thysereivuth
New Member
Ok so i saw the Vileplume and Bellosom scans and i really wanted to make the deck so heres my list. But yeah dont get mad at me or anything im not exactly sure what a Article is.
Pokemon:
4 Odish(which one should i use)
2 Gloom (which one)
3 Bellosom
2 Vileplume
2 Claydol
2 Baltoy
1 Azelf (LA)
Einergy
4 Call energy
6 Grass
2 Phycic
4 Multi
Trainers
3 Bucks Training
2 oaks visit
4 Bebe
3 Roseane Reasearch
2 Warp Point
2 Plus power
3 Pokeradar
4 Rare Candy
2 Night Maintenace
3 Quick Ball
Strategy
Swarm in with Bellosom to do 100 a turn and possibly burn them. Vileplume to poison or turn them asleep. Azelf to get your prized stuff that you need and claydol to make the deck consistant
The cards
Bellosom
Stage 2 – Evolves from Gloom
[G] Parallel Gain: 30 damage. Remove 1 damage counter from each of your Pokemon.
[G][C] Blend Pollen: 40 damage. This attack does an additional 20 damage for each of your Vileplume and Bellossom in play. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 1
This card has sooooo much potential to do so much with just two energy and burn them. OK so you can get 4 odish out really easy with call Energy, Rosseane, Pokerader, Quickball, Bebe. So getting the basics out wont be that hard. He is your main attacker.
Vileplume
Stage 2 – Evolves from Gloom
Poke-Power: Energy Reaction
You can use this Power once during your turn, when you attach a Grass Energy or a Psychic Energy from your hand to this Pokemon. Choose 1 of your opponent's Active Pokemon, and if you attached a Grass Energy that Pokemon is now Asleep, if you attached a Psychic Energy that Pokemon is now Poisoned. This Power can't be used if this Pokemon is affected by a Special Condition or if Energy is attached as an effect of an attack or a Poke-Power.
[P][C][C] Wounding Pollen: 60 damage. Flip a coin, if heads your opponent can't play any Trainers, Supporters, or Stadiums from his or her hand during your opponent's next turn.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
He is pretty much here to support Bellosom. He can add an extra 10 (just like a pplus power) damage to your oppenent just by attaching an energy because there poisoned! Or if you need to stall attach a grass energy to make them fall asleep, But this card can be helpfull in so many different Situations.
Azelf
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
This is what makes this deck runs so consistantly! He allows you to look at your prizes and get the oddish or claydol that you prized!
So what do you think about this deck? And is this considered a Article?
Pokemon:
4 Odish(which one should i use)
2 Gloom (which one)
3 Bellosom
2 Vileplume
2 Claydol
2 Baltoy
1 Azelf (LA)
Einergy
4 Call energy
6 Grass
2 Phycic
4 Multi
Trainers
3 Bucks Training
2 oaks visit
4 Bebe
3 Roseane Reasearch
2 Warp Point
2 Plus power
3 Pokeradar
4 Rare Candy
2 Night Maintenace
3 Quick Ball
Strategy
Swarm in with Bellosom to do 100 a turn and possibly burn them. Vileplume to poison or turn them asleep. Azelf to get your prized stuff that you need and claydol to make the deck consistant
The cards
Bellosom
Stage 2 – Evolves from Gloom
[G] Parallel Gain: 30 damage. Remove 1 damage counter from each of your Pokemon.
[G][C] Blend Pollen: 40 damage. This attack does an additional 20 damage for each of your Vileplume and Bellossom in play. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 1
This card has sooooo much potential to do so much with just two energy and burn them. OK so you can get 4 odish out really easy with call Energy, Rosseane, Pokerader, Quickball, Bebe. So getting the basics out wont be that hard. He is your main attacker.
Vileplume
Stage 2 – Evolves from Gloom
Poke-Power: Energy Reaction
You can use this Power once during your turn, when you attach a Grass Energy or a Psychic Energy from your hand to this Pokemon. Choose 1 of your opponent's Active Pokemon, and if you attached a Grass Energy that Pokemon is now Asleep, if you attached a Psychic Energy that Pokemon is now Poisoned. This Power can't be used if this Pokemon is affected by a Special Condition or if Energy is attached as an effect of an attack or a Poke-Power.
[P][C][C] Wounding Pollen: 60 damage. Flip a coin, if heads your opponent can't play any Trainers, Supporters, or Stadiums from his or her hand during your opponent's next turn.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
He is pretty much here to support Bellosom. He can add an extra 10 (just like a pplus power) damage to your oppenent just by attaching an energy because there poisoned! Or if you need to stall attach a grass energy to make them fall asleep, But this card can be helpfull in so many different Situations.
Azelf
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
This is what makes this deck runs so consistantly! He allows you to look at your prizes and get the oddish or claydol that you prized!
So what do you think about this deck? And is this considered a Article?
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