Pokémon TCG: Sword and Shield—Brilliant Stars

This deck is a nightmare

Frunket

New Member
Been working on this rayquaza c lv.x deck for awhile and i've gotten no where fast.

For the ground element i chose relicanth sv and a 1-1 line of donphan prime. I chose donphan for obvious luxray counter and something to hurt mewtwo. But with donphan prime doing damage to my bench a 1-1 garchomp c lv.x line would make sense .

Psychic is tricky. Bannette from PL can help keep my hand to 0 when final blowup is in order. I also have a toxicroak G PL and a skuntank g for machamp counter. Like most sp decks i feel that 2 crobat g's are a necessity.

With skuntank G i have stadium cards in play which is why for water i'm doing a 1-1 line of glalie from AR (CML BTW, as it turns out i don't have a single snorunt) so that i can do up to 70 damage with one DCE. Also mamoswine GL for good weakness, very good resistance, and auto poison. Also with flints willpower i can get this tank charged in two turns ready for battle.

A sure fire way to get all the energy attached to rayquaza C when he's ready to blow (heh), is to use shaymin from UL. Or find a way to tech in energy link but then i'll need department store girl, then again i would also need someone way to search shaymin.....

WIth normal sp staples you can see i'm troubled for space in addition to 12 energy. I think lookers would be best to keep my hand down to atleast 1 card i could dump easily.

This isn't fun but i feel like once it's mastered it'll start seeing more play. I mean not anything competative but who's playing this deck?

Feedback needed and appreciated KTHNK!
 
A common mistake new and younger players make is assuming that just because you run a type of energy means you need to have Pokemon of that type. This is not true.

Firstly, I remember you saying somewhere in a previous topic that you don't have any Claydol. You might not have Uxie, either. I would very strongly recommend getting Uxie if not both. They're going to make *all* of your decks better.

That said, I did make a successful Rayquaza C deck (fun, not competitive) using Staraptor FB and no Claydol. I don't remember off the top of my head. To help you out, this is how I constructed the deck in my mind.


I wanted to make Rayquaza so I have to have Rayquaza. I ran 3 and 1 Lv. X.

I need draw. Two Uxies minimum. I also ran Looker's Investigation - four of them, to be exact. You already know why.

I need some extra power to try and get things moving in the deck, so I also added Staraptor FB Lv. X. Staraptor works particularly well because once I'm set up, I can Fast Call for a Looker's, then play it and only get one card... which I then either play or discard.

Speaking of discarding, I need a way to discard cards when necessary. Banette PL struck me as a great choice, just like for you, since you can load it up and surprise your opponent with Darkness Switch if things are going badly.

Since it kind of sucks only being able to play one Looker's a turn and not set anything else up, I added Porygon2 GE.


I also had a very thin SP engine, as I went pretty lax on some of the cards - I didn't run enough SP Pokemon for Power Spray, and I had no Crobats, so I just played 4 Cyrus, 3 Energy Gain, and 2 Poketurn.

What I do with this deck is get Rayquaza as fast as possible and just load energy on it, sacrificing Uxie or spare Staraptors/Shuppets when necessary (I also had other cards, but I don't remember what), until I get it loaded and ready to blow. Then I promote him, level up, discard all the cards in my hand however I feel like, and use Final Blowup several turns in a row consistently - discarding or playing whatever I draw.

Hope that helps.
 
I really think that bannette bonds well with nidoqueen here. I also kinda think your teching in to many pokemon.
I really hope you know about SP energy, just as a reminder. And is searchable by rayquaza's body.
Engineer's adjustment should also help with speed, so keep him in mind plz. Poketurns, are in order, but I think Bertha's warmth is too, to keep that rayquaza alive and full of energy.
 
^ *sigh*

3-1 Rayquaza, 2-1 Staraptor, 2 Uxie, 1-1 Porygon (or whatever else), 2-2 Banette

4 Collector, 2 Roseanne, 3 Bebe, 3 Communication, 2 SP Radar, 2 Turn, 3 Gain, 4 Cyrus, 2 Night Maintenance, 1 Aaron

4 Water
4 Psychic
4 Fighting
4 Call

57 cards, and I'm SURE to be forgetting something.

This deck can't fit much more than its very standard list in. Take out Porygon and you still only have 5 cards for tech (which could debatably be used for Crobat, turns, and sprays).
 
Space. Space space space. His entire issue is a mixture of consistency and space, and neither of them are helped by adding extra Pokemon.

That is one of the most common mistakes people make here. "If I add eight different Pokemon lines the strategy works perfectly!" Well, yeah, it would, if it were physically possible to get everything out reliably. It's not. Even with just Staraptor, Banette and Rayquaza, the deck isn't sound and consistent enough to be competitive.
 
@Kayle:
this is true, but I'm not worried about the engine yet, 1st I wanna see which pokemon get them set up the quickest. I also am just looking at the strategy and looking at all options.
For instance, If it was a deck of just Electivire, rayquaza, and bannette, to me sounds like this:
Collector would grab all 3 basic sets (but you also got sp radar to handle handle sp if you go to trade 1 away (with communications) for a bannette). Level max would increase the chance of Leveling up your Electivire, then use your bannette to drop all your energy and end turn with electivire to attach them. And wether it be 1-2 Energy, you got your next turn to finish the energy costs. Energy gain, and flint's should be enough to handle that.
That's all i'm saying. I'm not saying i'm right, but thats kinda the way I would look at it.
 
@Kayle:
this is true, but I'm not worried about the engine yet, 1st I wanna see which pokemon get them set up the quickest. I also am just looking at the strategy and looking at all options.
For instance, If it was a deck of just Electivire, rayquaza, and bannette, to me sounds like this:
Collector would grab all 3 basic sets (but you also got sp radar to handle handle sp if you go to trade 1 away (with communications) for a bannette). Level max would increase the chance of Leveling up your Electivire, then use your bannette to drop all your energy and end turn with electivire to attach them. And wether it be 1-2 Energy, you got your next turn to finish the energy costs. Energy gain, and flint's should be enough to handle that.
That's all i'm saying. I'm not saying i'm right, but thats kinda the way I would look at it.

So you're basing your strategy on having five cards out of seven every game (Collector, SP Radar, Communication, Level Max, a Pokemon) without classic draw in the form of Uxie or Claydol?

Honestly it's better to just setup using Felicity's (which I did - I forgot) to discard energy and then sucking it up when Rayquaza gets hit.

It's cool to consider all the options, don't get me wrong, but you gotta know what isn't even an option.
 
As for the 1st part, kinda, I'm reading out how the situation should/could go, then I'd add stability (meaning a draw engine) to help meet those conditions.

That is an great card when played right! (curse you gyarados). but, unfortunetly, my mind is set to MD on at this point, unless told otherwise.

The best way for me to know is when I play it out to the minute detail, unfortunetly. :p
 
Pokemon: 17
3-1 Rayquaza
2 Mesprit
2 Uxie
1 Bronzong G
1 Promocroak
2 Crobat G
4 Sableye
1 Unown Q

T/S/S: 30
3 Lookers Investigation
2 Engineer's Adjustment's
2 Flints Willpower
4 Pokedrawer +
4 Cyrus Conspiracy
4 Energy Gain
2 Power Spray
3 SP Radar
4 Poketurn
1 Aaron's Collection
1 VS Seeker


Energy: 12
4 Water Energy
4 Fighting Energy
4 Psychic Energy

The list that I have for Rayquaza plays ALOT like Regigigas, and it should in sense that the attacks are high energy high reward attacks that take awhile to charge. Once you get a fully charged Rayquaza, you will be taking many prizes. The reason for Sableye as the starter of the deck is that you can use Cyrus Conspiracy to get anh energy and a gain T1, attach the gain, and use Sableye's attack to get an engineer's adjustments and discard to draw 4 cards. This way if Rayquaza C Lv X is damaged, he can get some energy acceleration. Many of the Trainer cards are burn trainers, such as Poketurn, and Pokedrawer +. 4 of each energy keeps consistency up as well.

The deck should play very well, it wont be cluncky because you're not jamming any 1-1 Banette or anything into it, and you will be able to discard cards as well. If you feel that you need Banette, I would suggest him over the 2 Flints Willpower, cards that will allow you to setup much faster.
 
I've made some improvements to the Rayquaza fun deck that I posted in your last thread on this and it's working very well. Competitive? Not really, but it's winning lots of league games and it's silly fun to play.

Note that I use Rayquaza LA also and I made the list post-rotation. Here are the basics:


I added 1-1 Electivire FB. Dump+Draw works well in concert with the power of the X and also to get energy in the discard for Rayquaza LA. Also, Powerful Spark has proven to be a great attack in certain circumstances, especially against water decks. The energy acceleration of Rayquaza LA compelements this nicely.

Since Rayquaza LA uses electric and fire energy, the Ninetales draw engine works perfectly here. It also provides a Mewtwo counter.

Rayquaza C is my main attacker, but I primarily use Trash Burst instead of Final Blowup. It's a great "adjustable" attack and getting the energy back from the discard is no problem given the amount of energy recovery cards that I play. That also buys me some time to get the right energy on Rayquaza. I don't bother to dump my hand for Final Blowup because I can usually start Trash Bursting again immediately next turn. Plus, Trash Burst is GREAT for knocking out basics in the early game or even donking. Final Blowup is just gravy.

I play a ton of energy in the deck. 18 I think. 2 Psychic, 2 Water, 2 fighting, 5 electric, and 7 fire. I don't play SP energy, but I probably should.

Problems in the deck are the low HP and retreat costs. Chatot and/or Unown Q would help, but with all that energy, space is extremely tight.
 
I ran something similar to this with Drifblim SF. Lifting for Ray C and Bronzong G and two energy of your choice. Next, Retreat, G switch, attach, and level up. Then play night teleporter, looker's, judge, or whatever shuffle-option draw you want. I also ran Blissey PL to dump extra cards. It's an interesting build, but once he first Ray C X dies, recovery is very hard...
 
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