SLOW DECK
New Member
OK. Issue came up., and I didn't like the answer I heard from a Judge. (Is this ever something new?).
At a battle road, I was late in game in a Swiss Match (I was going to lose regardless, but that isn't the point), and had just KO's my opponents pokemon, taken my prize, and I was waiting for my opponent to: 1. Promote a active pokemon. and 2. Draw a Card to Start his Turn. I have done everything I needed to do, damage, healing, etc between turns. The turn is waiting to end because of my opponent. My opponent had a decision to make on who to promote, and took longer than a few moments to decide.
TIME IS CALLED!!
Thus the Time has ended on my TURN, not his. I will only get one more turn, he will get 2 more turns. I called a judge over to discuss this between turns issue, he said the rules state it is still his turn, regardless the amount of time he spent on starting his turn. This specific game, this game result was already decided, my opponent conceded the judge that he didn't start his turn promptly, but there wasn't malice in his delay, he had legitimate decision point to be made.
Anyways, this sitution brought to light a issue with TIme+3. If a player was cheap, they could intentionally delay starting their turn to increase the odds of time being called on their opponents turn.
In the prior Time only format, Strategy gave the incentive to start your turn as soon as possible, so that you would get the last turn.
In the new Time+3 turns format, Strategy gives the incentive to delay starting your turn as long as possible, so that you get the last turn.
So if a player takes more than that normal time to promote and draw a card what can be done?
Please don't bring up SOTG here, we all have it, our opponents ussually do too, but the idea of rules is to be fair and just, and not to give undue advantage to those who are not.
Recommendation for Rules for Time+3 format Tournament:A players turn will effectively end after a player has confirmed that they have done all actions required of them to the game state, ( Resolving all aspects of attacks, placing damage, conditions, taken prizes, resolving their between turn conditions, and have preformed all of there end of turn and between turn actions. (All actions of involving their control.) "They may politely declare that ended my turn." Thus for time purposes, it is the opponents turn, regardless of promotion of a new active or drawing a card.
Again, please provide other potential solutions, that DON'T ASSUME A JUDGE IS WATCHING A EVERY MATCH. Good rules don't require active judging. The tournament timing has change, and I think rule tweeks that make sense need to accompany them to smooth out these issues.
At a battle road, I was late in game in a Swiss Match (I was going to lose regardless, but that isn't the point), and had just KO's my opponents pokemon, taken my prize, and I was waiting for my opponent to: 1. Promote a active pokemon. and 2. Draw a Card to Start his Turn. I have done everything I needed to do, damage, healing, etc between turns. The turn is waiting to end because of my opponent. My opponent had a decision to make on who to promote, and took longer than a few moments to decide.
TIME IS CALLED!!
Thus the Time has ended on my TURN, not his. I will only get one more turn, he will get 2 more turns. I called a judge over to discuss this between turns issue, he said the rules state it is still his turn, regardless the amount of time he spent on starting his turn. This specific game, this game result was already decided, my opponent conceded the judge that he didn't start his turn promptly, but there wasn't malice in his delay, he had legitimate decision point to be made.
Anyways, this sitution brought to light a issue with TIme+3. If a player was cheap, they could intentionally delay starting their turn to increase the odds of time being called on their opponents turn.
In the prior Time only format, Strategy gave the incentive to start your turn as soon as possible, so that you would get the last turn.
In the new Time+3 turns format, Strategy gives the incentive to delay starting your turn as long as possible, so that you get the last turn.
So if a player takes more than that normal time to promote and draw a card what can be done?
Please don't bring up SOTG here, we all have it, our opponents ussually do too, but the idea of rules is to be fair and just, and not to give undue advantage to those who are not.
Recommendation for Rules for Time+3 format Tournament:A players turn will effectively end after a player has confirmed that they have done all actions required of them to the game state, ( Resolving all aspects of attacks, placing damage, conditions, taken prizes, resolving their between turn conditions, and have preformed all of there end of turn and between turn actions. (All actions of involving their control.) "They may politely declare that ended my turn." Thus for time purposes, it is the opponents turn, regardless of promotion of a new active or drawing a card.
Again, please provide other potential solutions, that DON'T ASSUME A JUDGE IS WATCHING A EVERY MATCH. Good rules don't require active judging. The tournament timing has change, and I think rule tweeks that make sense need to accompany them to smooth out these issues.
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