howdy came up with this deck to stop the incredible force that is the penguin we all hate or love empoleon.
pokemon-13
4-pikachu md
4-raichu mt
3-zapdos md
2-aerodactyl md
trainers 31
3-old amber
4-oaks visit
4-pokedex
3-bebes
2-roseanes research
2-scotts
2-lake boundaries
2-crystal beach
2-fossil excavators
2-warp points
1-windstorm
2-super scupp ups
2-nightmaintenace
energy 16
12-lightning
4-call energy
right ok the important part the strategie
the idea is to get a old amber on the bench a pikachu start with a call energy attached. use call to get the pokemon you need. then charge up a zapdoz each turn by evolving to a raichu and elctro magnetic draw and placing an energy. then you can retreat do 80 damage to the defending pokemon (90 to a piplup-110 to prinplup and empoleon) or 160 when a lake boundary down. there is the problem of taking 40 damge to one of your pokemon but all you do is take it on a old amber becuase it ignores damage from your and your opponets pokemons while on the bench. plus youve got a deck of basics so what is omanstar going to do. you also got aerodactly to diterate your opponets from using poke powers! also your main attacker has resistant to gallde. with the trainer lines plenty of draw for a fast setup and lake boundry to one hit ko empoleons and crystal beach to stop them gaining the advantage with scrambles! you can also fall back on a raichu if things get dire!
hopefully you like this idea and advice would be great:smile::lightning:lightning:lightning
pokemon-13
4-pikachu md
4-raichu mt
3-zapdos md
2-aerodactyl md
trainers 31
3-old amber
4-oaks visit
4-pokedex
3-bebes
2-roseanes research
2-scotts
2-lake boundaries
2-crystal beach
2-fossil excavators
2-warp points
1-windstorm
2-super scupp ups
2-nightmaintenace
energy 16
12-lightning
4-call energy
right ok the important part the strategie
the idea is to get a old amber on the bench a pikachu start with a call energy attached. use call to get the pokemon you need. then charge up a zapdoz each turn by evolving to a raichu and elctro magnetic draw and placing an energy. then you can retreat do 80 damage to the defending pokemon (90 to a piplup-110 to prinplup and empoleon) or 160 when a lake boundary down. there is the problem of taking 40 damge to one of your pokemon but all you do is take it on a old amber becuase it ignores damage from your and your opponets pokemons while on the bench. plus youve got a deck of basics so what is omanstar going to do. you also got aerodactly to diterate your opponets from using poke powers! also your main attacker has resistant to gallde. with the trainer lines plenty of draw for a fast setup and lake boundry to one hit ko empoleons and crystal beach to stop them gaining the advantage with scrambles! you can also fall back on a raichu if things get dire!
hopefully you like this idea and advice would be great:smile::lightning:lightning:lightning
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