Just a heads up to all Profs and TOs out there regarding an effort to build an alternative to TMS.
We've created a group of software developers and interested parties who are starting to develop a Desktop Tournament software product that will run on Windows, MacOS, and Linux machines. We've completed the initial requirements and have started designing the GUI and data. Hopefully, this effort will "pay off" and we'll be able to deliver a useable alternative to TMS to those interested.
In the meantime, I'm making my own personal tournament software available for any interested Profs and TOs. I've testing it extensively in my "LAB", but will be testing it in the "REAL WORLD" this weekend at the Colorado State Championship. The URL below contains the zipped install files needed to install this software on Windows machines.
http://www.nancyweb.com/pokemon/ts/setup.zip
Within the next week, this software may undergo a few revisions if testing uncovers any bugs. Nevertheless, I'm confident the bugs, if any, will be minor. Feel free to test/use it yourselves and report any bugs.
Let me just list a few features in my software. These features will probably also be included in the upcoming multi-platform version we are developing.
1. Support for Age-modified Swiss and switching to Age-separated Playoffs. Just change the tournament type before starting the playoffs.
2. Playoffs of any number up to 64 players. If the number of players is not a power of 2, byes will be created.
3. Export to TMS .trn file. This can be uploaded to POP's website.
4. Support for 3-game matches.
5. 3 different tiebreakers calculated the way DCI does it. 33% minimum when calculating opponent-based tiebreakers.
6. Late-player adding with the option to give byes or DNPs (did not play).
7. Support for Age-separated tournaments. You can include all the players in one tournament and the software automatically matches players in the same age-category.
8. View and edit the "raw" tournament data. Externally, the files are text-based, tab-delimited. This makes it possible to view/edit the data in any text editor or spreadsheet.
9. Mixed pairings. You can manually pair some players and automatically pair other players.
10. Local Players database. You can create a database of your local players and with the click of a mouse, add them to your tournament.
NOTE: Documentation is coming! After the final testing, I'll provide documentation for those interested.
Let me just say that I've heard POP is totally re-engineering TMS. It is my hope that it will be robust and bug-free enough to be useable. However, I doubt it will be an "open" product, something that we in the "community" will be able to influence as far as desired features. Our development group is committed to meeting the desired needs and wants of this community. We hope you'll find interest in our efforts and our products.
Desktop Tournament Development Group
SteveP
bulbasnore
GreatFox
NoPoke
We've created a group of software developers and interested parties who are starting to develop a Desktop Tournament software product that will run on Windows, MacOS, and Linux machines. We've completed the initial requirements and have started designing the GUI and data. Hopefully, this effort will "pay off" and we'll be able to deliver a useable alternative to TMS to those interested.
In the meantime, I'm making my own personal tournament software available for any interested Profs and TOs. I've testing it extensively in my "LAB", but will be testing it in the "REAL WORLD" this weekend at the Colorado State Championship. The URL below contains the zipped install files needed to install this software on Windows machines.
http://www.nancyweb.com/pokemon/ts/setup.zip
Within the next week, this software may undergo a few revisions if testing uncovers any bugs. Nevertheless, I'm confident the bugs, if any, will be minor. Feel free to test/use it yourselves and report any bugs.
Let me just list a few features in my software. These features will probably also be included in the upcoming multi-platform version we are developing.
1. Support for Age-modified Swiss and switching to Age-separated Playoffs. Just change the tournament type before starting the playoffs.
2. Playoffs of any number up to 64 players. If the number of players is not a power of 2, byes will be created.
3. Export to TMS .trn file. This can be uploaded to POP's website.
4. Support for 3-game matches.
5. 3 different tiebreakers calculated the way DCI does it. 33% minimum when calculating opponent-based tiebreakers.
6. Late-player adding with the option to give byes or DNPs (did not play).
7. Support for Age-separated tournaments. You can include all the players in one tournament and the software automatically matches players in the same age-category.
8. View and edit the "raw" tournament data. Externally, the files are text-based, tab-delimited. This makes it possible to view/edit the data in any text editor or spreadsheet.
9. Mixed pairings. You can manually pair some players and automatically pair other players.
10. Local Players database. You can create a database of your local players and with the click of a mouse, add them to your tournament.
NOTE: Documentation is coming! After the final testing, I'll provide documentation for those interested.
Let me just say that I've heard POP is totally re-engineering TMS. It is my hope that it will be robust and bug-free enough to be useable. However, I doubt it will be an "open" product, something that we in the "community" will be able to influence as far as desired features. Our development group is committed to meeting the desired needs and wants of this community. We hope you'll find interest in our efforts and our products.
Desktop Tournament Development Group
SteveP
bulbasnore
GreatFox
NoPoke
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