Pokémon TCG: Sword and Shield—Brilliant Stars

Two Decks Bellossom/Milotic and Slowking

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Joe2Cool

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Here is the first one:

Beautiful Flowers::
4 - Oddish (UF)
3 - Gloom (UF)
3 - Bellossom (UF)
1 - Bellossom (HL)
3 - Pidgey
2 - Pidgeotto
3 - Pidgeot
1 - Feebas
1 - Milotic
== 21

4 - Celio's Network
4 - Rare Candy
3 - Copycat
3 - Great Ball
3 - Steven's Advice
2 - Desert Ruins
2 - Rocket's Admin.
1 - Mr. Briney's Compassion
1 - Ancient Tomb
== 23

6 - Grass Energy
3 - Double Rainbow Energy
3 - Water Energy
2 - Boost Energy
2 - Warp Energy
== 16

Strategy: Get Bellossom out or Pidgeot out by T2, and then get at least 3 Bellossom's out in play so that way you can be doing 100 damage per turn. Having the heal dance will help with keeping damage down, and with at least 1 Ancient Tomb, the weakness to fire won't be that much of a bother. Boost Energy in case of an easy TKO at the very beginning, and Warp Energy to help switch out some Poke's without doing any major discarding. I'm thinking, since the retreat is only 1, to replace those with Cyclone Energy as to mess with my opponent's bench whenever possible. I think that the Poke and Trainer lineup is good, but I really think that I need a lil' more help in the Energy area.

Now... Deck 2:

Garbage Kings::

4 - Slowpoke
3 - Slowking
3 - Dark Slowking
4 - Jirachi (DX)
== 14

4 - Celio's Network
4 - Mary's Request
4 - Copycat
4 - Strength Charm
4 - Cursed Powder
3 - Citrus Berry
3 - Swoop! Teleporter
3 - Great Ball
3 - Desert Ruins
== 32

4 - Darkness Energy
4 - Double Rainbow Energy
6 - Psychic Energy
== 14

Strategy: Get out both Slowking and Dark Slowking ASAP. With 4 celio's, 4 Jirachi's, and 3 Great balls, that shouldn't be TOO much of a Problem. Start the heavy damaging with Dark Slowking by discarding, then have Slowking do the cleanup of this all. With 4 mary's and 4 copycat's, that should be enough. However, if you think it is needed, try to work in TV Reporter. I don't think that Steven's will work with this deck, since your main focus is to go for speed with the power.
 
my personal energy formula is something like this....
lay out your ideal bench, count how much energy you need to power up all their main attacks, and that's how much total you need, as for a specific color, you basically doubble the required amount for a perticular color, and that's how much of your total energy needs to be of that color, so lets say, your ideal bench is something like belossom x3, each needing GCC, and x2 pidgot CC, and one milotic WCC(?) I think, that totals up to 16 energy needed, 6 should be grass (3x2), and 2 should be water, using up 8 of your energy, leaving 8 more to be turned into utility energy, like warp and so forth. that's the basic idea that I go on. rainbows I count as taking care of overlaping needs, double rainbows I'd considder taking care of 2 energy and lowering my total energy card count needs. boost I actually considder trainers as they discard after one turn.

in your second deck I'd hazard to say you might want to try some surprise time machines, so you can switch between slowkings. I'd also possibly considder using aipom as it allows you to draw a card, and if needed, it lets you discard a tool (attach tool, use aipoms power, draw card, discard tool, put aipom on bottom of deck) incase you need to be using regular slowking instead of dark slowking.

those are just my thoughts, but keep in mind, I havnt built a winning deck in ages.

-CattDreams
 
with you first edck if you just trying to get high damage you might as well run beedrill 50 damage +30 for every beedrill on bench thats 110 with two on bench...and free retreat....
 
@Catdreams - Thanks. What I'll do is I'll play-test a little bit more and see what I can do with the energies. As for Aipom, I don't think that it would help that much, but it maybe worth a shot with it.

@kiwill - I'll admit, after taking a look at the new Bellossom and also doing the review for venusaur's deck, I thought, "hey, wouldn't this work with this kind of setup??" ^_^;;

@Muk Man - I would actually like to keep with Bellossom, but thanks. ^_^
 
The Bellossom idea is rlly cool. Your list looks good, I would just do this:
-1 Steven
+1 Copycat
-1 Ancient Tomb (I don't think 1 tomb would help cause they'll just counter it)
+2 Ruins (Anti BF)
-3 Water (Milotic should never attack)
+3 Grass
-1 Warp
+1 Cyclone
-1 Boost

Deck 2: I don't like UF slowking much cause it can only do 80 damage max. You could maybe take all of em out so that you could add in rocket's pokeballs. Sry I haven't had much experience with slowking. GL
 
First deck definently looks fun...its good to see Grass making a comeback. I might drop the Pidgeot line down to 2-1-2; 3-2-3 really seems like overkill, especially considering you've got 4 Celios. Steven's Advice is also nice, but I think you should mix it up a little with some TV Reporter, just to have some consistant draw.
 
@venusaur - Thanks a mil. :biggrin: I've actually played against a King deck, and even though it max's out at 80, you're basically hitting hard and fast by T2 - T3. It's really sick!!

@ DarkLordSigma - Thanks for the advice. =) I'll try to add in some TV's somehow. =)
 
Ok... after some testing and some wonderful suggestions, here's the new upadated decklists:

Beautiful Flowers::
4 - Oddish (UF)
3 - Gloom (UF)
3 - Bellossom (UF)
1 - Bellossom (HL)
3 - Pidgey
2 - Pidgeotto
3 - Pidgeot
1 - Feebas
1 - Milotic
== 21

4 - Celio's Network
4 - Rare Candy
4 - Copycat
3 - Great Ball
3 - Desert Ruins
2 - Steven's Advice
2 - Rocket's Admin.
1 - Mr. Briney's Compassion
== 23

7 - Grass Energy
3 - Double Rainbow Energy
2 - Multi Energy
2 - Boost Energy
1 - Warp Energy
1 - Cyclone Energy
== 16

With it this way, if I NEED Milotic to attack, it will be able to with the Multi and if I can't get the DRE on it. I switched out the one Steven for the other Copycat, as the test decks had a bit more of bigger hands than bench's. I still think that there isn't quite enough enery there, but I'm tryin' to work with it. ^_^;;

Garbage Kings::

4 - Slowpoke
3 - Slowking
3 - Dark Slowking
4 - Jirachi (DX)
== 14

4 - Celio's Network
4 - Mary's Request
4 - Copycat
3 - Strength Charm
3 - Cursed Powder
3 - Citrus Berry
3 - Swoop! Teleporter
3 - Great Ball
3 - Desert Ruins
2 - Surprise! Time Machine
== 32

4 - Darkness Energy
4 - Double Rainbow Energy
6 - Psychic Energy
== 14

Yeah, I know I lowered the count of the Tools to 9, but that is still plenty enough for what the effect that I need. Plus, I do have also the Secret Machines for Drk. Slowking to do damage, and adding in 2 S!TM would help in if I need to switch between the two Kings on the fly. Looking at the attacks of the Kings, I'm thinking of replacing the DRE with just Psychic Energy. Because by T2, Drk. King would be fully powered already.

Anymore help is still very much welcomed. =)
 
Hi tenchi,

Like the Bellosom deck. Would be interested to know how it works out. Mine did not do that well since weenie rush rushed the flower dream too fast for me.

Do not lower the tool count but tweak them to the local environment. It is not the numbers but the tool choice that counts here. Replace Sitrus Berries with a more useful tool :wink:
 
BEAUTIFUL FLOWERS

POKEMON (21):

3 Bellossom (beatdown)
1 Bellosom (healing)
4 Oddish (evolution)
2 Pidgeotto (enable)
3 Gloom (evolution)
3 Pidgeot (enable)
1 Feebas (evolve)
3 Pidgey (enable)
1 Milotic (heals)

TRAINER (23):

3 Steven's Advice (draw)
4 Celio's Network (draw)
3 Desert Ruins (disable)
3 Power Roots (enable)
4 Rare Candy (enable)
3 Great Ball (draw)
3 Copycat (draw)

ENERGY (16):

3 Scramble Energy
10 Grass Energy
3 Boost Energy

Ok, this new revised here I've tried, and it's been kickin' some butt. It does have trouble (major) against my Scizor ex deck, but that is something I had expected. Against my current Rock-Lock, it's gone 5-0. Even against my girl's Charizard ex deck it's been able to go toe-to-toe, with wins and losses equaling about the same.

RETURN OF THE KINGS

POKEMON (14):

3 Dark Slowking (beatdown)
3 Slowking (beatdown)
4 Slowpoke (evolve)
4 Jirachi (enable)

TRAINER (33):

3 Professor Oak's Research (draw)
3 Pokémon Retriever (enable)
4 Swoop! Teleporter (enable)
3 Rocket's Pokéball (draw)
3 Strength Charm (enable)
3 Cursed Powder (enable)
4 Mary's Request (draw)
4 Professor Birch (draw)
3 Rage Crystal (enable)
3 Exp. All (enable)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

With the help of a good friend, this is the King deck list that he helped me construct. I haven't been able to test it fully IRL yet, but on Appr it is doing fairly well. =)

Any fixes to any of these are welcomed. =)
 
4 - Oddish (UF)
2 - Gloom (UF)
2 - Bellossom (UF)
2 - Bellossom (HL)
2 - Pidgey
1 - Pidgeotto
2 - Pidgeot
2 - Feebas
2 - Milotic
1 - Milotic Ex
== 21

4 - Celio's Network
4 - Rare Candy
2 - Copycat
3 - Lanets
3 - Steven's Advice
3 - Mont Moon
2 - Tv reporter
1 - Mr. Briney's Compassion
1 - Pokemon Retriever

== 24

4 - Grass Energy
3 - Double Rainbow Energy
3 - Water Energy
4 - Boost Energy
1 - Scramble Energy
== 15
 
@Shiloh Phoenix - I've thought of trying it with Paras / Parasect, but I thought it may slow the deck down. I'll play-test it with those two and see if it can help me get a faster setup and get-go. =)

@Dark Jirachi - I've tried it a couple of times with only Dark Slowking, and I had actually found it to be less beneficial, simply because:

1) Slowking helped me to get tools faster into my hand.
2) If my opponent has survived the whole tool bombardment, my attack power has suddenly went down to tube. (I've actually had that happen to me in 2 test games.).

Thank-you all though for the fixes. :biggrin:
 
Ah, it's like Speedrill, only with 10 more HP and the power to heal. But the max damage is 100, right? That's really lame. It's going to take awhile to get out 4 stage 2s, (3 bellossom, 1 pidgeot), and that's only really when you will be OHKO'ing things. I'd watch out, any deck could start attacking you T2/T3 and could really disrupt your setup.
 
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