fieryseraph
New Member
I have been rolling a status deck around in my head for a while, and when I came across this card, it all seemed to come together. He can add 3 different statuses from the bench, seems like it would fit nicely with a Swalot deck (especially if you get a couple going at once...).
Throw in a couple of Skarmory ex's to discourage them from retreating, and maybe a Toxicroak (DP2) to help keep them poisoned once they get that way, and it could make for some interesting possibilities.
I was also thinking it would be interesting to throw in a 2-2 darkrai/darkrai lv. X (DP3) line as a tech against big guys; they could peacefully sleep while they burn/poison to death, but that puts a lot of different types of pokemon in the deck, and cuts into my trainer line. So either I need to use a corsola (DP3) as a starter, or I need to trim it down. :-D
Anyway.... what do you guys think?
(spoilers below)
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Venusaur L.51 – Grass – HP130
Stage 2 – Evolves from Ivysaur
Poke-Power: Miracle Aroma
You can use this Power once during your turn. Flip a coin, if heads 1 of your opponent’s Active Pokemon is now Poisoned, Burned, or Asleep. This Power can’t be used if this Pokemon is affected by a Special Condition.
[G][G][C] Giant Bloom: 60 damage. Flip a coin, if heads remove 4 damage counters from Venusaur.
Weakness: Fire (+30)
Resistance: none
Retreat: 3
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Darkrai L.X – Darkness – HP100
Level Up
Poke-Body: Dark Shadow
All Basic Darkness Energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any Active Pokemon, that damage is increased by 10.” This Poke-Body can’t be used if another of your Pokemon’s Dark Shadow Poke-Bodies is already in effect.
[D][D][C] Eternal Darkness: 40 damage. The Defending Pokemon is now Asleep. In between turns, the opponent flips 2 coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the Defending Pokemon is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
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Corsola L.32 – Water – HP70
Basic Pokemon
[C] Everybody Gather: Search your deck for up to 3 Basic Pokemon of different types, and put them on your Bench. Shuffle your deck afterward.
[W][C] Spit: 30 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
===========================
Toxicroak L.39 – Psychic – HP90
Stage 1 – Evolves from Croagunk
Poke-Body: Poison Sac
You opponent’s Poisoned Pokemon remain Poisoned even if they Evolve, Devolve, or Level-Up.
[P][C] Fist Spike: 30 damage. The Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
==========================
Throw in a couple of Skarmory ex's to discourage them from retreating, and maybe a Toxicroak (DP2) to help keep them poisoned once they get that way, and it could make for some interesting possibilities.
I was also thinking it would be interesting to throw in a 2-2 darkrai/darkrai lv. X (DP3) line as a tech against big guys; they could peacefully sleep while they burn/poison to death, but that puts a lot of different types of pokemon in the deck, and cuts into my trainer line. So either I need to use a corsola (DP3) as a starter, or I need to trim it down. :-D
Anyway.... what do you guys think?
(spoilers below)
=============================
Venusaur L.51 – Grass – HP130
Stage 2 – Evolves from Ivysaur
Poke-Power: Miracle Aroma
You can use this Power once during your turn. Flip a coin, if heads 1 of your opponent’s Active Pokemon is now Poisoned, Burned, or Asleep. This Power can’t be used if this Pokemon is affected by a Special Condition.
[G][G][C] Giant Bloom: 60 damage. Flip a coin, if heads remove 4 damage counters from Venusaur.
Weakness: Fire (+30)
Resistance: none
Retreat: 3
============================
Darkrai L.X – Darkness – HP100
Level Up
Poke-Body: Dark Shadow
All Basic Darkness Energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any Active Pokemon, that damage is increased by 10.” This Poke-Body can’t be used if another of your Pokemon’s Dark Shadow Poke-Bodies is already in effect.
[D][D][C] Eternal Darkness: 40 damage. The Defending Pokemon is now Asleep. In between turns, the opponent flips 2 coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the Defending Pokemon is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
============================
Corsola L.32 – Water – HP70
Basic Pokemon
[C] Everybody Gather: Search your deck for up to 3 Basic Pokemon of different types, and put them on your Bench. Shuffle your deck afterward.
[W][C] Spit: 30 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
===========================
Toxicroak L.39 – Psychic – HP90
Stage 1 – Evolves from Croagunk
Poke-Body: Poison Sac
You opponent’s Poisoned Pokemon remain Poisoned even if they Evolve, Devolve, or Level-Up.
[P][C] Fist Spike: 30 damage. The Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
==========================