Pokémon TCG: Sword and Shield—Brilliant Stars

Trainer Lock

Carnivine DEX
Raikou EX DEX
Zebstrika NXD

Unown Cure (If it's using status conditions)

Basically, either snipe it, or use an attack to bring it active and wail on it with your attacker if they can't retreat it.
 
Use Dakrai to hit it for 30 damage four times.

Or tech in a prism energy or two to use Carnivine.
 
Dragging it out doesn't seem to work much anymore with Darkrai around. I would say your best bet is to play around the twins and try to get 2-3 prizes before they can get set up. Then just try to countinue to have attackers lined up on your bench.

As for Carnivine, I don't think they will have their Vileplume active, ever. Even if you use both of his attacks.

If you are playing Eels, the Electross from DE is a safe bet. Two Slurp Shakedowns and that thing is dead.

I would just tech against the status condition lock.
 
The only way to stop Trainer-Lock is to stop it before it happens. Try to snipe the Oddish and Gloom before it hits the Vileplume. Same with the Gothitelle line. Be careful, its partner in crime is Reuniclus. Reuniclus can move damage counters around. So, if you let them get Vileplume/Gothitelle and Reinuclus in play, you're pretty much done for.
 
The person above me mistook this thread for the "Person above me" thread... Jokes aside, thebest way to counter trainer lock is stop Vileplume from even coming out. Kill Oddish and Glooms before they evolve.
 
It depends on the nature of the threat in your meta.

There are some hard counters, such as NV Kyurem, which will do a number on enemy Vileplume lines as 30 to all generally puts pressure and negates the Twins bounceback pretty well. The downside, of course, is that this requires that you play a Kyurem line that is dedicated to establishing a swift Glaciate.

The best bet and most techable card is Darkrai. Night Spear something beefy, put 30 onto an Oddish so you don't trigger Twins. Then, Catcher an undamaged Oddish and put 30 on another, knocking out both Oddishes. It's an incredibly roundabout way that requires a moderate amount of setup, but it's generally doable by the second turn thanks to dark patch.

Jirachi can actually be a handy tech against certain Vileplume decks, as some forgo the Gloom line and run 4-3, 4-2, 3-3, 3-2 Vileplume. The idea is just to N and then Time Hollow and hope there isn't a Rare Candy in their hand. If you can buy a turn without Trainer lock, it's usually more than enough to bounce back. Though, I do not recommend Jirachi unless you have a deck that can utilise Stardust Song effectively.

To be honest, there's no tried and true strategy to take down Vileplume. Darkrai is your best choice to a 'hard' counter, while Kyurem is the optimal attacker against trainer lock decks. If you're worried about Trainer lock, and you don't have enough room to invest in a Darkrai line, the best line of defense is to be prepared and if you see an Oddish hit the field, knock it out ASAP. Likewise, if you see multiple Oddishes and suspect an unstoppable Twins or Candy-Vileplume coming, then burn through your trainers, setup as much as fast as you can, and just ride out the storm and hope that your (likely) prize advantages will wear out through the end of the game.
 
Thanks and I actually do run a 2 deep darkrai line. The funny thing is I've actually seem 0 gloom, only candies
 
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