rod, NV-95
1 : Item Finder (ACE SPEC)
Pokemon Tools: 2
2 : Giant Cape (DRX)
Supporters: 10
4 : Colress
4 : N, DE-96
2 : Skyla
ENERGY: 11
Basic Energy: 11
3 : Darkness Energy, BW-111
8 : Lightning Energy, BW-108


REALLY rough starting list, but you get the idea.
 
The Klinklang listing definately should mention Registeel. That thing is dangerous with Eviolite and protection from Ex, being able to do 80 tank 40 or spread until the opponent is dead.

Raticate + HPB doesnt need to be more complicated than that. Add in Eels or something for energy acceleration and then make it as consistant as possible.

Goth/Zone is alright. Only problem is Mewtwo + N absolutely destroys it.

I like Victini Ex/Mewtwo Ex/Tornadus ex/Lugia ex/Moltres Myself. Go for that T1 energy accel and never back down.
 
Goth/Zone is alright. Only problem is Mewtwo + N absolutely destroys it.


I wonder if Togekiss would be a better partner? Sure, they can use switch and stuff, but OTOH, if they go aggro N you can use that attack for one energy to draw into a much larger hand. Also, mewtwo has a hard time one-shotting stuff that has high hp and low energy costs.
 
I'm quite partial to the idea of Lugia/Blastoise/Colress Machine with Kyurem NV or Kyogre EX.
Blastoise is Energy accel along with Colress Machine. Whether using Kyurem or Kyogre is your choice.
Since Lugia only does 120 with it's attack, it couldn't really OHKO your standard EX. But with spread or snipe, it becomes a bit more feasible. Spread to everything with Kyurem than KO with Lugia. OR if you
are a gutsy risk taker, use Kyogre for more precise damage. Hit any EX's with Dual Splash and swing in with Lugia to finish the job, taking 3 prizes for each EX; check and checkmate. 50 + 120 = Byebye Mewtwo. Throw in some Plus Powers for a little insurance.

Now there is a powerpacked deck.
 
I'm quite partial to the idea of Lugia/Blastoise/Colress Machine with Kyurem NV or Kyogre EX.
Blastoise is Energy accel along with Colress Machine. Whether using Kyurem or Kyogre is your choice.
Since Lugia only does 120 with it's attack, it couldn't really OHKO your standard EX. But with spread or snipe, it becomes a bit more feasible. Spread to everything with Kyurem than KO with Lugia. OR if you
are a gutsy risk taker, use Kyogre for more precise damage. Hit any EX's with Dual Splash and swing in with Lugia to finish the job, taking 3 prizes for each EX; check and checkmate. 50 + 120 = Byebye Mewtwo. Throw in some Plus Powers for a little insurance.

Now there is a powerpacked deck.
I also had the exact same idea :D I wasn't thinking Kyurem though... pretty interesting.
Kyogre as you said is also an option too.
Though I'm skeptical if it will work, but it's been an idea in my head for a while.
 
I'm quite partial to the idea of Lugia/Blastoise/Colress Machine with Kyurem NV or Kyogre EX.
Blastoise is Energy accel along with Colress Machine. Whether using Kyurem or Kyogre is your choice.
Since Lugia only does 120 with it's attack, it couldn't really OHKO your standard EX. But with spread or snipe, it becomes a bit more feasible. Spread to everything with Kyurem than KO with Lugia. OR if you
are a gutsy risk taker, use Kyogre for more precise damage. Hit any EX's with Dual Splash and swing in with Lugia to finish the job, taking 3 prizes for each EX; check and checkmate. 50 + 120 = Byebye Mewtwo. Throw in some Plus Powers for a little insurance.

Now there is a powerpacked deck.

Excatly what I was thinking. Kyogre was my choice over kyurem tho. Keldeo EX was another main pokemon in my idea aswell.
 
What a coincidink.

How about Cobalion EX with Drifblim and Garbodor DRX. Discard Special Energy with Cobalion, Enhanced Hammer, etc. Then have Drifblim com in and attack. Garbodor is self explanatory.

Or maybe Heatmor from Plasma Gale in a deck of like 20 Fire Energy.

Or Pair Gallade with Ho-oh EX. Three Energy per roborn Ho-oh and a DCE on Gallade can spell trouble for your opponent. And tech in Energy Crush Manectric to really play the field.

OORRR~ Weezing and Dusknoir. Spread with Weezing then have Dusknoir play with the damage.

How about Luxray and Beartic. Use Luxray's Flash Impact to hit for 60 than 20 to your own Beartic. Let fly Power Rage once Beartic has sustained enough damage.

What about Lucario (PG) and Klinklang Plasma. Dual Armor works in conjunction with Plasma Steel to wall you're opponent.

I can do this all day. :cool:
 
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Theorymon generally becomes a problem when someone can't accept that it is indeed theory (at best). I for one enjoy it and like to think I use it well. ;)

The (somewhat) sick partners I have planned for the upcoming Raticate are Terrakion EX, Ditto, Aspertia City Gym, and probably Tornadus EX or regular Tornadus. For the cards not already out in English, the following are from Pokébeach.

Aspertia City Gym-Trainer
Stadium

[C] Pokemon have their max HP increased +20.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Ditto – Colorless – HP70

Basic Pokemon Ability: Transform
During your turn, you may play a Basic Pokemon from your hand onto this Pokemon. This Pokemon is treated as that Basic Pokemon. (Any cards, damage counters, conditions, and effects on this Pokemon are transferred to the Basic Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Rattata – Colorless – HP30
Basic Pokemon

[C] Paralyzing Gaze. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Raticate – Colorless – HP60
Stage 1 – Evolves from Rattata

[C] Gnaw Off. Discard a Pokemon Tool attached to the Defending Pokemon.
[C][C][C] Super Fang. Place damage counters on the Defending Pokemon until it has 10 HP left.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

I realize including something as mainstream as Terrakion EX or Tornadus (EX or plain) may feel like it goes against the spirit of the deck, but Raticate can only be sacrificed so often. Instead, we put the opponent in a bad position: if they take out the Ditto you just powered up (you should never be laying down Rattata until right before you Evolve it), you just Pump Up Smash again and probably score a OHKO.

With this build we can minimize the deck's weakest aspect: Rattata. We can run a 2-2 or maybe even a 1-1 line. Slap a Rescue Scarf on it, and what is your opponent going to do? Use up a Hypnotic Poison Beam and pass just so you don't get to recycle your rodent?
 
Here's my idea of a sort of fun deck

it utilizes Heatmor

Heatmor - Fire - HP90
Basic Pokemon

[R] Luring Flame: Choose 1 of your opponent’s Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Burned.
[R][R][R] Licking Fire: 50x damage. Discard the top 4 cards of your deck. This attack does 50 damage times the number of Fire Energy discarded.

Weakness: Water (x2)
Resistance: none
Retreat: 2

here is the list

4x Heatmor
56x Fire Energy

Basically the strategy is to start Heatmor, attach a fire, then stall with luring flame, until you can start using licking fire to discard 4 energy and do 200 per turn. It t3 OHKO's any EX that isn't resistant and eviolited/giant caped.
 
I don't believe anything in the current format is Resistant to Fire. In fact, a quick Pokepedia check shows that only 20 cards have ever been naturally Fire Resistant; all members of either the Salamence line or Bronzong line (a few more have effects that can make them either Fire Resistant or simulate it). None of the upcoming Pokémon EX had Fire Resistance either.
 
Here's my idea of a sort of fun deck

4x Heatmor
56x Fire Energy

Basically the strategy is to start Heatmor, attach a fire, then stall with luring flame, until you can start using licking fire to discard 4 energy and do 200 per turn. It t3 OHKO's any EX that isn't resistant and eviolited/giant caped.

56 Energy is a bit wild if not overkill. But it seems quad Heatmor may become a possibility with the Plasma Klinklang floating around.

I would do this:

4 Heatmor

4 Rescue Scarf
4 Ether
4 Level Ball
4 Revive

40 Fire Energy

As a start.
 
Here's my idea of a sort of fun deck...

If you want it to still be fun but have a bit better of a chance of winning, consider what FoxMaster51 suggested. Your initial fun build means anyone beats you by taking four Prizes, and you'll be prone to being "Benched Out" most games! :eek: I am quickly warming up to this idea. Yes the more you add to the deck the less Energy you have to discard and more likely you are to miss... but with some work you can increase the overall viability of the deck while minimally affecting your odds of big hits.

A solid draw/search engine (heavily focused on "shuffle and draw" so you can keep tossing unneeded Fire Energy cards back into the deck) with a combination of deck thinning (searching out non-Energy cards) and deck recursion (to throw discarded Energy back in) seems like a must.

Rescue Scarf, Level Ball, and Ether totally make sense. In case someone doesn't know what Ether does:

Pokebeach said:
Ether – Trainer

Item Reveal the top card of your deck. If it’s a basic Energy card, attach it to one of your Pokemon. If it isn’t, return it to the top of your deck.

You can use any number of Item cards during your turn.

Even if using the first attack is the best opening play, this lets you go Luring Flame then Licking Fire the next turn, instead of needing an additional turn to build it. If the target you want to KO is up front, a (successful) double Ether and manual Energy attachment allows you attack right away!

I would consider Exp. Share as well, since that can allow a sustained effort; if your opponent can't discard them (like with Tool Scrapper), an ideal set-up would mean your first Heatmor wasted no Energy: three Benched Heatmor, each with an Exp. Share, gain one Energy. With the odd Ether, failure of your opponent to OHKO your Active Heatmor or discard Energy another way, and reliable manual Energy attachments, Heatmor could be attacking every turn with Licking Fire!

I recommend maxing out Super Rod, because you're going to want to keep throwing discarded Energy back into the deck, plus the odd Heatmor. Cards that let you see the top cards of your deck (without attacking) may also be in order. Pokédex lets you know exactly what Licking Fire will discard, and allows you to "save" one card from being discarded since Pokédex reveals and re-arranges five cards while the attack discards only four.

Sadly, that is an Item with all the usual concerns. You can get less range but repeated (provided it isn't OHKOed) uses via Lunatone:

Lunatone – Fighting – HP90
Basic Pokemon

Ability: Anticipate
Once during your turn, you may look at the top 2 cards of your deck. Put them back on top of your deck in any order.
[F][C] Rock Throw: 30 damage.


Weakness: Grass (x2)
Resistance:
Retreat: 3
At the very least, this helps set-up for Ether and/or a small "heads-up". Since Lunatone is a legal Level Ball target, you might use both. I might also consider Emolga (opens the game, sucks all/most of the Basic Pokémon left in the deck out of it, so you don't hit them when discarding for Licking Fire) and Recycle for not only getting valuable cards back, but as a "flippy" PlusPower: "heads" lets you top deck a Fire Energy, and that is worth an extra 50 damage.

Last thought is Poison Hypnotic Beam.

Pokebeach said:
Poison Hypnotic Beam – Trainer
Item (Team Plasma)

The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is also Asleep.


You can use any number of Item cards during your turn.
This is to help amp up the first attack as well. The extra damage counter coupled with the possibility of the Defending Pokémon being Asleep (if it survives) could be pretty handy. Might be too ineffective since it is only useful in key situations.
 
Kay so we now have 5 different Kyurem EX's, all of which are playable more or less.

Kyurem EX from Next Destinies is a prime candidate for a Keldeo/Blastoise deck. Once Kyurem uses Hail Blizzard, have Keldeo "Step In" next turn to bypass HB's waiting requirements and keep the damage coming with Secret Sword. And with a rarely seen weakness (at least for now) it should be able to hold its own. Certainly not to be overlooked.

Or If you want some high risk high return, check out BSD Black Kyurem EX. Talk about powerhouse:

Black Kyurem-EX - Dragon - HP180
Basic Pokemon

[C][C][C] Slash: 60 damage.
[W][W][L][C] Black Ballista: 200 damage. Discard 3 Energy attached to this Pokemon.

Weakness: Dragon (x2)
Resistance: none
Retreat: 3

Black Ballista is bona fide OHKO. 3 Energy is a bit costly, but nothing that Energy Retrieval or Super Rod can't fix. I wouldn't center your deck around it, though.

BSD White Kyurem EX is a more conservative Pokemon that is best supported by Emboar:

White Kyurem-EX - Dragon - HP180
Basic Pokemon

[C][C][C] Slash: 60 damage.
[R][R][W][C] White Rage: 100+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

Weakness: Dragon (x2)
Resistance: none
Retreat: 3

White Rage is also a risky move. It functions like Outrage. But with Crystal Edge you may not need it. Slash is just raw 60 cranked up to 110 with Crystal Edge. Enough to finish Dragons with one Slash. White Rage is also difficult to use because of its Energy requirements. With Prism Energy it is possible. All in all, best left to the Realm of Tech.

I'd explain the other two, but my laziness catches up with me sometimes :biggrin: I'll just leave it at that for now.
 
^
3-1-3 (or 4-2-4) blastiose
4 Black kyurem EX
2 Keldeo EX
4 Emolga

That is a (possible) start with the pokemon lines for the deck I build when this all gets realesed. I will probally also test this with +4 lugia EX, -4 Black Kyurem EX. Water seems to be the way to go when this is all realesed
 
I am wondering why nobody mentioned Vicitini EX/Lugia EX/ Aerodactyl/tornadus

Basically you use victini as a starter to get the energis for lugia ex. Aerodacytl+ pluspower for more damage. Tornadus EP is needed against Safeguard pokemon but i think there are better cards against safeguard (maybe reshiram? )

I am not sure if it works, but it should be a bit faster than blastoise+lugia ex but in mid/late you cant do much.
 
I am wondering why nobody mentioned Vicitini EX/Lugia EX/ Aerodactyl/tornadus

Can you explain more, because I am not seeing how it works better than Lugia EX donk or just splashing Lugia EX into compatible decks as a finisher?
 
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