Pokémon TCG: Sword and Shield—Brilliant Stars

TogeChomp Version #2

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1 Garchomp LvX (MD)
3 Garchomp (MT)
2 Gabite (MT)
4 Gible (Promo Box)

2 Togekiss
1 Togetic
2 Togepi

2-2 Claydol

__________________________________________________________ 17 pokemon

2 Steel (For Clacion)
2 Fire (For Leafeon)
3 Psychic (For GG)
2 Dark (Dusknoir)
2 Water (Magmortar and Rhyperior)
2 Grass (Kabutops and Omstar)
2 Electric (Empoleon)
2 Fight (Darkrai)

___________________________________________________________19 energy

4 Felicity's
1 NM
3 Roseanne's
2 Oak's visit
4 Rare Candy
4 Bebe's search
4 Plus-Power
2 Premier Ball
____________________________________________________________24 T/S/S



This strategy is to get the Garchomp and the Togekiss out, The LvX out so I can Bench snipe as much as possible and then knock out the defending pokemon and finish off my opponent's pokemon (Bench snipe to weaken and then knock out the Weak pokemon). I have a bunch of energy for various kinds of famous red face paint decks out there.
 
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I prefer to run 3 Garchomp and one Lv X. If the Lv X is prized you can still play and win but if one or both Garchomps are prized with your list then you will have a very tough time.

Some techs could be useful in the deck. A Claydol line for drawing which could help with setup and to help you get the correct energy for Dragon Fang. Many players also like to tech in one or two helpful stage 2 techs like Dusknoir, Ampharos, Flygon d ex, etc. You can discard them with Felicity's and then Restore them with the Lv X's attack.
 
^ I second a lot of what Heatherdu said.

2-2 Claydol is a must. Also, 3-1 Garchomp/LvX is also required when playing Togechomp, as Garchomp MT is your main attacker.

I don't know if you need 3 Steel Energy either. 1-2 is fine, and increase the Lightning count.

Is this DP-on? I'll assume so.

Trainers:
- 4 Duskball
+ 3 Bebe's Search
- 2 POV
+ 1 Felicity
+ 1 DP-on Tech (Gallade/Ampharos/Kabutops/Bronzong/etc)

Hope that helps!
 
Yes. 2-2 Claydol makes every deck run fast. Its practically a staple right now.
 
anyone else notice that this deck is 58 cards?

just thought id point that out

probably want to add to tech cards or maybe two other enegy
 
What you have is great. I run a very similar deck and it's a very successful one if you play it smart.

Smart choice on the additional Psychic Energy; GG is good to take out right off the bat. I'd add in an extra Fighting to combat your Colorless weakness. Then again, the energies could be tweaked to fit your area's metagame (I added in extra Electric and Fire for Empoleons and Leafeon/Beedrill 'round here).

If you want, tech in Ho-Oh as a stall or surprise attacker, and sometimes it really helps when you just get him and a Togepi for Rare Candy T2 fun. It's happened to me several times. ;)

I would only put one premier ball in, but that's just me.

Oh, and replace Oak's with something like Buck's or Cynthia's if you can obtain them. Or even a Pachi to get an ideal setup.

Hope this helps. Good luck!
 
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