LOL, if anyone dares say the word 'amu' I will seriously destroy you. So anyways, I'm just about 99% sure this is going to be the deck I'll play for most of next season unless there's something else that invokes my deck skillzzz. When I saw God Blast I was like 'omglolbbq' so I thought of a deck and here it is. Ok, this isn't the EXACT list I'm playing with, but it's close enough that you'd get my point.
POKEYMANS:
Mesprit X/la/mt 1-2-1
Uxie X/la/mt 2-1-1
Azelf X/la/mt 2-1-1
Froslass 2-2
Claydol 2-2
total: 20
TRAINERS/SUPPORTERS:
Premier Ball 3
Dusk Ball 3
Bebe's 4
Energy Switch 3
Buck's Training 3
Roseanne's 2
Warp Point 3
Cynthia's Plan 2
NM 2
ENERGIEZZZZ
Psychic x11
Multi x4
HOW TO PLAYYY:
The idea is to start out with pretty much any of the little pixies, I suppose it really doesn't matter. With the immense abuse of balls and Cosmic Power, you get setup T2 about 90% of the time. I couldn't really tell which I'd rather have between Snow Point or Warp so it honestly depends how fast you wanna start going. I like having 20 more HP but if you abuse Warp, you can get all the X's out sooner than if you don't play Warp. Get God Blast going fast and if it dies just Premier/NM it back or use the other X's to clean up cuz they both have pretty good attacks as well. Froslass is of course special for Mewtwo.
Translations:
POKEYMANS:
Mesprit X/la/mt 1-2-1
Uxie X/la/mt 2-1-1
Azelf X/la/mt 2-1-1
Froslass 2-2
Claydol 2-2
total: 20
TRAINERS/SUPPORTERS:
Premier Ball 3
Dusk Ball 3
Bebe's 4
Energy Switch 3
Buck's Training 3
Roseanne's 2
Warp Point 3
Cynthia's Plan 2
NM 2
ENERGIEZZZZ
Psychic x11
Multi x4
HOW TO PLAYYY:
The idea is to start out with pretty much any of the little pixies, I suppose it really doesn't matter. With the immense abuse of balls and Cosmic Power, you get setup T2 about 90% of the time. I couldn't really tell which I'd rather have between Snow Point or Warp so it honestly depends how fast you wanna start going. I like having 20 more HP but if you abuse Warp, you can get all the X's out sooner than if you don't play Warp. Get God Blast going fast and if it dies just Premier/NM it back or use the other X's to clean up cuz they both have pretty good attacks as well. Froslass is of course special for Mewtwo.
Translations:
Uxie LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Setup
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.
[C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Uxie LV.X – Psychic – HP90
Level Up
Poke-Power: Tradeoff
You can use this Power once during your turn. Look at the top 2 cards from your deck, chose 1 of them, and put it in your hand. Then, return the remaining card to the bottom of your deck. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Tradeoff Poke-Power on this turn.
[C][C] Zen Blade: 60 damage. Uxie can't use Zen Blade during your next turn.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Mesprit LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Psychic Bind
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Your opponent can't use any Poke-Powers during your opponent's next turn.
[P][P] Supernatural Power: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 50 damage.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Mesprit LV.X – Psychic – HP90
Level Up
[.] Healing Gaze: Remove 3 damage counters from each of your Benched Pokemon.
[P][P] God Blast: 200 damage. Discard all Energy attached to Mesprit. If you don't have Uxie LV.X and Azelf LV.X in play, this attack fails.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Azelf LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Azelf LV.X – Psychic – HP90
Level Up
Poke-Body: Psychic Aura
All of your Psychic Pokemon in play have no Weakness.
[P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Froslass LV.46 – Water – HP90
Stage 1 – Evolves from Snorunt
[P] Destiny Bond: Discard 1 Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass' HP is reduced to 0 by an attack, the attacking Pokemon is Knocked Out.
[W][C] Icy Breath: 40 damage. The Defending Pokemon is now Asleep. Place 1 damage counter on each of your opponent's Benched Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
Buck's Training – Supporter
Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Cynthia's Plan – Supporter
Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Poke-radar – Trainer
Look at the top 5 cards of your deck, choose any number of Pokemon you find there, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck.
Technical Machine TS-2 – Trainer – Technical Machine
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Snowpoint Temple – Stadium
Each player's Unevolved Pokemon has its maximum HP increased by 20.
A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
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