THE ENGINE
2 Uxie
1 Azelf
1 Claydol
1 Baltoy
1 Sableye
THE PROTECTION
2 Unown G
THE MASTERMIND
2 Lucario GL
THE EXECUTORS
2 Toxicroak G
1 Toxicroak G (promo)
2 Weavile G
THE HELPERS
2 Bronzong G
1 Skuntank G
3 Crobat G
TOTAL 21 POKEMON (20 Basics, 1 Stage 1)
-------------------------------------
4 SP Energy
4 Call Energy
1 Basic Dark
1 Basic Psychic
1 Basic Metal
1 Basic Fighting
TOTAL 12 ENERGY
-------------------------------------
4 Roseanne
4 Cyrus
2 Cynthia
2 Bebe
4 Energy Gain
1 Luxury Ball
4 Poke Turn
2 Snowpoint Temple
2 Warp Point
2 Night Maintenance
TOTAL 27 TRAINERS
Never gonna mulligan with this deck!
The strategy is much like the old ToxiTank deck, but the new Lucario GL helps improve the deck tremendously, by curving bad matchups. In the past, Machamp would OHKO a Toxicroak G, and Toxicroak could only do 40+poison+20=70 back. But with Lucario, that 60 becomes 120, and the poison along with it, allows for a complete OHKO of Machamp.
Against Gengar, you utilize Weavile. Weavile can do 50 dmg with it's second attack if you have 4 SP Pokemon on your bench. You want to only have 4 on the bench so you don't KO Gengar with the attack and active the Poke-Power. Lucario allows Weavile to do 100+poison for the safe KO.
Against Tyranitar, you actually have 2 routes you can choose from. You can attack with one of your precious Lucarios, doing 30+10 more for each energy attached to Tyranitar (most likely a lot) times 2, or you can follow up a KO'd Pokemon with the Promo Toxicroak G that can do 20+40 more which will be 120 after Lucario GL's effect, plus poison and a crobat drop for the magical 140 damage.
I didn't put the thought into Palkia/Dialga decks because it would stretch the deck too thin to try to hit the weakness on all the popular decks. I focused on the decks that I could abuse Lucario the most against, and I think I succeeded.
The 1-1 Claydol is just safe. If I run into Power Sprays, which I left out, Uxie will be too inconsistent to be useful.
I left out Power Sprays because I felt they were nifty, but just a overall waste of space. If my opponent is winning the game significantly, a single power spray won't change that. I'd rather focus on KOing quickly and winning quickly then focus on disruption of poke-powers and a lock.
4 SP Energy help the deck a ton. Bronzong can move it around the board and help power everything. Call Energy is a must in every deck I play now. Consistency is important, especially if you flip over your starters and your facing a Machop or Gastly.
Hope you like the idea.
2 Uxie
1 Azelf
1 Claydol
1 Baltoy
1 Sableye
THE PROTECTION
2 Unown G
THE MASTERMIND
2 Lucario GL
THE EXECUTORS
2 Toxicroak G
1 Toxicroak G (promo)
2 Weavile G
THE HELPERS
2 Bronzong G
1 Skuntank G
3 Crobat G
TOTAL 21 POKEMON (20 Basics, 1 Stage 1)
-------------------------------------
4 SP Energy
4 Call Energy
1 Basic Dark
1 Basic Psychic
1 Basic Metal
1 Basic Fighting
TOTAL 12 ENERGY
-------------------------------------
4 Roseanne
4 Cyrus
2 Cynthia
2 Bebe
4 Energy Gain
1 Luxury Ball
4 Poke Turn
2 Snowpoint Temple
2 Warp Point
2 Night Maintenance
TOTAL 27 TRAINERS
Never gonna mulligan with this deck!
The strategy is much like the old ToxiTank deck, but the new Lucario GL helps improve the deck tremendously, by curving bad matchups. In the past, Machamp would OHKO a Toxicroak G, and Toxicroak could only do 40+poison+20=70 back. But with Lucario, that 60 becomes 120, and the poison along with it, allows for a complete OHKO of Machamp.
Against Gengar, you utilize Weavile. Weavile can do 50 dmg with it's second attack if you have 4 SP Pokemon on your bench. You want to only have 4 on the bench so you don't KO Gengar with the attack and active the Poke-Power. Lucario allows Weavile to do 100+poison for the safe KO.
Against Tyranitar, you actually have 2 routes you can choose from. You can attack with one of your precious Lucarios, doing 30+10 more for each energy attached to Tyranitar (most likely a lot) times 2, or you can follow up a KO'd Pokemon with the Promo Toxicroak G that can do 20+40 more which will be 120 after Lucario GL's effect, plus poison and a crobat drop for the magical 140 damage.
I didn't put the thought into Palkia/Dialga decks because it would stretch the deck too thin to try to hit the weakness on all the popular decks. I focused on the decks that I could abuse Lucario the most against, and I think I succeeded.
The 1-1 Claydol is just safe. If I run into Power Sprays, which I left out, Uxie will be too inconsistent to be useful.
I left out Power Sprays because I felt they were nifty, but just a overall waste of space. If my opponent is winning the game significantly, a single power spray won't change that. I'd rather focus on KOing quickly and winning quickly then focus on disruption of poke-powers and a lock.
4 SP Energy help the deck a ton. Bronzong can move it around the board and help power everything. Call Energy is a must in every deck I play now. Consistency is important, especially if you flip over your starters and your facing a Machop or Gastly.
Hope you like the idea.