Pokémon TCG: Sword and Shield—Brilliant Stars

UTU!! Umbreon Tech University!!

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amphy#1

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Hi guys!! It's been a while since I hyped up a deck in here. Well I'm back and I'm up to my usuall shinnanigans. That's making crazy anti-meta decks and beating people with them. MU HU HA HA HA HA HA!!

The one I'm showing you today is the one I should have played for BR's. I am currently playing this deck at leagues against high caliber players and doing well with it. Without further ado, here's the deck.

UTU!!

Pokemon=17
4-4 Umbreon/ 1. prime, 2. starter deck, 1. MD
1. Flareon RR
1. Espeon MD
2-2 Manetric PL
2. Uxie LA
1. Unown q (looking for one more of these)

Supporters=16
4. Bebe's
2. New Theory
2. Copycat
2. Collector
1. Palmer's
1. Black Belt
1. Twins

3. Seeker


Trainers=11
2. Warp Point
2. E-Belt
3. E-Exchanger
1. Pokemon Rescue
2. Communication
1. Luxury Ball

Energy=16
4. Special Dark
2. Fire
2. Electric
1. Psychic
3. DCE
4. Dark

I've got 3 spots left. Those spots will go to 3 Seeker when I get them this weekend, since I haven't been to a prerelease yet.

Strategy: Get out the prime T2 and start smacking em around while setting up Espeon MD, and a Starter Deck one on the bench. Once they get through him, then send up the SD one to stall to do Moonlight Fang so their Pokemon with powers/bodies can't attack it. If they try to hit you with weekness, then you get the Umbreon MD on the bench. If they're playing DialgaChomp, then hit them with some of Flareon's fire baby!! Espeon MD gives all Eeveelutions 20 more HP, and Umbreon MD gives them free retreat. Eevee RR can serch for Eeveelutions, and the MD one is a Pokemon Collector for Eevee's. I've managed my trainer line so Spiritomb/Vileplume decks won't hurt me that much. And I run alot of supporter draw so that if they do Spray Uxie, (which they will) I will have a solid backup plan.

Matchups: It destroys Gengar decks, OHKO's SP's, Pokemon with Powers/Bodies are stuck against the SD one, Machamp/Toxicroak promo can't kill it and Espeon revenge kills them, Dialga looses to Flareon and Manetric spreads to all Pokemon wirh powers causing problems. This is the perfect deck for CC's. You can love it, hate it, try it out even. It's mad consistant, and runs like the dickens. Let me konw what you guys think about this deck (masters and some experienced seniors).

Have fun!! :lol:
 
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Needs moar bench shield for manetric

No it doesn't. <img src="http://pokegym.net/forums/images/smilies/nonono.gif">

---------- Post added 10/28/2010 at 12:51 PM ----------

What!! Are yall scared to coment? Or is it that good that yall are speechless. At least tell me if it's good or not. And what good player would give a spot to Bench Shield anyway? Don't come up in here suggesting crap like that, or you'll get torn apart.
 
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It seems good, .
My brother who played an Eveevolution build at nationals had a deck with the same spirit. And it worked well, so this deck has a good idea and a good list.
But one "stupid" question : Why there is no Azelf ? it appears useful there, just in case if your Espeon/Flareon gets prized ?
 
What!! Are yall scared to coment? Or is it that good that yall are speechless. At least tell me if it's good or not. And what good player would give a spot to Bench Shield anyway? Don't come up in here suggesting crap like that, or you'll get torn apart.

Lol, this is coming from a guy who:

Plays 16 energy, yet no Call Energy
Uses ONE Pokemon Rescue
Plays two Uxie & Unown Q, but no Uxie Lv.X
Three energy exchanger
Only two collector, and again no Call Energy

Haha, suggestions won't get someone trying to help torn apart, posting a list like this will get you torn apart.
 
No it doesn't. <img src="http://pokegym.net/forums/images/smilies/nonono.gif">

---------- Post added 10/28/2010 at 12:51 PM ----------

What!! Are yall scared to coment? Or is it that good that yall are speechless. At least tell me if it's good or not. And what good player would give a spot to Bench Shield anyway? Don't come up in here suggesting crap like that, or you'll get torn apart.

oh wow. yea i agree with the general chill out bud. just suggesting it so your manetric doesnt get sniped. but hey whatever.
 
It seems good, .
My brother who played an Eveevolution build at nationals had a deck with the same spirit. And it worked well, so this deck has a good idea and a good list.
But one "stupid" question : Why there is no Azelf ? it appears useful there, just in case if your Espeon/Flareon gets prized ?

Well, suprisingly The stuff that I usually need doesn't get prized that often. It can happen. If it does, I can just work around it. It is pretty good, thanks. :smile:

---------- Post added 10/28/2010 at 08:41 PM ----------

Lol, this is coming from a guy who:

Plays 16 energy, yet no Call Energy
Uses ONE Pokemon Rescue
Plays two Uxie & Unown Q, but no Uxie Lv.X
Three energy exchanger
Only two collector, and again no Call Energy

Haha, suggestions won't get someone trying to help torn apart, posting a list like this will get you torn apart.

1. I don't need Call, since Eevee has a built in call for family

2. Surprisingly, that 1 Pokemon Rescue helps out alot, and I can usually get it at the right time.

3. Uxie LVX is kinda expensive. I can make room for it, but 2 Uxie is just fine.

4. Look at my deck dude. Don't you think I need Energy Exchangers?

5. Look at #1

Now that's what I'm talkin about!! Bring it on!! :lol:

---------- Post added 10/28/2010 at 08:43 PM ----------

I don't understand what this has to do with post-secondary education...

Because I'm going to take you to school baby!! :lol:

---------- Post added 10/28/2010 at 08:48 PM ----------

oh wow. yea i agree with the general chill out bud. just suggesting it so your manetric doesnt get sniped. but hey whatever.

Yeah I know. I just get excited sometimes and tend to go off from time to time. I actually want him to get sniped. He's there to protect my other pokemon. Don't take it personal. I'm just having some fun. :biggrin:

---------- Post added 10/28/2010 at 08:49 PM ----------

Wow!! That opened up the flood gates. :lol: Keep it comming. :smile:
 
Eleki has a really kick awesome umbreon list, consider pm'ing him.

Members of the Eleki fanclub obviously aren't authorised to give out lists :lol:

Well, suprisingly The stuff that I usually need doesn't get prized that often

. . . . .

Surprisingly, that 1 Pokemon Rescue helps out alot, and I can usually get it at the right time.

That sounds a bit like HEART OF THE CARDS to me, Amphy :eek:

I would include the Azelf if I were you, just in case.

Anyhoo . . .

Sableye as a starter might be worth trying. You might even donk with Sp Dark.

I would definitely find room for Espeon Prime as well. Sometimes it might be nice to use Umbreon's attack while hitting Psychic weakness.
 
Lol, im not kidding.
Basically, he plays
4-3-1 umbreon (1 MD)
1 espeon

No other eeveelutions.
No manetric.
No 16 energy.
No exchanger.
 
Lol, im not kidding.
Basically, he plays
4-3-1 umbreon (1 MD)
1 espeon

No other eeveelutions.
No manetric.
No 16 energy.
No exchanger.

Wow, that's pretty cool.

---------- Post added 10/29/2010 at 10:47 AM ----------

Members of the Eleki fanclub obviously aren't authorised to give out lists :lol:



That sounds a bit like HEART OF THE CARDS to me, Amphy :eek:

I would include the Azelf if I were you, just in case.

Anyhoo . . .

Sableye as a starter might be worth trying. You might even donk with Sp Dark.

I would definitely find room for Espeon Prime as well. Sometimes it might be nice to use Umbreon's attack while hitting Psychic weakness.

I believe in the "heart of the cards", and the "bonds" I have with my friends. :smile:

I thought about Espeon as well. I would rather have the originals attacking themselves rather than a copy. Plus, I have the MD one as a psychic attacker.
 
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I've changed my list a little bit. Check it out!! :smile:

UTU!!

Pokemon=17
4-4 Umbreon/ 1. prime, 2. starter deck, 1. MD
1. Flareon RR
1. Espeon MD
2-2 Manetric PL
2. Uxie LA
1. Unown q (looking for one more of these)

Supporters=16
4. Bebe's
2. New Theory
2. Copycat
2. Collector
1. Palmer's
1. Black Belt
1. Twins

3. Seeker


Trainers=11
2. Warp Point
2. E-Belt
3. E-Exchanger
1. Pokemon Rescue
2. Communication
1. Luxury Ball

Energy=16
4. Special Dark
2. Fire
2. Electric
1. Psychic
3. DCE
4. Dark
 
I started building this deck after seeing your explanation of how it works. It seems like this deck would do well in my league.


I made a few adjustments, but I'm still in the process of trying it out. The switches I made were:

~Removing the electric energy, seeing as Manectric has a free retreat cost. Manectric's not meant to fight, it's there for a tech. I substituted the two electrics with a 3rd fire energy, and a 5th basic dark energy. (Manectric's Power Wave would harm most of the Eevees, not just your opponent's pokemon.)

~Removed one Bebe's search (leaving only 3). Replaced it with a second Pokemon Rescue. Too many Eeveelutions without certainty of bringing back an evolution or basic when you need it is a recipe for disaster. Having 4 Bebe's, 2 Collectors, and 2 Communications is a little redundant-- and Bebe's is the easiest one to omit.

~Substituted both Copycats for Looker's Investigations. Even if you use the shuffle for yourself, you can still see what's coming next and strategize accordingly.

~Substituted Palmer's for Flower Shop Lady. The two cards are definitely alike, FSL only netting you one additional card. Both are about equally useful.





Did you have a specific intention for the Warp Points? Seeing as the Umbreon tech gets rid of retreat cost, it seems a little redundant unless you intend to make your opponent switch. It just seems more like a double-edged sword. I thought I'd ask before I go switching those.


Let me know what you think of the adjustments.
 
I started building this deck after seeing your explanation of how it works. It seems like this deck would do well in my league.


I made a few adjustments, but I'm still in the process of trying it out. The switches I made were:

~Removing the electric energy, seeing as Manectric has a free retreat cost. Manectric's not meant to fight, it's there for a tech. I substituted the two electrics with a 3rd fire energy, and a 5th basic dark energy. (Manectric's Power Wave would harm most of the Eevees, not just your opponent's pokemon.)

~Removed one Bebe's search (leaving only 3). Replaced it with a second Pokemon Rescue. Too many Eeveelutions without certainty of bringing back an evolution or basic when you need it is a recipe for disaster. Having 4 Bebe's, 2 Collectors, and 2 Communications is a little redundant-- and Bebe's is the easiest one to omit.

~Substituted both Copycats for Looker's Investigations. Even if you use the shuffle for yourself, you can still see what's coming next and strategize accordingly.

~Substituted Palmer's for Flower Shop Lady. The two cards are definitely alike, FSL only netting you one additional card. Both are about equally useful.





Did you have a specific intention for the Warp Points? Seeing as the Umbreon tech gets rid of retreat cost, it seems a little redundant unless you intend to make your opponent switch. It just seems more like a double-edged sword. I thought I'd ask before I go switching those.


Let me know what you think of the adjustments.[/QUOTE/]

I see what you're doing with Manetric. Removing the energy is fine. I just have to tell you that while Manetric is out, weather it is attacking, or not, he protects your pokemon with powers from getting hit beacuse of it's body. So the Eeveelutions don't get hurt by Power Wave at all.

I also thought about a 2nd Pokemon Rescue. I might consider adding another one.

I guess it couldn't hurt to see what's comming with Lookers. With me though, I can just look at the feild and I know what's comming. Plus, I like taking advantage of their big hands. :biggrin:

For some reason Palmers works better for me. Sometimes I have to wait till I get 5 in the discard plie for me to use it. I would have to wait even longer to get off that girl. (no pun intended)

All in all, the changes are pretty cool. It's your own style, so that's what will set you apart from the others. Enjoy beating the crap out of people with it. :smile:
 
Also, I won't be using the dark MD one all the time. So the Warp Points are needed. With the way the deck works, I can tweek the Eeveelutions to whatever situation I'm in.
 
After playing out the deck some more, I've found some things to further adjust to make it more efficient.


Here's the list that my boyfriend and I came up with:


Pokemon=16
4-4 Umbreon/ 1. prime, 2. starter deck, 1. MD
1. Flareon RR
1. Espeon MD
2-2 Manetric PL
1. Uxie LA
1. Azelf LA


Supporters=15
3. Bebe's
2. PONT
2. Looker's Investigation
2. Collector
2. Black Belt
2. Seeker
1. Twins
1. Palmer's



Trainers=13
2. Warp Point
2. E-Belt
3. E-Exchanger
4. Pokemon Rescue
2. Communication
1. Luxury Ball


Energy=16
4. Special Dark
3. Fire
1. Psychic
3. DCE
5. Dark



~We substituted an Uxie for an Azelf-- more than one Uxie is redundant with a relatively full bench (assuming you have a full bench of Eevee and Manectric). If you need it again, that's what Seeker's for. I got stuck with Umbreon Prime being my final prize card in one of my games-- and I wasn't able to retrieve it. Since most of the Eeveelutions are only used once or twice in the deck, you need to be sure you can get to what you need with an Azelf.

~I took out Unown Q altogether. Since Umbreon MD gives Eeveelutions a retreat cost of 0, Manectric has free retreat cost, and Uxie goes to the bottom of your deck when you use it, it's really redundant to waste a draw to get a card you really don't need. Azelf is the only one without retreat-- but you still have Warp Points to get them out of the way, where you can Seeker them back to your hand.

~Black Belt really made the difference in my games, so I think a second one is needed. It also assures you that if one of your pokemon are going to run out of HP in the next turn, then you don't give your opponent an extra prize card because you needed the expert belt to knock out one of theirs.

~I switched it back to Palmer's, after I saw how much the Pokemon were in demand, rather than energy. It gives you the option of choosing Pokemon or Energies, so kudos to you for sticking with it. I increased the number of Pokemon Rescues, since they net back straight to your hand so they're immediately playable. In case you get locked out of using trainers, then you've got Palmer's as a backup.
 
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