banana eater
Member
Hi Gymers,
I Made a deck first for fun, but after some playtesting, I tought it worths some improvement. Perhaps with your advices I can make a competitive and a creative deck. Here it is :
Pokemon (25)
3-3-3 Torterra SF
2-2-2 Vileplume UD ( oddish, gloom are UD because of their grass type)
4 Spiritomb AR
2 Uxie LA
1 Azelf LA
1 unown Q MD
1 Turtwig GL RR
1 Roserade GL RR
T/S/S (21)
3 Bebe Search
4 pokemon Collector
2 Seeker
3 BTS
2 Miasma Valley
1 Palmer
3 Professor Oak new Theory
1 Judge
2 Energy exchanger
Energies(14)
2 Warp energy
4 DCE
8 Grass
The strategy is quite simple : use Spiritomb to lock trainers and evolve Turtwig quickly into a Grotle but NOT into a Torterra, It must be played from the hand. Why ? Because of Torterra's power , Sunshine Song :this Poke-Power lets you choose as many grass type Pokemon you have in play and evolve them from the deck when you play it from your hand. Great, and there's more : Spiritomb AR prevents any Power Spray to cancel Sunshine Song , and speed up Oddish's evolution into a Vileplume, locking up the opponent.
It's useful against SPs with no Dialga techs because there is the trainer lock , Torterra' type(Fighting ! )
it's resistance and it's cheap attack, Crash impact. For :colorless::colorless: , you throw up 60 damage (120 to a luxray !). Only drawback, you take 20 damage when you use it.
and since I need badly DCEs, I added energy exchyanger despite Vileplume. Seeker allows me to remove it to play E.Exchanger or can either remove a damaged pokemon. Warp energy can retreat a highly damaged torterra to seeker it and retreats spiritomb, or Bright looked Vileplumes.
Now for techs : -Unown Q make spiritomb's retreat (or even Vileplume) easier.
- Turtwig GL : Used against Gyarados, for it's water resistance. Since they can't play Belts when they're locked, It can't be OHKO exept from a previous double Flash Bite from Crobat G. It's body allows it to hit 60 more when it's HP are below 30, and Gyarados hits him fom 70. It's attack Giga drain heals it from the same amount of damage it did .
-Roserade : Used against Gengar SF, after Torterra's second attack for 80 costing:grass::grass::colorless::colorless:, charge him for :colorless: and attack poison bind. Gengar can't retreat and become poisoned. 80 +10+10 from poison +10 from pioson at the end of his turn KOs Gengar.
-Miasma Valley : a Kind of tech to add more damage, since my pokemon are nearly all grass pokemon and psychic.
I'd want advice :
-about the deck overall
-about getting more quickly DCE;
- Gyarados counters (really, it hurts because of torterra weakness to water)
-Garchomp C counter ( A room to fit Ambipom G ? I feel Dragonite will be less effective here...)
Thanks in advance to all.
I Made a deck first for fun, but after some playtesting, I tought it worths some improvement. Perhaps with your advices I can make a competitive and a creative deck. Here it is :
Pokemon (25)
3-3-3 Torterra SF
2-2-2 Vileplume UD ( oddish, gloom are UD because of their grass type)
4 Spiritomb AR
2 Uxie LA
1 Azelf LA
1 unown Q MD
1 Turtwig GL RR
1 Roserade GL RR
T/S/S (21)
3 Bebe Search
4 pokemon Collector
2 Seeker
3 BTS
2 Miasma Valley
1 Palmer
3 Professor Oak new Theory
1 Judge
2 Energy exchanger
Energies(14)
2 Warp energy
4 DCE
8 Grass
The strategy is quite simple : use Spiritomb to lock trainers and evolve Turtwig quickly into a Grotle but NOT into a Torterra, It must be played from the hand. Why ? Because of Torterra's power , Sunshine Song :this Poke-Power lets you choose as many grass type Pokemon you have in play and evolve them from the deck when you play it from your hand. Great, and there's more : Spiritomb AR prevents any Power Spray to cancel Sunshine Song , and speed up Oddish's evolution into a Vileplume, locking up the opponent.
It's useful against SPs with no Dialga techs because there is the trainer lock , Torterra' type(Fighting ! )
it's resistance and it's cheap attack, Crash impact. For :colorless::colorless: , you throw up 60 damage (120 to a luxray !). Only drawback, you take 20 damage when you use it.
and since I need badly DCEs, I added energy exchyanger despite Vileplume. Seeker allows me to remove it to play E.Exchanger or can either remove a damaged pokemon. Warp energy can retreat a highly damaged torterra to seeker it and retreats spiritomb, or Bright looked Vileplumes.
Now for techs : -Unown Q make spiritomb's retreat (or even Vileplume) easier.
- Turtwig GL : Used against Gyarados, for it's water resistance. Since they can't play Belts when they're locked, It can't be OHKO exept from a previous double Flash Bite from Crobat G. It's body allows it to hit 60 more when it's HP are below 30, and Gyarados hits him fom 70. It's attack Giga drain heals it from the same amount of damage it did .
-Roserade : Used against Gengar SF, after Torterra's second attack for 80 costing:grass::grass::colorless::colorless:, charge him for :colorless: and attack poison bind. Gengar can't retreat and become poisoned. 80 +10+10 from poison +10 from pioson at the end of his turn KOs Gengar.
-Miasma Valley : a Kind of tech to add more damage, since my pokemon are nearly all grass pokemon and psychic.
I'd want advice :
-about the deck overall
-about getting more quickly DCE;
- Gyarados counters (really, it hurts because of torterra weakness to water)
-Garchomp C counter ( A room to fit Ambipom G ? I feel Dragonite will be less effective here...)
Thanks in advance to all.