Pokémon TCG: Sword and Shield—Brilliant Stars

This Diverse Metagame!

Professor Elm

Active Member
OK guys well as we all know this metagame is extremely diverse.
I know there is no true best deck out there but this thread is just to put your thoughts about the metagame down here.
(hope its not in the right section)
But I also want yalls help to decide if Queendom is the right thing to run for cities.

Well I love this metagame! And here is my list of the top decks in my opinion (no specific order)
Queendom (what I believe to be the best)
ZRE
SMP
Ludicargo Varients (one of my favorite decks to run)
Eveelution

I know there are many other decks but those are what I believe to be the best.
lmk yalls opinion
(Cham ex is also good.)
 
okay, poeple just look at their metagame and make a deck to counter it. then worlds, whats the metagame. and for some reason, some guys using ursuring. but in metagames, don't red face paint decks mess the thing up?
draggytrode isn't as popular as it used to be though...and i think you forgot spinning tail. but i guess its not that popular around there huh?
 
*cough*METANITE*cough* Beats SMP and Queendom. Pretty well too. Ludi's a toss up and depends on what build your opponent is running...like if they play a crazy Moltres varient they have a good shot... >___>;;; Otherwise, I think Ludi's a favorable match-up for Metanite. Rock-Lock and 'Cham beat it hands down though.
 
Professor Elm said:
OK guys well as we all know this metagame is extremely diverse.
I know there is no true best deck out there but this thread is just to put your thoughts about the metagame down here.
(hope its not in the right section)
But I also want yalls help to decide if Queendom is the right thing to run for cities.

Well I love this metagame! And here is my list of the top decks in my opinion (no specific order)
Queendom (what I believe to be the best)
ZRE
SMP
Ludicargo Varients (one of my favorite decks to run)
Eveelution

I know there are many other decks but those are what I believe to be the best.
lmk yalls opinion
(Cham ex is also good.)

You definitely are forgetting TTar. It did come in 2nd and it does beat many of the decks out there (except Queen). I don't like Ludicargo or Eevee decks. I think the tops should be (in no special order):

ZRE Varients
SMP
Queen
Metagross DS Varients
Spin Tail Varients
Medicham Varients (this includes EspyCham)
 
I personally think that Spinning Tail is one of the best decks in this metagame. My personal Spinning Tail/Pow! Block has an 11-2 record in Cities vs. non Medi/Hari opponents. Against Medicham or Hariyama decks though, it has a 1-5 record.


I don't know if I love or despise this metagame. Everything has weaknesses, but those weaknesses are usually so severe that you don't stand a chance of winning them at all...I HATE Medicham.

Here's where the problem comes in; I've taken close tally and studied my metagame well, and I think the deck that stands the best chance IS some Spinning Tail varient, but I still can't beat Medicham (the biggest deck around here). I'm sure that if I can just find a way that Tyranitar can beat Medicham, I can win a(t least one) Cities.

I could switch to a deck that beats Medicham, but nothing that I'm aware of can beat BOTH Medicham, and the rest of the local Metagame. This is where the great paradox comes in. I currently have 3 choices. I could either a) change decks, gaining an advantage over Medicham, but losing my advantage over every other deck, b) keep playing Tyranitar, and hope I don't play any Medicham at my next Cities, OR c) find Medichams weakness. Frankly, I don't like any of those choices.

The variety makes me like the Metagame, but the auto-losses make me hate it. I don't know how I'd vote if I needed to.
 
in a recent tourny i used Acid liability.

My meta was:
Medicham (hondoum or espeon)
Salamance EX
Salamance Delta
ZRE
Scizorgross
4 corners
Poltioed
Primetool

it had some problems only against Primetool...
i think AL is good both against Scizor,medicham and queendoom.

it has major problem against ttar and ludicargo..

in my opinion the top 10 decks right now are:

ZRE
Scizor
Medicham
Ttars+electrde
Ludicargo
Metanite
Queendom
Dragtrode
Rocklock
Liability variants

(not in order)
 
Flaming_Spinach said:
I personally think that Spinning Tail is one of the best decks in this metagame. My personal Spinning Tail/Pow! Block has an 11-2 record in Cities vs. non Medi/Hari opponents. Against Medicham or Hariyama decks though, it has a 1-5 record.


I don't know if I love or despise this metagame. Everything has weaknesses, but those weaknesses are usually so severe that you don't stand a chance of winning them at all...I HATE Medicham.

Here's where the problem comes in; I've taken close tally and studied my metagame well, and I think the deck that stands the best chance IS some Spinning Tail varient, but I still can't beat Medicham (the biggest deck around here). I'm sure that if I can just find a way that Tyranitar can beat Medicham, I can win a(t least one) Cities.

I could switch to a deck that beats Medicham, but nothing that I'm aware of can beat BOTH Medicham, and the rest of the local Metagame. This is where the great paradox comes in. I currently have 3 choices. I could either a) change decks, gaining an advantage over Medicham, but losing my advantage over every other deck, b) keep playing Tyranitar, and hope I don't play any Medicham at my next Cities, OR c) find Medichams weakness. Frankly, I don't like any of those choices.

The variety makes me like the Metagame, but the auto-losses make me hate it. I don't know how I'd vote if I needed to.

cough*Protective Orb*cough

:thumb:
 
Portective orb won't make a big diffrence .... because ATM rock a medicham is useless and medicham is a lot quicker ...
 
kiwill said:
Portective orb won't make a big diffrence .... because ATM rock a medicham is useless and medicham is a lot quicker ...

It will make a difference because you can get two hits in not one.
 
Professor_Chris said:
*cough*METANITE*cough* Beats SMP and Queendom. Pretty well too.

I'm still not too sold on Metanite. I've experienced the same problems with it that I have w/SMP. When it sets up, it sets up great and is almost unstoppable. When it doesn't set up.....well, it ain't pretty. In the Richardson New Year's Eve Eve tourney, I played my SMP v. a Metanite, and I set up picture perfect. It was over by T6 or 7. Next round, I played a Flariados, failed to set up, and again, it was over by T6 or 7, but not in my favor this time. There's a high amount of early game draw luck involved with both of these decks, and if it don't come through, its a pretty quick death.


S.
 
Spotter said:
I'm still not too sold on Metanite. I've experienced the same problems with it that I have w/SMP. When it sets up, it sets up great and is almost unstoppable. When it doesn't set up.....well, it ain't pretty. In the Richardson New Year's Eve Eve tourney, I played my SMP v. a Metanite, and I set up picture perfect. It was over by T6 or 7. Next round, I played a Flariados, failed to set up, and again, it was over by T6 or 7, but not in my favor this time. There's a high amount of early game draw luck involved with both of these decks, and if it don't come through, its a pretty quick death.


S.
I've never had many problems with Metanite setting up. Other than the occasional freakishly bad hands that every deck will face. Assuming Metanite and SMP both set up Metanite has the definate advantage, imo. When I went undefeated in Ocean Springs I didn't play the only Scizorgross deck, but in testing I beat it most of the time. I did, however, beat out 2 different Queendom decks (for a total of 5 out of 6 wins, I blame my one loss on the unlucky medal ;/), an Eeveelution deck, a Dragonite d varient, and a Salamance ex deck. Metanite makes great use of Magcargo which is a LOT easier to set up than Pidgeot which means you'll get your set up slightly more often. I wasn't sold on Metanite either until I was convinced to play it.

I still plan on doing a deck article...I just haven't gotten around to it yet. >_>;
 
Flaming_Spinach said:
I personally think that Spinning Tail is one of the best decks in this metagame. My personal Spinning Tail/Pow! Block has an 11-2 record in Cities vs. non Medi/Hari opponents. Against Medicham or Hariyama decks though, it has a 1-5 record.


I don't know if I love or despise this metagame. Everything has weaknesses, but those weaknesses are usually so severe that you don't stand a chance of winning them at all...I HATE Medicham.

Here's where the problem comes in; I've taken close tally and studied my metagame well, and I think the deck that stands the best chance IS some Spinning Tail varient, but I still can't beat Medicham (the biggest deck around here). I'm sure that if I can just find a way that Tyranitar can beat Medicham, I can win a(t least one) Cities.

I could switch to a deck that beats Medicham, but nothing that I'm aware of can beat BOTH Medicham, and the rest of the local Metagame. This is where the great paradox comes in. I currently have 3 choices. I could either a) change decks, gaining an advantage over Medicham, but losing my advantage over every other deck, b) keep playing Tyranitar, and hope I don't play any Medicham at my next Cities, OR c) find Medichams weakness. Frankly, I don't like any of those choices.

The variety makes me like the Metagame, but the auto-losses make me hate it. I don't know how I'd vote if I needed to.
A Pow-Block deck more focused on getting Electrode out does better against Cham. Room for Orb should also help. Copycat/Scientist is also good vs Cham.
 
EnjoiPandaPoo said:
Machamp kills this metagame.

Good Matchups:
Cham
SMP
Liability
ZRE
any other EX deck

Bad matchups:
Ludi
Queen

I dont remember exactly Machamps attack but, how can he beat Liability?
 
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