Here is the first one:
Beautiful Flowers::
4 - Oddish (UF)
3 - Gloom (UF)
3 - Bellossom (UF)
1 - Bellossom (HL)
3 - Pidgey
2 - Pidgeotto
3 - Pidgeot
1 - Feebas
1 - Milotic
== 21
4 - Celio's Network
4 - Rare Candy
3 - Copycat
3 - Great Ball
3 - Steven's Advice
2 - Desert Ruins
2 - Rocket's Admin.
1 - Mr. Briney's Compassion
1 - Ancient Tomb
== 23
6 - Grass Energy
3 - Double Rainbow Energy
3 - Water Energy
2 - Boost Energy
2 - Warp Energy
== 16
Strategy: Get Bellossom out or Pidgeot out by T2, and then get at least 3 Bellossom's out in play so that way you can be doing 100 damage per turn. Having the heal dance will help with keeping damage down, and with at least 1 Ancient Tomb, the weakness to fire won't be that much of a bother. Boost Energy in case of an easy TKO at the very beginning, and Warp Energy to help switch out some Poke's without doing any major discarding. I'm thinking, since the retreat is only 1, to replace those with Cyclone Energy as to mess with my opponent's bench whenever possible. I think that the Poke and Trainer lineup is good, but I really think that I need a lil' more help in the Energy area.
Now... Deck 2:
Garbage Kings::
4 - Slowpoke
3 - Slowking
3 - Dark Slowking
4 - Jirachi (DX)
== 14
4 - Celio's Network
4 - Mary's Request
4 - Copycat
4 - Strength Charm
4 - Cursed Powder
3 - Citrus Berry
3 - Swoop! Teleporter
3 - Great Ball
3 - Desert Ruins
== 32
4 - Darkness Energy
4 - Double Rainbow Energy
6 - Psychic Energy
== 14
Strategy: Get out both Slowking and Dark Slowking ASAP. With 4 celio's, 4 Jirachi's, and 3 Great balls, that shouldn't be TOO much of a Problem. Start the heavy damaging with Dark Slowking by discarding, then have Slowking do the cleanup of this all. With 4 mary's and 4 copycat's, that should be enough. However, if you think it is needed, try to work in TV Reporter. I don't think that Steven's will work with this deck, since your main focus is to go for speed with the power.
Beautiful Flowers::
4 - Oddish (UF)
3 - Gloom (UF)
3 - Bellossom (UF)
1 - Bellossom (HL)
3 - Pidgey
2 - Pidgeotto
3 - Pidgeot
1 - Feebas
1 - Milotic
== 21
4 - Celio's Network
4 - Rare Candy
3 - Copycat
3 - Great Ball
3 - Steven's Advice
2 - Desert Ruins
2 - Rocket's Admin.
1 - Mr. Briney's Compassion
1 - Ancient Tomb
== 23
6 - Grass Energy
3 - Double Rainbow Energy
3 - Water Energy
2 - Boost Energy
2 - Warp Energy
== 16
Strategy: Get Bellossom out or Pidgeot out by T2, and then get at least 3 Bellossom's out in play so that way you can be doing 100 damage per turn. Having the heal dance will help with keeping damage down, and with at least 1 Ancient Tomb, the weakness to fire won't be that much of a bother. Boost Energy in case of an easy TKO at the very beginning, and Warp Energy to help switch out some Poke's without doing any major discarding. I'm thinking, since the retreat is only 1, to replace those with Cyclone Energy as to mess with my opponent's bench whenever possible. I think that the Poke and Trainer lineup is good, but I really think that I need a lil' more help in the Energy area.
Now... Deck 2:
Garbage Kings::
4 - Slowpoke
3 - Slowking
3 - Dark Slowking
4 - Jirachi (DX)
== 14
4 - Celio's Network
4 - Mary's Request
4 - Copycat
4 - Strength Charm
4 - Cursed Powder
3 - Citrus Berry
3 - Swoop! Teleporter
3 - Great Ball
3 - Desert Ruins
== 32
4 - Darkness Energy
4 - Double Rainbow Energy
6 - Psychic Energy
== 14
Strategy: Get out both Slowking and Dark Slowking ASAP. With 4 celio's, 4 Jirachi's, and 3 Great balls, that shouldn't be TOO much of a Problem. Start the heavy damaging with Dark Slowking by discarding, then have Slowking do the cleanup of this all. With 4 mary's and 4 copycat's, that should be enough. However, if you think it is needed, try to work in TV Reporter. I don't think that Steven's will work with this deck, since your main focus is to go for speed with the power.