Pokémon TCG: Sword and Shield—Brilliant Stars

UMA: She's Callin' You Out! (article? yeah right!)

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Rocky500

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LOL, if anyone dares say the word 'amu' I will seriously destroy you. So anyways, I'm just about 99% sure this is going to be the deck I'll play for most of next season unless there's something else that invokes my deck skillzzz. When I saw God Blast I was like 'omglolbbq' so I thought of a deck and here it is. Ok, this isn't the EXACT list I'm playing with, but it's close enough that you'd get my point.


POKEYMANS:
Mesprit X/la/mt 1-2-1
Uxie X/la/mt 2-1-1
Azelf X/la/mt 2-1-1
Froslass 2-2
Claydol 2-2

total: 20


TRAINERS/SUPPORTERS:
Premier Ball 3
Dusk Ball 3
Bebe's 4
Energy Switch 3
Buck's Training 3
Roseanne's 2
Warp Point 3
Cynthia's Plan 2
NM 2

ENERGIEZZZZ
Psychic x11
Multi x4


HOW TO PLAYYY:

The idea is to start out with pretty much any of the little pixies, I suppose it really doesn't matter. With the immense abuse of balls and Cosmic Power, you get setup T2 about 90% of the time. I couldn't really tell which I'd rather have between Snow Point or Warp so it honestly depends how fast you wanna start going. I like having 20 more HP but if you abuse Warp, you can get all the X's out sooner than if you don't play Warp. Get God Blast going fast and if it dies just Premier/NM it back or use the other X's to clean up cuz they both have pretty good attacks as well. Froslass is of course special for Mewtwo.

Translations:

Uxie LV.55 – Psychic – HP70
Basic Pokemon

Poke-Power: Setup
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.

[C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Uxie LV.X – Psychic – HP90
Level Up

Poke-Power: Tradeoff
You can use this Power once during your turn. Look at the top 2 cards from your deck, chose 1 of them, and put it in your hand. Then, return the remaining card to the bottom of your deck. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Tradeoff Poke-Power on this turn.

[C][C] Zen Blade: 60 damage. Uxie can't use Zen Blade during your next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Mesprit LV.55 – Psychic – HP70
Basic Pokemon

Poke-Power: Psychic Bind
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Your opponent can't use any Poke-Powers during your opponent's next turn.

[P][P] Supernatural Power: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 50 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Mesprit LV.X – Psychic – HP90
Level Up

[.] Healing Gaze: Remove 3 damage counters from each of your Benched Pokemon.
[P][P] God Blast: 200 damage. Discard all Energy attached to Mesprit. If you don't have Uxie LV.X and Azelf LV.X in play, this attack fails.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Azelf LV.55 – Psychic – HP70
Basic Pokemon

Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Azelf LV.X – Psychic – HP90
Level Up

Poke-Body: Psychic Aura
All of your Psychic Pokemon in play have no Weakness.

[P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Froslass LV.46 – Water – HP90
Stage 1 – Evolves from Snorunt

[P] Destiny Bond: Discard 1 Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass' HP is reduced to 0 by an attack, the attacking Pokemon is Knocked Out.
[W][C] Icy Breath: 40 damage. The Defending Pokemon is now Asleep. Place 1 damage counter on each of your opponent's Benched Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 1

Buck's Training – Supporter

Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

Cynthia's Plan – Supporter

Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

Poke-radar – Trainer

Look at the top 5 cards of your deck, choose any number of Pokemon you find there, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck.

Technical Machine TS-2 – Trainer – Technical Machine

[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.

Snowpoint Temple – Stadium

Each player's Unevolved Pokemon has its maximum HP increased by 20.

A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
 
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4 Premier ball are too many. I would play 3 at the very most.
Same with Warp Point, IMO.
I would take out 1 of each (at least) and put in either 2 Mentor or Roseanne.
 
U need Moonlight Stadium,I wouldnt play with so many balls(lol) I would have 2 of the X each and more disruption.Also the transalations would help for some people he havent seen the cards.

1 Mesprite X
2 Mesprite ND
1 Mesprite MT
2 Uxie X
1 Uxie ND
1 Uxie MT
2 Azleaf X
1 Azleaf ND
1 Azleaf MT
2-2 Froslass ND
2-2 Claydol

thats what I would try. Also that staduim that raises their HP +20,thats gotta be in there.
 
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U need Moonlight Stadium,I wouldnt play with so many balls(lol) I would have 2 of the X each and more disruption.Also the transalations would help for some people he havent seen the cards.

1 Mesprite X
2 Mesprite ND
1 Mesprite MT
2 Uxie X
1 Uxie ND
1 Uxie MT
2 Azleaf X
1 Azleaf ND
1 Azleaf MT
2-2 Froslass ND
2-2 Claydol

thats what I would try. Also that staduim that raises their HP +20,thats gotta be in there.

that's a good suggestion, I sort of said I would try to find room but meh. Would u suggest both stadiums?
 
yea I would,neither one never hurts u and only helps + 20 to all the pixies??that makes them 110 HP Basics that arent exs!!!! I would have more of them than moonlight since u get free retreat with Mesprit MT anyway.
 
-4 Quick Ball
+4 Buck's Training
-1 Warp Point
-1 Premier Ball
-1 PokeRadar
-1 Dusk Ball
+4 Bebe's Search

I gotta say Froslass is a pretty genius tech in here with Uxie Lv. X...I believe that's the one that does 10 to anyone for each energy they have in play. Maybe some TM-TS2 (the devolving one) for some crazy snipe action?

I dunno if I'm all that crazy about Snowpoint though...they can sneak in a couple KOs just by playing a counter-stadium.

Also, thank you for calling the deck by the more catchy name.
 
Dear Rocky500,

Welcome to the Deck Help and Strategy Forum!

We're excited that you've posted a deck for people to critique/fix, but wanted to remind you about the rules for this forum, specifically:

Translations: If you use an unreleased card, your must paste the translation for it into to your topic, or it will be locked.

Please cut/paste your translations for your unreleased cards in the body of your initial post. I'll check back in 24 hours to make sure you've done so. If not, I'll have to lock this thread as per forum guidelines.

Thank you,

Dendro
 
I'll go ahead and agree that Snowpoint is needed, though I'm skeptical about adding Moonlight Stadium. Buck's is also a good suggestion, though I'd rather not run 4 of them imo.


~ Added translations for all cards in the list and mentioned previously.
 
After making this thread, I went to Blockbuster and rented Kill Bill. Next time I play this deck, I'll be sure to slice off the limbs of those who tremble before my might. UMA THURMAN baby! Look out!
 
AMU!!! But seriously, you need Roseannes, cause you need consistency. Sure those balls will work most of the time, but that isn't all the time. Also, why is froslass in here :S.
 
Froslass is amazing in here. And I kinda have doubts about Mewtwo, but if you play even one it's kinda like rediculous to say you can rip their eyes out.

I'm thinkin about adding in Energy Switch to keep the OHKO's going one by one. I'll update the list in a bit.


Updated List ~
 
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Energy Switch would work, yeah. Though maybe you could try Energy Patch instead? It does the same thing, but you have to flip and get it from the discard. Hrm, everything else looks ok. Find room for the Snow point though, trust me it helps.
 
Yeah, and I've also been thinkin' of replacing something to get one more NM. I mean, they're pretty needed in here since Mesprit discards energy and they can get ko'd pretty easily in the end.
 
I'd probably do

-3 Energy Switch

+1 NM
+2 Snow point Temple

other than that you can always mess around with things, though I have to say your list looks pretty consistent.
 
Out of curiosity, what are you using to drop the Frostlass and Claydol without their basic forms? I could've missed it among the translations, but I honestly didn't see anything that said "Play a stage 1 Pokemon as if it were a Basic."
 
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