True Darkness

Discussion in 'Deck Help and Strategy' started by i like nachos, Sep 29, 2007.

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  1. i like nachos

    i like nachos New Member

    Pokemon 15

    2x Darkrai SD:dark:
    2x Darkrai Lv X SD:dark:
    4x Sneasel DP :dark:
    2x Weavile DP:dark:
    2x Weavile SW:water:
    1x Sableye CG:dark:
    1x Squirtle CG
    1x Blastoise D CG

    Trainers 30

    3x Mentor
    3x Night Maintenace
    4x TVR
    2x Windstorm
    2x Castaway
    4x Srength Charm
    2x Holon Circle
    4x Celios
    2x Rare Candy
    4x Buffer Piece

    Energy 15

    4x Dark-special
    11x Dark-basic

    Absol L.31 – Darkness – HP70
    Basic Pokemon

    [C] Wind of Misfortune: Discard 1 card from your opponent’s hand without looking. If the discarded card is any type of Trainer Card, discard 1 more card.
    [D] Raid: 10 damage. On the turn this Absol is put into play from your hand, this attack does 40 damage. (If it is put into play during the game’s setup, ignore this effect).

    Weakness: Fighting (+20)
    Resistance: Psychic (-20)
    Retreat: 1


    Darkrai L.40 – Darkness – HP80
    Basic Pokemon

    [C] Dark Direction: 10 damage. You may switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. (Your opponent chooses the Benched Pokemon to switch.)
    [D][D][C] Sleep Hall: 40 damage. If the Defending Pokemon is Asleep, this attack does an additional 40 damage. If it isn’t Asleep, the Defending Pokemon is now Asleep.

    Weakness: Fighting (+20)
    Resistance: Psychic (-20)
    Retreat: 1


    Darkrai L.X – Darkness – HP100
    Level Up

    Poke-Body: Dark Shadow
    All Basic Darkness Energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any Active Pokemon, that damage is increased by 10.” This Poke-Body can’t be used if another of your Pokemon’s Dark Shadow Poke-Bodies is already in effect.

    [D][D][C] Eternal Darkness: 40 damage. The Defending Pokemon is now Asleep. In between turns, the opponent flips 2 coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the Defending Pokemon is Knocked Out.

    Weakness: Fighting (x2)
    Resistance: Psychic (-20)
    Retreat: 1

    Main attacker is Darkrai and the LvX.Use Weavile SW for set up and the other Weavile for a secondary attacker. Absol,Alakazam, and Sableye are tech.

    tell me what you think and if you need anymore translations
     
    Last edited: Sep 30, 2007
  2. SuicidalPikachu

    SuicidalPikachu New Member

    i think that mario runs right through this thing. get rid of Alakazam since you CANT USE IT ANYWAYS. you have no rare candy Or psychic energy for it. also get rid of absol, its a decent card, but i wouldnt want to start w/ it. if you want a tech, go w/ 1-0-1 Blastoise d and 2 RC so tyhat you can counter weakness.
     
  3. i like nachos

    i like nachos New Member

    Wow i forgot the RC. the Alakazam isn't for attack it was just for its power.But the Bastoise is a really good idea. thanks
     
    Last edited: Sep 29, 2007
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