Total Darkness

Discussion in 'Deck Help and Strategy' started by megatron007, Mar 10, 2008.

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  1. megatron007

    megatron007 New Member

    Here is the list:

    Pkmn:

    2-2 Darkrai LV X (with the darkrai that can do 80 damage).
    3-3 Wigglypuff GE
    4-2-2 Cacturne (PK - GE, cacnea ge).
    -----------------------------
    18 PKMN

    Trainers:

    3 sydney stadiums
    2 scott.
    2 roseanne research.
    4 dusk ball
    3 master ball
    4 celios
    4 prof. oak visit.
    2 night manintenance.
    2 premier ball.
    ---------------------------
    26 trainers

    energys:

    4 special :dark:
    12 basic :dark:



    Strategy:

    Start with cacnea or darkrai, use the body of wigglypuff to sleep the defending pkmn (sydney protect your active to sleep), poison the defending pkmn with cacurne pk line and do massive damage with cacturne GE or darkrai (lv x helps with the increment of damage).

    I put cacturne GE and darkrai in the same deck because I will prevent the weakness of the metagames (G&G and magmortar). If you faces magmortar, fight with darkrai and if you faces gallade, fight with cacturne GE.
     
  2. SuicidalPikachu

    SuicidalPikachu New Member

    IMO -1-1 Cacturn GE, +1-1 Weavile SW, so that if u need to, you can attack w/ Wigglytuff, also, try to fit in an igglybuff or two.
     
  3. Blaziken 1111

    Blaziken 1111 Active Member

    Play cg cacnea because it has CFF.
     
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