Pokémon TCG: Sword and Shield—Brilliant Stars

Useless pokemon???

canderson

New Member
I tried making a chuck deck today.........cofogregus with chuck doing 40 for each tool you discard
That didn't turn out very well, has anyone made a successful chuck deck?
I feel like it could be very fun, getting rid of your whole hand just to juniper the next turn and do the exact same thing

On a side note.........slacking, has anyone made a slacking deck?
It literally seems like the most worthless card in the game right now and me and my buddies are all wondering why they made such a terrable card in the first place
 
I tried making a chuck deck today.........cofogregus with chuck doing 40 for each tool you discard
That didn't turn out very well, has anyone made a successful chuck deck?
I feel like it could be very fun, getting rid of your whole hand just to juniper the next turn and do the exact same thing

On a side note.........slacking, has anyone made a slacking deck?
It literally seems like the most worthless card in the game right now and me and my buddies are all wondering why they made such a terrable card in the first place

If you thought those cards were bad, you should have a look at Arcanine SV
 
You can't have good cards without bad cards.

And really, something that is almost, but not quite playable (Cofagrigus) is not really any more use than a card like Slaking when it comes down to it.

The attack isn't completely horrible. Play it with Garbodor is you want League lulz.
 
I played Chuck at Spring Battle Roads last season and almost ended up 3-2 (one was a bye). One of my losses (to a Mew+Leafeon+Sporprise) was because I had Terrakion active and one Cofagrigus on my bench. Catcher+Seeker left me with just Cofagrigus, so I couldn't survive his attack. If it wasn't for that, I think I would have won. Now that we have 2 more tools, you don't really have room for too many techs. Here is the decklist I used before I just gave up and made FluffyChomp.

3-3 Cofagrigus (Astonish Yamask)
3 Sableye

3 Level Ball
3 Ultra Ball
4 Eviolite
4 Rocky Helmet
4 Exp. Share
4 Dark Claw
4 Giant Cape
4 Rescue Scarf
2 Super Rod
3 Bianca
3 Cheren
3 Juniper

4 DCE
6 Dark

The two biggest problems I had were finding Cofagrigus and the late game. Sableye helps get back tools, but N is way more crippling to this deck than it is to any other. Eviolited Darkrai (and now Registeel) is also a problem since you have to discard 6 tools for the OHKO. I only played it at BRs because I expected Mewtwo, Eelektrik+Attackers, and Darkrai, and my decklist at the time (-4 Giant Cape -4 Rescue Scarf -6 Dark, +2 Terrakion +1 Landorus +4 Prism +7 Fighting) had answers to these three threats. In my last game (2-2), I was playing a friend who I knew didn't have Catcher, so I kept using Sableye so that I could do 240 damage to his active for the last prize. Needless to say, the other people at the table all turned to look when I said "Chuck for 240". The deck is not a meta deck by any means, but it can work as a nice surprise rogue deck if you can get a consistent list.
 
Alright thanks, I was just wondering if there was a chance for it, maybe we just have to wait and see, the chuck deck presented above looks good, I think there's not enough hp there to keep it alive for a ling time, so maybe time will tell
 
You can't have good cards without bad cards.

I always get leery when someone makes a statement like this. Simply put I've always disagreed, but I usually find out that's because they use both terms in completely arbitrary, relative manners. "Good cards" are always the cards that perform best" while anything that performs less than "the best" is a "bad card" by default.

Where as someone like myself will consider a card "good" if it performs at least reasonably well (and what others consider "good" would usually be bumped up to "great" or a similar distinguishing descriptor), while "bad" cards generally need to be especially weak with respect to the game. There is room for "average" cards in my world. :lol: So no, you don't need bad cards to have good cards unless you insist on using the terms only as relative descriptors. It is however incredibly difficult, to the point of being essentially impossible, for a game to never release even a single "bad" card over its life. I tend to take issue with cards that were clearly made to be filler: you know, sub-par stats with sub-par, vanilla attacks. When you've got a harder to KO version whose attacks do as much or more damage on top of having beneficial effects... why release the other?

And really, something that is almost, but not quite playable (Cofagrigus) is not really any more use than a card like Slaking when it comes down to it.


Not really; one requires less "assistance" than the other to become a "good" card by your standards, baby_mario. You're an experienced player; you know how a card can go from chump to champ and vice versa all based on the card pool, and sometimes even a single other card. Take Pokémon Reversal; decks didn't have to run it to do well, but most did better with it... until Pokémon Catcher, a clearly better replacement to it, was released.

Let us take a seemingly awful card like the new Slaking. People have tried running it with Garbodor but that doesn't seem to be working. Okay, any older cards that, even (or requiring) updates for modern terminology/mechanics from the past that would at least make Slaking go from almost unplayable to a fun (or better) deck?

Sure. Cessation Crystal is an old Pokémon Tool that turned off Poké-Powers and Poké-Bodies on both player's Pokémon while the equipped Pokémon was Active. Updating it to work on Abilities instead and re-releasing it would make Slaking at least a little more functional (but since several other established Pokémon could also use it, it is hard to say if it could do more than that).

Battle Frontier was a Stadium that shut off Poké-Powers and Poké-Bodies on :colorless:, :dark: and :metal: Pokémon. Adapted for the modern game by again changing it to "Abilities", it would again allow you to fairly easily run Slaking as a 150 HP Stage 2 Pokemon that for :)colorless::colorless::colorless::colorless:) hits for 100 damage and discards an Energy from the Defending Pokémon. Might make it great, should at least make it "functional".

We don't even need to shut down the card's Ability; it is bad right now because we have Pokémon EX (and after those, big, Basic Pokémon) that are some of the best cards available. We've also had cards released to "punish" such things in the past when they dominated a format. We've recently seen Safeguard, originally a Poké-Body, resurface as an Ability, and the new Bouffalant that hits Pokémon EX harder than other Pokémon.

It is quite unlikely and I would never recommend trying to do it, but if enough such cards entered the metagame, the number of decks relying on hard hitting Basic Pokémon could drop to the point where Slaking "decks" would just need a back-up hitter to handle them, and everything else deals with the obstinate gorilla. :lol:

Things like Boost Energy may also help, but I think I've gone on long enough. Either my point has been made or I should quit digging a deeper hole. All that said... yeah the Pokémon named in this thread are unlikely to be winning a major tournament anytime soon, and would also need some major luck to do well at a small event.
 
I was indeed using 'good' and 'bad' as relative terms. If all cards were identically powerful there would be no good or bad. What makes a card 'good'? Simply that it is more effective to use than the alternatives.

Cards are also good or bad relative to the format and the card pool. I agree that Reversal was a 'good' card in pre-EPO formats, but the moment a better alternative was released it became 'bad' (as in it would be a bad choice to play it instead of Catcher).

So I'm perfectly open to the idea that cards can go from being bad to good as the card pool shifts. Take Celebi Prime as an example. That card became good once Mewtwo-EX and Skyarrow Bridge were released, but that doesn't alter the fact that it was bad up until that moment.

If cards were released that made Slaking good, then I hope I would recognise that and re-asses it. But I can't look at a card now and think 'this is not bad because if XYZ happened it would be playable'. That's not going to get me any CPs ;)
 
If cards were released that made Slaking good, then I hope I would recognise that and re-asses it. But I can't look at a card now and think 'this is not bad because if XYZ happened it would be playable'. That's not going to get me any CPs ;)

The problem many a player has faced is remembering (or accurately) reassessing. You're a high level player baby_mario: for you this shouldn't be much of an issue. I'm a long time player: I've seen the U.S. metagame fail to properly evaluate/re-evaluate the metagame, and pay for it at Worlds. Not looking ahead, however, can indeed cost you CPs, and also earn them. It is likely second nature to you, so ingrained that you don't even realize you're doing it. :thumb:

If you and I were just having a chat via e-mail, by now we'd probably have it down that when you use the terms, the means are as discussed here, and when I use the terms, they are as I use them.

We are on a message board. We have players of various levels in the discussion, so I don't feel right not addressing such concerns. For you, at best this was amusing as "Otaku is being 'Otaku' again and dwelling on unimportant details" and for the record, that's okay with me. For you that is exactly what it is; me playing with semantics, and hopefully at least it is amusing and not irritating. :redface:

For some of us, it is less clear. They see a Pokémon card as a single "thing". They don't see something that was a near miss and go "Hmm... not going to win me any tournaments, might be fun at League, but if something were released to address this vulnerability or flaw, it'd become the focus of the top deck in the format. Or if something similar came along." Such scenarios are actually pretty common. It is one of the ways in which the last format was so unusual; cards really were more likely to be simple "thumbs up/thumbs down" affairs.

I must again emphasize that for you, baby_mario, most of this is unneeded. For others, your statements are oversimplification. Consider the new Wailord and Gyarados from Dragons Exalted. DRX gave us many potent cards, but for the moment these cards are strictly "for fun" decks. However, what is needed to make them into something greater?

Wailord Evolves from Wailmer. That gives us a Basic Pokemon and a Stage 1 Pokemon that are both Heavy Ball legal targets. 100 HP still isn't a lot these days, and on something meant to Evolve it is actually pretty good. Lightning Weakness hurts both of them. No Resistance annoys me as usual, but probably wouldn't have made much difference. For one of any Energy, Wailmer ends up with a 25% chance the Defending Pokémon will be Asleep at the start of next turn. Sure, decks have ways to handle this, but if you're attacking with Wailmer you're probably desperate. If need be, it can deliver a 30 point blow for (WCC).

Wailord has a "tails fails" attack as well, but if you've got enough (W) Energy on it, the successes are going to be OHKOs. When you need 80 or less damage, you've got the second attack. On a 200 HP Stage 1 Pokémon. Right now, there isn't a good source of Water Energy acceleration in the format, and that means the first attack just doesn't cut it.

Now compare and contrast that with the Gyarados line. Magikarp has just 30 HP; the Lightning Weakness will almost never matter because decks that can go aggressive can usually hit this amount anyway. It is just the odd deck that Lightning Weakness saves a PlusPower where the Weakness matters. The attack isn't horrible for its price, but as a "flip until tails" attack that does just 10 per heads, it isn't too likely to take down an aggressor. When we look at Gyarados, it has an average-to-good HP score of 130. It isn't an easy OHKO, but there are decks that will deal that without too much extra effort. Then we get a three for 60 attack, and a four for 60 attack that gives two coin flips that add 30 damage per "heads". These are sub-par returns, and I honestly don't know exactly what it would take to make Gyrados better than Wailord.

If Wailord is one or two steps away from being playable (if not competitive), Gyarados seems to be "further". This difference may ultimately never matter, but looking at past examples of the TCG, I don't think a player can afford to not keep track of these things, at least affording them a few moments thought.
 
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I can really appreciate your desire to break down semantics so that every player's point is clear to every other player, but the thing is, at some point it does just start becoming over everybody's head in general.

B_M and I (and many others) make it a bit of a priority to address concerns from a competitive standpoint. I dunno about him, but I've discussed my rationale for this before, too: I don't see a point in discussing for any other reason. Not that playing for fun or doing silly league decks is inappropriate or stupid, but rather, just because there's not much discussion to be had. If you want to play a Watchog deck, what am I going to tell you? What advice could I give that would really be relevant?

Maybe it's a fault, but to me (and b_m, I presume), every question is taken as a competitive idea, and we try to approach it as a competitive high-level discussion even if the idea itself isn't necessarily high-level. We are happy to break down advanced concepts for them, but in the end, it's all about what gets you the wins and advances the OP as a player.



Directly on-topic, now!

A friend and I have been discussing recently the meaning behind "useless Pokemon" and metagame centralization in the video games, and part of that is because first and foremost, Pokemon is actually an RPG. The point of the game is really just be a part of the world, exploring and looking for fantastic wild creatures, and taking part in an immersive - if somewhat inane and silly - narrative created for you. It's really, really fun. (Usually. B/W in hindsight was a little weak. ._. )

Competitive play is almost an afterthought - but one that is taken very seriously. Even the non-sanctioned Singles format is given a lot of attention and new toys to play with (Air Balloon mostly). But still, their first priority is making an RPG, and in an RPG, you need weak enemies to help you build up to stronger ones. That's the purpose behind Pokemon like Lillipup, Watchog, Raticate, Butterfree... they add diversity and pique curiosity but are still basic enemies to keep things simple early on. Evolution is a concept that really helps every Pokemon "be good", but even so, they want fully evolved enemies later in the game, so some evolutions have to be 'beatably bad' too.

Maybe the TCG suffers a similar problem because the primary audience isn't the competitive player, but rather, the casual, Junior-aged collector, who wants to open a pack and see all sorts of cool Pokemon. Slaking is a very thematically accurate card most of the time, and that makes it cool! But it's just aggravatingly awful to us competitive players.

Personally, I am considering collecting every Glaceon card printed (more of a future philosophy than a singular challenge, since there are only what, 4 prints so far?). To me, when Glaceon is released, I get all excited just because my favorite Pokemon is released. Of course, I want there to be a really strong competitive one, but I accept that that isn't likely to happen and just look forward to seeing new card art, cutesy thematic attacks, and maybe even some holofoil treatment.

There are probably other factors - too many good cards would be so difficult to balance, and would also be extremely difficult for younger players to keep track of, etc. This is just one that's on my mind.
 
Well guys I cand end up feeling like i used the wrong term in this thread........
I do understand that I may not have lood to the future to see wgat might come from the cards
Chuck ya there is something there
Slaking I feel luke there needs to b a major change for this to become valid (eg rain of the EX ending) which i personally don't see happening
From now on i will use the thumbs up, thumbs down rule, at this current moment, maybe the answer for that particualr card can change in the future
I can think of when a personal opinion changed for me, N, that card that is almost in every deck right now, i was so undecided about itwhen i fisrt saw it, I thought "why give my opponents a new hand, i get one too but I'm helping them" and this is still true, I find myself giving my opponent a new hand and then they get what they need, i may get what i need but they throw everything down the next turn and I feel like I'm just giving it to them
I use N, i put 3 or 4 in every deck, i just hate helping my opponent
That's all guys, thanks for ur input and your time, u all get a thumbs up :lol:
 
Nah, I don't find you at all irritating, otaku. Sometimes your attampts to clarify end up making things seem more complicated, but I'm getting used to it :wink:

I can really appreciate your desire to break down semantics so that every player's point is clear to every other player, but the thing is, at some point it does just start becoming over everybody's head in general.

B_M and I (and many others) make it a bit of a priority to address concerns from a competitive standpoint. I dunno about him, but I've discussed my rationale for this before, too: I don't see a point in discussing for any other reason. Not that playing for fun or doing silly league decks is inappropriate or stupid, but rather, just because there's not much discussion to be had. If you want to play a Watchog deck, what am I going to tell you? What advice could I give that would really be relevant?

Maybe it's a fault, but to me (and b_m, I presume), every question is taken as a competitive idea, and we try to approach it as a competitive high-level discussion even if the idea itself isn't necessarily high-level. We are happy to break down advanced concepts for them, but in the end, it's all about what gets you the wins and advances the OP as a player.

Unless someone says otherwise ('hey, this is for fun/league'), I do tend to assume that they are concerned with a card from a competitive point of view.

I don't often play fun decks myself because . . . well, that's time I could spend on a deck I would actually use for a tournament. But I don't think there's anything wrong with other people doing that. People play the game for many different reasons, and my reasons are no more or less legit than anyone else's.
 
Nah, I don't find you at all irritating, otaku. Sometimes your attampts to clarify end up making things seem more complicated, but I'm getting used to it :wink:



Unless someone says otherwise ('hey, this is for fun/league'), I do tend to assume that they are concerned with a card from a competitive point of view.

I don't often play fun decks myself because . . . well, that's time I could spend on a deck I would actually use for a tournament. But I don't think there's anything wrong with other people doing that. People play the game for many different reasons, and my reasons are no more or less legit than anyone else's.

I didn't think a "thank" would be sufficient to express how exactly and totally I agree with this post. It's pretty much spot on. ^ ^


To the OP, Canderson: Glad to hear that you've been paying attention and learning. It takes some practice and time to glance at a card and accurately judge its competitive worth, and until then, you just have to try it and see (or ask people and find out what they say). I know N seems confusing at first, but it's just so good for so many reasons!

And, the Reign of EX may end sooner than you think, with the release of Plasmic Pokemon...
 
Thanks Kayle
I've been trying to learn the more "professional" ways of plating pokemon
I really got back into it at the best time, when bw was first realeased, so I really got the best jump off point
Currently I am going through every card from every set and evaluating them
(Eg. Sawsbuck from bw base) and looking if there is something to play there, with prisim and blend energy, his first attack might come in handy against Terrakion, those blend and prisim become grass on ur opponents pokemon, aka more energy and more damage done
I'm doing this with every card and seeing if it can maybe be combined with some other card to make it decent enough to play
Maybe ill stumble across something and it will be the new big thing
Only time will tell and it's gonna be very interesting to see what comes out of this
If I do find something, u guys will be the first to kno
And of course there are those cards that get a thumbs down for now, but like you guys have said, only time will tell about them in future sets
Now i think ive gone on long enough lol
Until nEXt time, TTFN and may your battles be long and victorious
Carl - aka canderson
 
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